Armor was made cheaper so that newbies wouldn't look at a fighter and go "dude I need to pay 20 mil for this fighter? I should just save and get this armorless gunship instead!" Or outright quit the game because the entry level ship class is too expensive.
Its not a perfect solution and obviously its going to mess with the economy a little, but it was done to make the game more accessible to new players. There is your answer.
(04-01-2018, 02:15 PM)darkxy Wrote: I was wondering whose brilliant idea was to drop the price on au 8's?? Its alright to mske it the universal one, but the value of it is ridiculous now for various reasons. Firstly it kills the market, secondly 20m was a decent amount to make a snub which encouraged players to mske more money. Now with the same amlunt of kreditos u can make 3 snubs total, givin all the nubz opportunity to fully equip asap and go all trigger happy. Not to mention i brought 30ish snubs to resell! Nonsense changes like these have nrought diwco to wjere it is now, starting with 86 - igiss managed to keep it kickin for 15 years and idiotic changes made it die within months. Good luck
Which market it kill? We dont have snub market, if only somebody dont too lazy for equipping it flying through bases. Snubs should be crappish and cheap to encourage players PLAY on snub, not grind money for them.
And anyway 10mil less - 10 mil more not have sense for trade. But have sense when you want just test more snubs in game, test gameplay for more factions.
20 mil?? what you can do on 20 mil?? I spent 40-50 mil on every snub char always i think, i pretty happy i need 10 mil less on every now.
End about what economics mess you are all tell here?How 10 mil less on AU8 can do anything with that, when you can make 60-80 mil for one trade round easy?
I knew that was the case dura but it kills the game however u put it. Thats my opinion and respectfully nothing will change it. Regarding the factions im a member of and since im 11 years disco member i apologise if i overreacted or offended anyone. Those sincerely werent my intentions. If u wish u may delete the thread to prevent any more arguing, but from my pov i think its wrong. Yet who am i to judge, i just had to get it off my chest. Thankyou for understanding and sorry if i offended anyone, again
(04-01-2018, 02:42 PM)darkxy Wrote: I knew that was the case dura but it kills the game however u put it. Thats my opinion and respectfully nothing will change it. Regarding the factions im a member of and since im 11 years disco member i apologise if i overreacted or offended anyone. Those sincerely werent my intentions. If u wish u may delete the thread to prevent any more arguing, but from my pov i think its wrong. Yet who am i to judge, i just had to get it off my chest. Thankyou for understanding and sorry if i offended anyone, again
Quick question, were you DSE)Dakota?
The Hansa Making the independent economy, economical for you!
Simply making the cheap armor upgrades more effective without raising their price would have been much simpler to do and would have provided for a much better game progression by gradually upgrading your ship for new people.
Making the best armor more expensive on top of that would have been a good money sink for vets who don't need to trade anymore as is, and would have made the cheaper armor upgrades more competitive for vets too. This would have closed the PvP-rift between noobs and vets a little, because they wouldnt have been immediately identifiable with their choice of armor. Plus it would have discouraged the creation of multiple chars, which is bad for several aspects of gameplay.
Now with this only-one-snub-armor-for-5mil change the progression was made even worse for noobs because there's nothing cheaper than 5 mil for them to buy.
Plus it makes setting up the best fighter ridiculously cheap for vets. It gives yet one more incentive to make dozens of little known, anonymous, and RP-wise indistinguishable "characters", which ruins immersion and bounty hunting even more, and makes making new friends even harder.
What I really want to know is
-What was the logic behind making this change?
-What was the logic behind not making the cheaper armors more effective instead?