I'm not intending to donate, though. Call me a hypocrite, but I'm not giving money for a game. I do, however, know that there are many people who would. If I don't donate, and they do, then I lose my right to lobby Titan for battleship buffs, and they get a right to lobby Haste for fighter buffs because he gets paid by them. Essentially it is them he is developing the game for, whenever he does something because he's paid and not because he likes it.
I was more talking about models and physical content like systems. Balance shouldn't be a thing you need to pay for. That is usually developed by experience over time.
(07-30-2017, 04:55 PM)Thunderer Wrote: @Treewyrm
One of the rare walls of text that I've actually read. It would be a very nice system, but even if it was finished, I don't think that players would respect your work as much as was the time and effort you invested into it, which could have been used for a less ambitious and more realistic project. The general player population, those who keep Disco alive, prefer shooting the God out of each other on a massive scale over eye candy. Like Texasburg. Or Californiaville. Oh wait, the latter is not a thing yet...
Of course, what matters is balance. You wouldn't watch the Game of Thrones if it didn't look pretty. But you wouldn't watch it either if it was only pretty, but without its elaborate, dynamic and tense plot. I think that Discovery is very pretty and I kudos the devs for that, but I also think that its looks have been greatly improved on account of the story. There is a disbalance. Originally I started playing this game because of its good story (and because I wanted to rmb to shjote, ofc ). My advice to the devs is to carefully measure the difficulty of projects they undertake, and dedicate a little more attention to the storyline, which is becoming slightly stale -- while the looks of everything and the complete PvP balance have changed a lot, and for the better.
There is a saying that would fit well here: don't judge a person by their clothes.
The story team has almost no overlap with any other department, just throwing that out there..
(07-30-2017, 06:47 PM)Thunderer Wrote: I'm not intending to donate, though. Call me a hypocrite, but I'm not giving money for a game. I do, however, know that there are many people who would. If I don't donate, and they do, then I lose my right to lobby Titan for battleship buffs, and they get a right to lobby Haste for fighter buffs because he gets paid by them. Essentially it is them he is developing the game for, whenever he does something because he's paid and not because he likes it.
This looks like pay to win, at least to me.
We also don't see a dime of this money and it is used for the sole purpose of keeping the server running. To the best of my knowledge, only @Skorak has access to the paypal acc.
@Thunderer The donations are just for keeping the server running. Devs, Admins and so on do not receive even a single penny. They cannot do that. If any of Devs even claimed a penny out of the donations on their own, Microsoft would step in and close Discovery right away. Not to mention possible charges for IP violation.
(07-30-2017, 06:19 PM)Sombra Hookier Wrote: Hm, right. With the new nomad models still not accessible by players, I see no reason why to ask you to do more stuff that just doesn't get ingame.
I mean, those pictures show almost every new Nomad solar in our repo. With the exception of the Nomad Collider, every new Nomad solar is used somewhere. I remember when I first got repo access and wondering what happened to all the other models because I had seen screenshots and videos of things like Nomad refineries and animated starspheres but they simply aren't there.
The Nomad Reactor entrance also highlights the limitations of the models we have, since the only object that matched the tunnel pieces was the vanilla Dyson Sphere model, which then had to be covered up with untargetable gates and random solars to disguise it. Likewise the Nomad tunnel tileset is very limiting when there are no proper intersection pieces. The only other object of interest we have is the currently unused Nomad Collider. There also isn't an airlock model, which is why the reactor is connected to the surface of Major instead of being in its own area.
So while I can't say the same for the ships, your other models and effects are being used and we are willing to implement more of them.
(07-30-2017, 07:33 PM)Durandal Wrote: The story team has almost no overlap with any other department, just throwing that out there..
Effects development, system development and PvP development are progressing disproportionally faster than story development. Maybe something as simple as synchronizing them could improve them all?
(07-30-2017, 07:33 PM)Durandal Wrote: The story team has almost no overlap with any other department, just throwing that out there..
Effects development, system development and PvP development are progressing disproportionally faster than story development. Maybe something as simple as synchronizing them could improve them all?
I'm going to take a lot of sh*t for this but I'm sick and tired of hearing about it so I'm just going to say it. The current story team does not want things progressing any faster. If you want to start a petition about that and ask the community at large whether or not they're happy with the pace of Disco's lore advancement, I'd honestly welcome it. I'm tired of having to deal with that behind the scenes without an iota of support.
That all being said, none of that belongs in this particular thread.
(07-30-2017, 07:33 PM)Durandal Wrote: The story team has almost no overlap with any other department, just throwing that out there..
Effects development, system development and PvP development are progressing disproportionally faster than story development. Maybe something as simple as synchronizing them could improve them all?
If I had to guess, I'd say it's probably easier for an effects dude to develop and implement his own work than for a committee of people to decide on and agree what direction every part of the mod story goes in.
I'd have thought linking every department up would actually make everything worse instead of improving it. The committee gets even more bloated and the effects guy can't focus on his work any more.
The outcome being lesser than the sum of its parts, basically.
(07-30-2017, 08:19 PM)Durandal Wrote: I'm going to take a lot of sh*t for this but I'm sick and tired of hearing about it so I'm just going to say it. The current story team does not want things progressing any faster. If you want to start a petition about that and ask the community at large whether or not they're happy with the pace of Disco's lore advancement, I'd honestly welcome it. I'm tired of having to deal with that behind the scenes without an iota of support.
That all being said, none of that belongs in this particular thread.
I'll make a new thread if I do so, of course. But I don't want to act too rashly. Have they told you why they thought story development was not supposed to progress further? Maybe they have a good reason which I don't know.
(07-30-2017, 07:33 PM)Durandal Wrote: The story team has almost no overlap with any other department, just throwing that out there..
Effects development, system development and PvP development are progressing disproportionally faster than story development. Maybe something as simple as synchronizing them could improve them all?