==================== Type: Systems / Bases Bug: Trafalgar Base, New London ====================
Simply put, Trafalgar Base in New London still has loads of Junker assets despite being a GRN base now. It sells Junker ships & weapons, Bretonian guns and the GRN NPC in the bar has "Junkers" in the pop-up box with his information...
Either it's an oversight, or the GRN will soon be storming Bretonia in Junker ships with Bretonian guns working as "undercover scouts" throughout the house and potentially Libery.
==================== Type: Equipment Bug: Nomad Paradox Cysts and Nomad Survey Module not in the Nomad Equipment tech cell. ====================
The Nomad jump drives and the Nomad Survey Module need to be put in a tech cell where they can be used with 100% power core on the Vagrant ID. Currently, they put you at 10% power core.
I can somewhat safely say that the dev team is aware of this, as Kazinsal told me about this problem. What's going on is apparently the devs made a error whilst making some sort of special minable object using the POB system, and its' interacting with the Mining plugin incorrectly.
AFAIK, it only affects core 1 POBs.
Kazinsal had mentioned it but I made Thackeray open a proper bug report instead of bugging me in PM. The dev team 'being aware' of something without it having an open post in the current bug report thread tends to make the thing fall off the radar. ~Alex.
==================== Type: Effects Bug: Cap guns from a single cap caused frame rate drop from 60 to 45 fps ====================
It's probably not much when a single cap fires those guns, but while waiting in a large fleet I noticed that all the fire from other ships didnt cause any FPS drop for me, but this one cap firing did. May cause larger problems when more of those caps/guns are present. Here's a screenshot of the loadout he was using: https://imgur.com/a/2w5x5BB
==================== Type: Infocard Bug: Restrictions on Kempetai ID ====================
There is a line which says: "Can attack ships which are in violation of Kusari laws or belong to a house or organization considered hostile by Kusari within Kusari house space. Other intelligence factions have "their Zone of Influence" here instead. If it is not a bug and is intentional, then you can not attack in bordering systems?
(08-12-2018, 07:47 PM)Crackling Wrote: ==================== Type: Infocard Bug: Restrictions on Kempetai ID ====================
There is a line which says: "Can attack ships which are in violation of Kusari laws or belong to a house or organization considered hostile by Kusari within Kusari house space. Other intelligence factions have "their Zone of Influence" here instead. If it is not a bug and is intentional, then you can not attack in bordering systems?
This isn't a bug, this is to prevent abuse of the ID.. Ex: Someone with a Kempetai ID coming into Liberty or other systems and shooting people with a very overpowered ship.
(08-12-2018, 07:47 PM)Crackling Wrote: ==================== Type: Infocard Bug: Restrictions on Kempetai ID ====================
There is a line which says: "Can attack ships which are in violation of Kusari laws or belong to a house or organization considered hostile by Kusari within Kusari house space. Other intelligence factions have "their Zone of Influence" here instead. If it is not a bug and is intentional, then you can not attack in bordering systems?
This isn't a bug, this is to prevent abuse of the ID.. Ex: Someone with a Kempetai ID coming into Liberty or other systems and shooting people with a very overpowered ship.
Read the bug report again, slowly, and after digesting the information in it, tell us how is the Kempeitai the only ID capable of such abuse in their zone of influence (which goes only as far as Kepler and Galileo for the Liberty matter).
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Because Chimaera used to be overpowered when it was a VHF. Same reason why Corsairs can’t use the Mamoru on 90% and instead have only 75%, because it was thought to be “too strong”. And maybe because of the civil war (?).
Also, house space means sovereign house space so you can’t use that line in Hiroshima, Nagano and Tohoku. The ID being flat out weaker somewhat made sense back in the day but it should be changed to a standard c/p of intelligence IDs.
Yesterday during the Core/Hessi event, I could scan cargo 9k away as VHF with Adv. Deep Scanner.
Is it a bug or some feature I'm not aware of?
If so, my apologies in advance.