Ah, I see. So you belong in a feedback thread and not a two way discussion about the way the development team conducts itself. I'll give you a brief answer here but not elaborate further - The Red Hessians, Blood Dragons, and Council are large revolutionary factions whose primary role in game is fighting the militaries of their respective houses. To effectively do this, from a gameplay standpoint, they do need warships of their own. We're no longer playing 4.85 where 5 VHFs can win any fleet engagement, we're in the age of turret steer and turret zoom now.
As to how those ships are maintained, staffed, built, etc, they simply do not exist in the canon lore of the game. Their necessity as an ingame balance asset does not directly reflect upon the lore. The Hessians, Dragons, and Legion only have a few battleships in canon, which is why they aren't the size of houses themselves. This power projection does not exist within the story.
(07-02-2018, 07:22 AM)Durandal Wrote: Ah, I see. So you belong in a feedback thread and not a two way discussion about the way the development team conducts itself. I'll give you a brief answer here but not elaborate further - The Red Hessians, Blood Dragons, and Council are large revolutionary factions whose primary role in game is fighting the militaries of their respective houses. To effectively do this, from a gameplay standpoint, they do need warships of their own. We're no longer playing 4.85 where 5 VHFs can win any fleet engagement, we're in the age of turret steer and turret zoom now.
As to how those ships are maintained, staffed, built, etc, they simply do not exist in the canon lore of the game. Their necessity as an ingame balance asset does not directly reflect upon the lore. The Hessians, Dragons, and Legion only have a few battleships in canon, which is why they aren't the size of houses themselves. This power projection does not exist within the story.
That is, have you allowed players to use these ships for balance? And you do not care about the RP that you need to do to get the same battleship in the Red Hessians? You understand that I am leading precisely to the fact that the Red Hessians are logically devoid of resources to maintain as many battleships as they have now (think of any Wesker attack on the PoB`s in Rheiland).
To enter a ship for balance is one thing. To enter the ship and justify its appearance in the RP player is another thing, this is just the operation of the real RP server. And then we had some Hessians who said: "We need battleships for balance," and you did them without even thinking about where they would take resources for their maintenance. I do not understand what prevented you at that moment to tell them about all this and include logical thinking? Where did the Corsairs and the Outcasts get their capital ships? If pirate-factions had only 1-2 such ships and justified all this, then now the interest in the RP in this game would also be high, as before. And so, every second player can got moneys, buy a ship and fly.
For example, a large number of Valors in Gallia is explained: the state is huge, it can supply its warships.
A large number of players on capital ships in Liberty is also easy to explain: all the same reasons.
Council took fking Gallic system for their ships!
And as I understand it, you have not even been touched by the fact that I mentioned the Liberty and Rheiland war, after which it is very easy to conduct some kind of good sabotage in Rheiland/Liberty, for example.
(07-02-2018, 07:36 AM)SnakThree Wrote: Can you stop detailing and just make hundredth topic about discrepancy between lore and gameplay in regards to whatever you want to discuss?
Go away, do not bother me!11!!!!1!!
Let this discussion be here, since it began.
PLEAZE!!!!!
(In general, I think it's worth talking about it in the Discord, to be honest - a simpler place for discussion)
(07-02-2018, 07:42 AM)Mr.Mike. Wrote: Nevertheless, I expressed my opinion about why the factions lose their activity, like the server as a whole.
Draw conclusions.
The main problem is that there are no easy solutions. For example you propose nerfing pirate factions. Many would told you that this would make problems even worse. Some time ago there was thread where people were proposing what would they do if they would be developers. Some proposals, even frome experienced players, directly went against each other. Basically what one considered as good solution which would improve activity, another considered almost as final nail. That´s why being developer on Disco is really difficult job.
Generally speaking, every time some factions gets warned or lose officialdom during activity check, there are discussions like the one here. I would like to remind that it used to happen all the time, even in golden ages of 200 players, you can find it in the old threads from those times. Activity of factions drop from time to time for many reasons and state of the server is just part of them.
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(07-02-2018, 07:16 AM)Mr.Mike. Wrote: We had excellent administrators: Spazzy, Dimon and many others.
You made my day. A person posing as a new player asking questions about the admin team, D9 (while he was still leading it) and the heavy decision from a "new" player's perspective without me knowing it was him the whole time while also participating in many terrible decisions, sanctions and whatnot and generally showing a terrible knowledge pool and attitude is considered a good admin. You've got to be kidding me.