(07-02-2018, 07:42 AM)Mr.Mike. Wrote: Nevertheless, I expressed my opinion about why the factions lose their activity, like the server as a whole.
Draw conclusions.
The main problem is that there are no easy solutions. For example you propose nerfing pirate factions. Many would told you that this would make problems even worse. Some time ago there was thread where people were proposing what would they do if they would be developers. Some proposals, even frome experienced players, directly went against each other. Basically what one considered as good solution which would improve activity, another considered almost as final nail. That´s why being developer on Disco is really difficult job.
Generally speaking, every time some factions gets warned or lose officialdom during activity check, there are discussions like the one here. I would like to remind that it used to happen all the time, even in golden ages of 200 players, you can find it in the old threads from those times. Activity of factions drop from time to time for many reasons and state of the server is just part of them.
Regardless of the type of solutions, you need to apply them, you know? I proposed the idea of creating a Bounty Board for the National Council of Malta. Instead do it I got the answer: "It's not so easy." This faction is managed by the administrator who created the Bounty Board in the separatists.
(07-02-2018, 09:21 AM)Kalhmera Wrote: This is way off topic... This is about "Official Faction Activity Second Quarter 2018". Come on lol stop dragging this crap out
I have already proposed to continue the discussion in Discord, but then there were other people who continue without me. ^^
(07-02-2018, 07:42 AM)Mr.Mike. Wrote: Nevertheless, I expressed my opinion about why the factions lose their activity, like the server as a whole.
Draw conclusions.
The main problem is that there are no easy solutions. For example you propose nerfing pirate factions. Many would told you that this would make problems even worse. Some time ago there was thread where people were proposing what would they do if they would be developers. Some proposals, even frome experienced players, directly went against each other. Basically what one considered as good solution which would improve activity, another considered almost as final nail. That´s why being developer on Disco is really difficult job.
Generally speaking, every time some factions gets warned or lose officialdom during activity check, there are discussions like the one here. I would like to remind that it used to happen all the time, even in golden ages of 200 players, you can find it in the old threads from those times. Activity of factions drop from time to time for many reasons and state of the server is just part of them.
Regardless of the type of solutions, you need to apply them, you know?
But you need to be sure you are not applying bad solutions because those might make situation even worse. That was my point.
Maybe. These were kind of useful in showing what factions were doing, but a lot of leaders weren't committed and it was more or less became the same people every week putting in lots of effort. I think if this is brought back, it needs to be a system that has much more admin involvement: there need to be rewards of some kind, for factions that excel and factions that are struggling. The admins also need to watch for factions/leaders that are putting in no effort and catch up with those leaders as to why and see what can be done. If those leaders really are just deliberately putting in zero effort, punishments may have to be applied.
I think in theory these are a good idea. It's just the community's way of handling these threads which is terrible. Feedback threads are either used by people to deliberately create drama or snipe at people. Many times people go into them with really petty posts or fan the flames over questions they already have answers to. In fact, these sorts of things tend to be about anything but the faction's behaviour and its impacts on the server. And when people DO come into feedback threads with legitimate complaints about a faction's behaviour, it's either outright ignored, or the leaders act extremely childish and do things like completely misinterpreting @Athenian 's post and using it to ignore feedback.
The feedback rules honestly need to be redone, with clear definitive guidelines over what does and doesn't constitute as feedback (lore complaints that have been answered 10 million times, with the Dev's signing them off, really aren't feedback. But someone being clobbered in a huge gank should be, or leaders doing a crappy job), and the Staff should be more pro-active in watching factions that repeatedly get negative feedback.
All in all, if people want the system to be better, or stricter, there also needs to be more rewards for official factions. Right now, you have tons of responsibilities, are always under scrutiny and Officialdom really isn't that rewarding. I'm going to bring it up because I can: not being to achieve our vision of the Megalodon was really crushing for us and made us think "what's the point?".
I wish there were more tools or liberties that could be given to leaders that would allow us to create activity as well make our factions attractive. The perks system is a start, but it's not perfect for a plethora of reasons (things that used to be requests now being locked behind perks, the time it takes for things to process, lack of established what can/can't be requested etc). I.e, I've put in a perk request for a server event, but now I've sacrificed being able to use that perk on other things. I can't help but feel that it's a bit silly I have to give something up to create something fairly benevolent.
You're trying to fight a symptom with your requests for more OF perks, and you're drawing efforts away from fighting the cause. The cause of the decline of official faction population is the decline in server population. Instead of crying "I want a Megalodon" you should think about what every OF thinking they're entitled to something like a Megalodon will do. You are free to set your own goals. Set them to something realistic and fair and you'll be less frustrated.
(07-02-2018, 11:35 AM)Karlotta Wrote: You're trying to fight a symptom with your requests for more OF perks, and you're drawing efforts away from fighting the cause. The cause of the decline of official faction population is the decline in server population.
But surely if factions had enhanced abilities to create activity, to draw interest, it would stem that problem...? It'd be the same way Guild/Clan events work across various MMOs.
(07-02-2018, 11:35 AM)Karlotta Wrote: Instead of crying "I want a Megalodon" you should think about what every OF thinking they're entitled to something like a Megalodon will do. You are free to set your own goals. Set them to something realistic and fair and you'll be less frustrated.
Correction, every OF except non-House military is entitled to something like a Megalodon. That's my gripe: blocking content (for the sake of blocking content). It doesn't motivate people or keep things fresh. There are a plethora of reasons why it was realistic and fair at the time, but I won't go into detail on that otherwise it'll derail the discussion. Conclusively: factions should have the freedom to create and roleplay, and outright preventing them from doing that is not constructive to server activity.