(02-04-2018, 02:43 AM)Laz Wrote: I don't want to submit the above as it looks horrific and noobs won't want to read it all.
Ok, first off, I know absolutely nothing about FLHook, but judging from your video, it looks fine to me. Or at least, "better than nothing". And most of the time, people aren't going to read if they don't want to read, no matter how appealing it is. But with the amount of work @Karlotta has put into this already, and the fact that it looks like you have it ready to be implemented in-game, it would be a shame to see this go to waste.
(02-04-2018, 02:43 AM)Laz Wrote: A very annoying issue I ran into when developing a bit of FLHook. Ideally, I don't want to submit the above as it looks horrific and noobs won't want to read it all.
The text is too small to read comfortably, but other than that I think it looks much better and more useful than the current /help command. Is there absolutely no way to make the text standard size?
(02-04-2018, 02:43 AM)Laz Wrote: This bug prevents large amounts of text being put inside boxes or existing infocards, but only when placed there via FLHook.
What number of characters is "large amounts of text"? I could keep each help topic character count below that number. But really, I think the one you already made with normal text size would be just fine, and with small text size better than nothing, at least as a temporary solution. Also use . as paragraph separator instead of  if possible.
(02-04-2018, 10:12 AM)Karlotta Wrote: What number of characters is "large amounts of text"? I could keep each help topic character count below that number.
Me and Alex are still running tests to try and work out the cause/fix, but from my observations, it was just under 1024 characters, but this was just from one of my tests. I think it varies from one to one.
(02-04-2018, 10:12 AM)Karlotta Wrote: at least as a temporary solution. Also use . as paragraph separator instead of  if possible.
My FLHook stuff has frozen until this bug is fixed. When it is fixed, the A won't be needed at all, and neither would any replacement.
(02-04-2018, 02:43 AM)Laz Wrote: This bug prevents large amounts of text being put inside boxes or existing infocards, but only when placed there via FLHook. I would attempt to fix it myself, but the sourcecode for this particular segment isn't public.
While I wait for a fix so I can continue, I am forced to work on other things. When eventually it is fixed, we should have a lot of new FLHook toys to play with all at once.
Maybe it's a UTF-8 vs UTF-issue?
Also, isnt it possible to just create the infocard with an infocard editor and put them in the mod, and jsut use FLHook to bring up that infocard?
Can someone tell me how to edit and add infocards into the mod? I have the FL Infocard Import/Export tool but it seems it can only be used to browse them.
(02-09-2018, 02:54 PM)Karlotta Wrote: Can someone tell me how to edit and add infocards into the mod? I have the FL Infocard Import/Export tool but it seems it can only be used to browse them.
FLDev.
(02-09-2018, 02:54 PM)Karlotta Wrote: Also, isn't it possible to just create the infocard with an infocard editor and put them in the mod, and just use FLHook to bring up that infocard?
The problem with this method is that if you want to change something or make a new edit, you have to wait for another entire patch. That and you'll require dev sign off for each individual change and the actual implementation in the first place. The reason I went for this approach is that it can be changed at a moments notice with a simple edit of a text file.