out of topic.......see..battleship's weapon has 2 type....heavy anti-cap turret.....and tons of fast refire AA guns......and for Cylon...missile spamming.....but is still very cool.....
I'm just worried about possible lag on the server if say 2-3 battleships with fast firing anti-fighter turrets were in the same place duking it out with an entire lot of fighters/bombers
' Wrote:I'm just worried about possible lag on the server if say 2-3 battleships with fast firing anti-fighter turrets were in the same place duking it out with an entire lot of fighters/bombers
Yeah but just imagine what that would be like...
the lag I mean, probably would crash before everyone could assemble.
Large scale battles do occur here, though not quite to the scale shown in that video.
Engagements between outcasts and corsairs can involve up to 20 ships on both sides (for planned events).
Many engagements between liberty, the order, and other large factions involve numerous participants as well.
An example is the fight between the order/corsairs and keepers last week (there's a recording of it made by me somewhere around here). The fight involved something like 6-8 total order/corsair ships and five keepers (nomads). That's a pretty large engagement in freelancer terms.
Actually it's more the missiles that do extreme lag on servers than the rapid fire weapons.
Take our current 16.something refire rate guns and give them a higher dispersion value (Shots spread out more, generally less accurate but create wide spread fire) and boom, you have a brilliant AA gun.
You dont even need a fast-firing weapon to simulate one.
Even if your weapon only fires at 4.0 refire rate, all you have to do is make the animation/effect at the point of the gun barrel LOOK fast. The shots you get out could be considered tracer rounds, as the rest are too fast for the eye to see.