(04-11-2018, 11:17 AM)Karlotta Wrote: And by building your trash bases, you knowingly drew activity from bases which respected gameplay by building at a distance from mining fields and which had solid RP behind them. Thanks for that.
Or maybe there was simply no Ore available at the time. The POBs far from the mining zone get cleaned out very quickly, so my options are to cry whilst hauling other stuff, log off and do something else, or drop a storage depot, fill it up, and haul as though another player/POB was available.
Side note: You wouldn't let me in to Eldorado, citing your dislike of Jumptrading. So we can add in that maybe the legitimate POBs in question wouldn't take one's business anyway.
Solo POBing at low activity is pretty murky, but when the POBs are empty and there's nobody coming to mine/haul for you, it's a passable substitute for real interaction. Sure, saying some words would be nice, but there is a complete dearth of anyone available to say words to.
@Karlotta you live in Europe. You get peak activity. Us Yanks are eating lunch/at work/in classes at peak hours most of the time.
Player base siege mechanics will never be perfect but the system we have now is probably as good as it's going to get.
There are usually threads like this popping up every now and then after someone loses their base, but the community has to accept that part of the inherent risk of building a player base is that others can un-build it, too. It's a multiplayer game. Actions have consequences and when building a base you have to take into account who can shoot at it and why they would do so. Doing things such as dumping a base that violates RP laws in a contested area and expecting it to be completely left alone, for example, is unreasonable.
Players in general should also take into account the enjoyment of others and know when a base doesn't have to be immediately nuked.
(04-11-2018, 12:47 PM)Mephistoles Wrote: Player base siege mechanics will never be perfect but the system we have now is probably as good as it's going to get.
Wrong. Buff hull points for longer survivability, nerf repair rates for less DPS required, and we'll have the middle ground the current system lacks between no chance of a proper defense and no chance of a proper offense. Mechanics might never be perfect but what we have now surely can be better.
(To counter the annoyance of random Core1s getting shat out increasing with these changes, increase initial construction costs by introducing a 100mil construction commodity requirement, optionally RP requirements as well.)
I've had These thoughts as well, at times. You know, should bases just be able to be sieged with almost no real roleplay, except a boring rushed post in the attack declaration thread, or should sieges feel like a real struggle, with preparations to be made before a siege can be initiated.
I once thought of maybe creating a commodity that would Need to be built on an indestructable Admin-POB that enables to begin a siege with a command, which then consumes that commodity, but that way it would take much more time to get it, or Sirius would be cluttered with ooRP stations, which sucks a lot, as well.
All in all, I agree with Meph in that it is in a way good that the Players themselves can judge whether a base should stay for interactive reasons, or go because it's in Violation of something, or because the characters/faction's RP demands so.
But on the flipside, we all know how every one of us has a Little bit of an egotistic lolwut in ourselves, and we can't make it any more universal without needlessly restricting the System than it is now.
However, maybe one day someone Comes up with an idea that can satisfy both sides equally, so while some may be fed up with These threads, I say Keep making them. It's not like it's gonna hurt anyone.
(04-11-2018, 11:17 AM)Karlotta Wrote: And by building your trash bases, you knowingly drew activity from bases which respected gameplay by building at a distance from mining fields and which had solid RP behind them. Thanks for that.
Or maybe there was simply no Ore available at the time. The POBs far from the mining zone get cleaned out very quickly, so my options are to cry whilst hauling other stuff, log off and do something else, or drop a storage depot, fill it up, and haul as though another player/POB was available.
Side note: You wouldn't let me in to Eldorado, citing your dislike of Jumptrading. So we can add in that maybe the legitimate POBs in question wouldn't take one's business anyway.
Solo POBing at low activity is pretty murky, but when the POBs are empty and there's nobody coming to mine/haul for you, it's a passable substitute for real interaction. Sure, saying some words would be nice, but there is a complete dearth of anyone available to say words to.
@Karlotta you live in Europe. You get peak activity. Us Yanks are eating lunch/at work/in classes at peak hours most of the time.
Gotta agree to a degree... I'm in the UK and it hasn't been the first time I've emptied a PoB of it's stock on one particular cargo type... and usually, when i am on, there's no-one around to help with filling the rest of my ship. Hell, most of the skype notifications I see that something is happening is typically when I'm at work.
You can still build your bases at a distance from the field and mine with a Hegemon, you know. Sounds more like an excuse.
(04-11-2018, 12:07 PM)Exodite Asmodai Wrote: Side note: You wouldn't let me in to Eldorado, citing your dislike of Jumptrading. So we can add in that maybe the legitimate POBs in question wouldn't take one's business anyway.
If I remember correctly I was letting people dock if they agreed to abide to certain conditions (such as not jump trading). There was already one player faction looking for pretexts to blow up the base and I didnt need more trouble, since as far as I know it's also IRP illegal in Bretonia. Which brings us back to the subject how bad it is to have players "police" POBs, without any guarantee of security via rules apart from a 24 hour deadline for announcing an attack.
Im think, case with Paddy sad because it had RP with local lawfuls and unlawfuls, but!Bretonia are warfare zone now, and Kazinsal right - need make defense first.
I understand Paddy did have a shield in the Dublin Pub prior to this recent episode. It does not guarantee safety. She is an RP freak in my opinion, and at the centre of her RP, is the motivation to promote RP.
Tell me Karlotta, you mentioned in another thread that Paddy destroyed your RP for your base. How so?
"In view of such harmony in the cosmos which I, with my limited human mind, am able to recognize, there are yet people who say there is no God. But what really makes me angry is that they quote me for the support of such views." Einstein
(04-12-2018, 07:43 AM)Inquest2 Wrote: Tell me Karlotta, you mentioned in another thread that Paddy destroyed your RP for your base. How so?
I didn't say Paddy that "destroyed my RP", but a base directly in the field will draw mining activity away from another base at distance from the field, even if the distant base has put much more effort into the RP. It's not only Paddy, but everyone who builds bases inside mining fields. I can think of 2 more people who did it too. When it comes to destroying RP instead of leaching activity, there were other people who threatened destruction of my base with totally unrealistic demands like "give me your password" and "don't race in Dublin and don't let other factions dock even if that's exactly what your NPC affiliation normally does and although it's also the unofficial ally of my faction in lore". While the same person cut a deal with a base run buy his worst IRP enemy. The "community policing" of bases, gear, and ships often leads to crappy OORP driven RP because players act according to their personal interest as players, not their NPC faction, lore, or server gameplay. It's been proven time and time again.
(04-13-2018, 03:07 PM)Karlotta Wrote: ... but a base directly in the field will draw mining activity away from another base at distance from the field, even if the distant base has put much more effort into the RP.
The "community policing" of bases, gear, and ships often leads to crappy OORP driven RP because players act according to their personal interest as players, not their NPC faction, lore, or server gameplay. It's been proven time and time again.
The innovative approach taken by the =DSE- in Texas with Veltman Smelter makes for interesting observation. It has sound and solid RP around it both in-game and in the forum. =DES- as a new venture has, I suspect, about 7 - 8 members and this is intriguing. Veltman Smelter has not distracted from the local Scrap Merchant ventures. What can clearly be noted is an INCREASE of RP and MORE interactive RP. Including piracy, and more miners filling passing haulers.
My recommendations: 1. Put a server-neutral Outpost in contentious fields. Make them simple with no capacity for buy/sell storage. This to be 7 km from the field.
2. Based on recommendation one, if implemented, then make it a server ban on all PoB's within 15km from the active fields. Any bases like Veltman to be moved by the ADMIN to an agreed placement or compensated for with credits.
3. A server placed neutral Outpost meets the needs of mining players frustrated at the low population times can do drop-mining, does not remove team-play mining, or slower bulk mining with a Hegemon.
4. REMOVES THE DRAMA at mining fields as there is no need for illegal port-a-loo PoB's nor even the legal ones.
5. Bases further afield can also take advantage of the drop-mining should they be short staffed and need to top up supplies for their regular customers.
It would be really worthwhile for the ADMIN to do a short trial with an Outpost and I would suggest Dublin be the best one to trial it in.
For the pirates, pillagers and pick-pockets, this will not detract/undermine/ your RP. Just adapt a bit.
"In view of such harmony in the cosmos which I, with my limited human mind, am able to recognize, there are yet people who say there is no God. But what really makes me angry is that they quote me for the support of such views." Einstein