• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 37 38 39 40 41 … 778 Next »
Should POBs Require a Demand Before Being Attacked?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Should POBs Require a Demand Before Being Attacked?
Offline Lythrilux
04-09-2018, 11:05 AM, (This post was last modified: 04-09-2018, 11:06 AM by Lythrilux.)
#1
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

In light of a recent thread you've all probably seen, this idea came to mind.

The thought process behind it is simple:

Transports require a demand before they can be shot. POBs are infinitely more valuable time and credit wise than a single trade run. Therefore, surely POBs should have some sort of protection to prevent them being destroyed on a whim?

Goes without saying that alien IDs would be exempt for obvious reasons.

[Image: Lythrilux.gif]
Reply  
Offline Laura C.
04-09-2018, 11:09 AM,
#2
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

How are you going to set what is reasonable demand and what is not?

Also, in some cases there is nothing to be demanded, for example when bases are constructed in places where are untolerable to local lawfuls or unlawfuls and their removal is the only acceptable option.

On a ragebreak. Or ragequit. Time will tell.
Reply  
Offline SnakThree
04-09-2018, 11:14 AM,
#3
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

No.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline E X O D I T E
04-09-2018, 11:14 AM,
#4
Banned
Posts: 1,007
Threads: 133
Joined: Mar 2013

Protection = Shield Module + Def Platforms + supplies.

Two properly-placed Defense Modules can easily discourage a lone BS at the opportunity cost of storage modules. Cerb turrets pack a punch.

User was banned for: https://discoverygc.com/forums/showthrea...tid=182360
Time left: (Permanent)
Reply  
Offline HassLHoFF™
04-09-2018, 11:28 AM,
#5
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

No, however it would be nice if base construction and an attack declaration would come with more proper RP. There is too much randomness in this.
But this should stay a player thing and as I see most attack declarations already include some demand anyway.

[Image: xwkBvsU.png]
Information and Feedback - Recruitment


[Image: q5x9eiN.png]
Information - Feedback
Reply  
Offline Sciamach
04-09-2018, 11:32 AM, (This post was last modified: 04-09-2018, 11:34 AM by Sciamach.)
#6
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

No and we really shouldn't be encouraging the practice of opening a new thread with roughly the same premise as a significantly more salty one that got closed.

Also the need for Core 1's to make an attack declaration needs to go the way of the dodo.

Edit: furthermore, making a Core1 POB should require either a large credit investment, some form of staff vetting process to prevent stupidity like mining-field POBs, or both, so there aren't 4 bases in every single system in the game.


[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
Reply  
Offline ronillon
04-09-2018, 11:43 AM,
#7
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(04-09-2018, 11:32 AM)Sciamach Wrote: No and we really shouldn't be encouraging the practice of opening a new thread with roughly the same premise as a significantly more salty one that got closed.

Also the need for Core 1's to make an attack declaration needs to go the way of the dodo.

Edit: furthermore, making a Core1 POB should require either a large credit investment, some form of staff vetting process to prevent stupidity like mining-field POBs, or both, so there aren't 4 bases in every single system in the game.


You do not like POBs, we get it.





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
Reply  
Offline Sciamach
04-09-2018, 11:49 AM,
#8
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

I dont have a problem with them when they're done properly and RPed properly on the RP server

I have, however, been in the recieving end of more than my fair share of lolwut and trolling POBs that I've had to siege because of a lack of a proper vetting process. This is a policy issue that really needs to be changed: the amount of core1 bases in mining fields that nuke activity is astounding. I'm really shocked nothing has been done staff-wise to rectify the most cancerous offenders but up and alive they remain.

I get that the staff is often backlogged with stuff - really, I do - but when something affects community activity and participation as badly as this, priorities need to be shifted.

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
Reply  
Offline ronillon
04-09-2018, 12:02 PM,
#9
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(04-09-2018, 11:49 AM)Sciamach Wrote: I have, however, been in the recieving end of more than my fair share of lolwut and trolling POBs that I've had to siege because of a lack of a proper vetting process. This is a policy issue that really needs to be changed: the amount of core1 bases in mining fields that nuke activity is astounding. I'm really shocked nothing has been done staff-wise to rectify the most cancerous offenders but up and alive they remain.
So Core1 POB in mining field nuke activity again? I thought this has been thoroughly discussed in other threads, but let me reiterate, some think it is actually the opposite.

Where exactly are these "astounding" things happening? It cannot be in Liberty, all fine there.





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
Reply  
Offline Paddy.
04-09-2018, 12:09 PM,
#10
Member
Posts: 474
Threads: 96
Joined: Aug 2017

(04-09-2018, 11:32 AM)Sciamach Wrote: No and we really shouldn't be encouraging the practice of opening a new thread with roughly the same premise as a significantly more salty one that got closed.

Also the need for Core 1's to make an attack declaration needs to go the way of the dodo.

Edit: furthermore, making a Core1 POB should require either a large credit investment, some form of staff vetting process to prevent stupidity like mining-field POBs, or both, so there aren't 4 bases in every single system in the game.


Actually we should open up a new thread with the same premise but with less salt. Fact: a ning nong posted something that had no RP attached to it, something that was spammed to a number of bases, and the only difference was the name of the base. The same ning nong within two minutes posted the Attack declaration, and destroyed my base just after the 8 hours. I was in bed or working with no knowledge let alone ability to respond.

No RP means an illegal attack irrespective of an attack declaration was made. To the letter of rules, but certainly not in the spirit of the game.

And let us rip the scab off the festering sore. POB's take a lot of time credits and passion to make. A ship loses a load, it respawns with all its credits, the PoB is gone for good. The nong nong never even afforded me the opportunity to defend my base, let alone get my crew to safety. Read also heaps of gold ore, 10's of millions in the base bank, all because the (deleted) ning nong wanted a giggle. Explain to me how this type of action doesn't demoralise players, and pisses them off to the point of leaving?
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode