Since I'd rather not get involved with the on-going political discussions, I'll go ahead and just post about something nicer!
I feel that the nicest thing in this update (Without having checked anything out) for me, would be the removal of NPC scans. I like to keep the NPCs voices on if possible, but I felt the need to turn it off when in locations where constant scanning became monotonous (especially in areas where the NPCs gibber at me in a foreign language. Don't get me wrong, it's great for the atmosphere, but it feels excessive when NPCs directly address me frequently when I can't even understand them).
It'll be interesting to see how this Rheinland-Kusari war plays out, especially with Kusari being uncomfortable with Gallia at the moment. Rheinland has been at peace longer than Kusari has. I also wonder how the GMG will work with this situation, given prior tensions with Kusari and the slightly-older war declaration upon the Guild by Rheinland.
We have documentation on the framerate limiter, the reason for its existence, and how to disable it if you are seeing conflicts with your existing framerate limiter now: FPS Limiter - Documentation
i know i have read like 2 hours ago somewhere more ships then just carriers can mount a bay and thus many ship have acces to mount them. Just the selling locations of said bays need to be better spread out like on freeport or barrier gate or better yet, new haven. I want to check my sair toons wich can mount and wich cant but all locations where these bays are sold are unreachable to a sair id toon. I am sure there will be more id's like that and 1 place extra would help us all. Cant refind the darn post tho
(07-19-2018, 09:20 AM)Erik-Kieber Wrote: i know i have read like 2 hours ago somewhere more ships then just carriers can mount a bay and thus many ship have acces to mount them. Just the selling locations of said bays need to be better spread out like on freeport or barrier gate or better yet, new haven. I want to check my sair toons wich can mount and wich cant but all locations where these bays are sold are unreachable to a sair id toon. I am sure there will be more id's like that and 1 place extra would help us all. Cant refind the darn post tho
Drone bays and docking modules are NOT same thing .
Drone bays launch single NPC for you to command, only 5 carriers in game can use them , no any other ship .
Docking modules are made only in player own bases (POB) and are sell by players only ,NPC traders dont have them .They alowes player snubs to dock on your ship that then ACT like a carrier , and can be used by any capital ship plus some large transports .
(07-19-2018, 09:20 AM)Erik-Kieber Wrote: i know i have read like 2 hours ago somewhere more ships then just carriers can mount a bay and thus many ship have acces to mount them. Just the selling locations of said bays need to be better spread out like on freeport or barrier gate or better yet, new haven. I want to check my sair toons wich can mount and wich cant but all locations where these bays are sold are unreachable to a sair id toon. I am sure there will be more id's like that and 1 place extra would help us all. Cant refind the darn post tho
Drone Bays are only for Carriers - These are bought at certain Shipyards.
Docking Modules are usable by a wide range of Ships - Made by POBs, sold by said POBs.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
This ship currently has the almost all the same stats as the Odin, which I'm pretty sure is not intended. The only thing that's different is that it has a smaller plant that the standard Odin.
I've turn tested this and it's literally the same. It also reports all of these things on FLStat.
This ship currently has the almost all the same stats as the Odin, which I'm pretty sure is not intended. The only thing that's different is that it has a smaller plant that the standard Odin.
I've turn tested this and it's literally the same. It also reports all of these things on FLStat.
Please fix for my friend.
Oops. I talked to Reeves about this and confirmed it's an oversight. Fix has been pushed to the development branch, and it should be in the next hotfix.