Yes, NPCS use lanes. Yes, they can travel from West Point to California Gate with you. Yes they arrive in lanes when you're already at California gates.
What part of that do you think I didnt know? What part of that means that removing the spawns at California gate will not reduce the number of NPC annoyances there?
When you're a pirate camping at a gate, it's possible that npcs shoot the nearest lane and disrupt it (happens in lots of places but more often in Gallia because of how it was made). When a trader jumps in while the lane is already disrupted in your client, the lane is not disrupted in the trader's client. It's impossible for you to disrupt a lane that is already disrupted to you, so the trader will be able to take a lane that looks disrupted to the pirate, and that the pirate can not disrupt.
While you're at it, also make Sirius trade lanes be oriented horizontally instead of vertically with the right lane always pointing in the travel direction, like roads. And also make lanes and gates 10 or 20 percent larger (upscale the models) so large ships get stuck less. tyvm
(or even better, downscale all ship sizes, projectile velocities, camera distances, and non-cruise speeds 20 to 50 % to make things look a bit more realistic as well as easier to dock with)
((also cause gallia tradelanes getting disrupted a little more than Sirius ones is really a very little problem in the grand scheme of things)
(07-07-2018, 10:15 PM)Ruairi Wrote: prepare for a badly written rant
NPCs are one of the biggest annoyances in this mod. They seem to cause far more problems than good ones, and I can name a handful of things that have happened because NPCs got in the way.
I'm an LPI, escorting contraband to a secure facility, and I get told by an NPC to drop my cargo.
I'm allowed to carry a particular kind of contraband, but NPCs are idiots and tell me to drop it anyway.
I'm chasing a criminal through a system, and I get tradelane disrupted (while they didn't).
Tradelane disruptions from NPCs, in general, are god damn annoying.
I'm trying to use a jumpgate in a hurry, but NPCs are taking 10 years to go through it. On top of that, they sometimes get stuck, forcing me to shoot them and damage my reputation.
I'm trying to RP with a hostile faction, and I keep getting annoyed by snub fighters making a racket.
I'm trying to RP with a hostile faction, and a capital ship patrol spawns. Great.
I'm fighting someone near an NPC base, and I use my CD to prevent them from getting away. The explosion pisses off the NPCs and stations nearby, so I have to kill myself in order to dock again.
Seriously, NPCs are such a nuisance. Can we just throw them out the window?
Wouldn't chalk this up as a major issue since it's easily avoidable, but I'd be for this mechanic being removed entirely
Same
Fair point but I would just consider it bad luck. Or say that they disabled the lane behind them or something idk
Adds life to the universe, makes mindless flying more intersting
F4 or shoot the ones that are stuck. Barely makes the slightest impact on your rep, even then rephacks can fix it
Ignore them or shoot them down, peashooters won't cause any harm
Cap patrols only spawn in protected areas. A GC shouldn't be sitting next to NT without any opposition. Space is dangerous
Cannot be avoided since it aggros bases as well. Good rep also avoids this
Yea it's not perfect, but some issues can only be fixed by deleting them entirely. Which is just, no
I'm an LPI, escorting contraband to a secure facility, and I get told by an NPC to drop my cargo.
I'm allowed to carry a particular kind of contraband, but NPCs are idiots and tell me to drop it anyway.
I'm chasing a criminal through a system, and I get tradelane disrupted (while they didn't).
Tradelane disruptions from NPCs, in general, are god damn annoying.
I'm trying to use a jumpgate in a hurry, but NPCs are taking 10 years to go through it. On top of that, they sometimes get stuck, forcing me to shoot them and damage my reputation.
I'm trying to RP with a hostile faction, and I keep getting annoyed by snub fighters making a racket.
I'm trying to RP with a hostile faction, and a capital ship patrol spawns. Great.
I'm fighting someone near an NPC base, and I use my CD to prevent them from getting away. The explosion pisses off the NPCs and stations nearby, so I have to kill myself in order to dock again.
Seriously, NPCs are such a nuisance. Can we just throw them out the window?
Can't really fix this without removing NPC scanning entirely, which is possible.
See above.
Working as intended. Trade lane disruptions exist to add a random element to chases.
See above. The frequency of trade lane disruptions is also 1/4 to 1/5th of what it used to be.
We have been phasing out NPC transport spawns from jump gate zones because of this. We could disable NPC spawns around gates entirely as well.
If it's near a planet, battleship, guard zone or other secure area, working as intended. If you see capitals spawning around places like jump holes then report them as a bug.
Can't be fixed without removing NPCs entirely which isn't going to happen, and even if we did the base would still turn hostile.
(07-07-2018, 10:22 PM)Laz Wrote: You missed out that piracy is almost impossible in Gallia because NPCs shoot out the lanes and trigger the lane bug.
I did try to move the targeting reticle on the Gallic Lane's hitbox before so NPCs would shoot an empty part instead, but obj2sur generated solid shield boxes.
I'll comment from myself, it's just that you're talking about the NPCs interfering in the gates. And you tried to enter the formation, being close to the gate? You can jump even before the NPC. Just click NPC, who opened gates and press F4.
(This also works with the players, so you can engage in cheerful overtaking during the trade xD)