(10-10-2018, 09:49 PM)Lythrilux Wrote: The dream would be for the Wild ID to be ooRP.
Honestly, the IDs should be OORP. All of them. As its been explained to me, we tried this and ended up in a situation where people with freelancer IFFs and generic pirate IDs would sit on a lane (not in the act of piracy, but waiting) and then claim that the law enforcement couldn't do anything to force them off, causing, as you might imagine, some frustration.
Now, my thinking about this is that if you've gone to the trouble to mount a pirate ID, so that you -can- pirate, you are then pretty clearly a persona non-grata.
Sure, it might be that [LN]Joe.smoe doesn't know that that Nothing.To.See.Here is a pirate buut.
Alex, the human playing [LN]Joe.Smoe who has just scanned Nothing.To.See.Here can see that he's mounted an item that says "pirate" (for the express purpose of having the rules ability to pirate).
Alex, knowing he's been shown a pirate, has to do something. Its a simple enough thing for [LN]Joe.smoe to go "you don't seem to be on our lists, chappo"
Nothing.To.See.Here will of course argue that he's not a pirate, he's something else. And he should. A pirate would.
Alex should then arrest or explode this pirate.
And you still have the same rules situation, which is someone with a pirate ID got attacked by someone with a Navy ID. The difference is that no one will ever talk about the pirate's ID, which is silly anyway1.
Unfortunately, what will happen is that the pirate then comes to the forums and tries to sanction the LN for attacking him, while the LN's ID says he can only attack people who have broken the laws of liberty...instead of, for example, being able to attack criminals.
[1]We're willing to call a LN scanning a pirate and declaring he's a pirate "in rp" while forcing the pirate to mount a piratical ID? No pirate in the world would mount such a thing.
(10-10-2018, 02:51 PM)SnakThree Wrote: Be-all-do-all factions are stupid. In the case of faction representing mini-house, GMG was doing fine for years but CR and Core has troubles. Few factors go into this but all in all, I don't see the need to add more confusion to the fold. One faction = one IFF and ID. Simple and is not inhibiting gameplay.
As an example: You want APM IFF/ID? Make APM faction official, instead of adapting it under Core/IC IFF or/and ID. Easy to understand? Sure. Harder to achieve? Yes, as you would be making separate faction instead of doing umbrella thing like some factions are doing with their be-all-do-all attitude.
Forcing players to play in factions they're not really interested in playing by nerfing factions they do like to play is stupid.
It makes players enjoy playing their chars/ships less.
It creates anonymous minimum-rp chars that other people won't recognize and therefor wont become easily contactable acquaintances or friends.
It causes weird oorp cross-faction colaborations between players which are only colaborating because the extreme specialization forces them to, not because it makes sense irp.
It makes character creation annoying for the start when people are struggling to grasp the mod mechanics, up to advanced play when people have 70 super-specialized chars they have to refresh all the time.
And at a time when there are more factions than players and official factions are struggling to stay alive, it's even doubly stupid.
People say "lol u stupid we need to spread players into all factions maaaannn" without even remembering or knowing why that was once a thing.
It makes no sense for IDs to be part of the RP environment. Why on earth would Nomads mount an ID to themselves, for example.
In my opinion, all IDs should be invisible inRP, and every ID except for Nomads should be able to drop their IFF or change it to Freelancer for a session. Allows for so many RP opportunities. Spy roleplay as intelligence faction comes in mind. Covert operations with the Wild ID. Maybe dropping IFF for a session (or changing it to Freelancer) could cost credits or some of those scientific commodity. It could be an official faction perk. It could be limited use per faction per month.
In my ideal world, the only way for our characters to realize that a Wild or an AOI are aliens is scanning them and reading the gun infocards, or waiting for their guns to fire and realizing that the bolts are purple. An infectee ought be able to operate as though they're whatever they're masquerading as, at first blush.
For that matter, I kind of think that pirates ought do the same. You still have a pirate ID, that I can scan, and then my characters can start to get uneasy...but I ought not see "liberty rogues" from 16k out. No pirate declares that they're a pirate before they've caught their prey.
Ships at sea can change flags as often as they want. I think we should all treat IFF with a rather liberal amount of distrust...But at the same time, I think the usefulness of the IFF is being overlooked.
While I want all the players to be hot-swapping their IFFs, I'd also like to see more IFFs at play.
There really ought be an IFF other than "police" to say you're Libertonian (or name a house/minihouse) and not a megacorp.
I wish we saw ships (even NPCS) flying "Hessian" IFFs, doing supply patrols to Vogtland, or shipping through omega 41. I wish the Maltese Navy was an IFF, and that malta had a corporation. I wish the Corsairs had megacorp as well, and, again, a navy tag, and a raider tag(of course, see my point about pirates above).
Shoot, I wish this was a progression that independent groups went through.
Level 1: Faction
Level 2: Faction with a Unique IFF
Level 3: Polity's IFF and Polity's military's IFF
Level 4+: Corporate IFF(s) and Police IFF
(10-19-2018, 11:07 PM)Evo Wrote: I still remember [M]-xxxx|WG.
Pepperidge Farms remembers, too.
Do you remember?
Exactly! I'm sure in the past this was absolutely allowed. Even to the point of Official factions using different IDs on a case by case basis. Why were things changed? At least allow multiple IFFs.