(01-25-2019, 08:37 AM)Hashida Suzuha Wrote: Remove it's ability to disrupt charging cloaks. At best. The rest should be kept as it is.
Right now - cruise disruptor is a versatile auxiliary weapon filling quite a few roles, a little overpowered with the consideration of the issue mentioned above, namely - the disruption of charging cloaks, which is a bit too much. Yet, i can and i will argue with the rest: cruise disruptors have been fitting that role for a very long time, and the times any sort of "balance issues" with these have been raised - such threads have never got anywhere.
Yes, i took a moment to skim through the past threads mentioning cruise disruptors. Half of them have been involving removing cruise disruptors from NPCs, the other one - possible ways to "nerf" the weapon that isn't broken and overpowered as it is. Except the ability to disrupt charging cloaks.
To sum it up - cruise disruptors should have little to no changes, with the exception of necessary removal of their ability to disrupt charging cloaks.
(01-25-2019, 07:49 AM)Reeves Wrote:
(01-25-2019, 07:09 AM)The Flame Touched Wrote: Hey do you guys remember when Corile killed Haste by effectively using Mosq CD's and the next day all CD's lost 20 points of ammo and it was suddenly near impossible to pin a intercepted target down because of all the bugs that CD's + CM's have alongside their new low ammo limits?
That was a good change wasn't it. For everyone who didn't want to fight or be caught that is. It's been brought up several times here already, but it bears repeating.
This is idea is bad, has been attempted before, and was reverted because it was terrible.
I'm going to keep quoting this because it's a perfect summary of the logic that's constantly applied as a justification for such a change. CDs do not need to be changed. If people keep suggesting silly changes then I'm just going to keep quoting Sean until the thread eventually gets locked.
What I have so kindly highlighted in red applies to removing the ability to disrupt charging cloaks. We wouldn't want to have a battleship cloak in the middle of a fight and decloak behind the enemies, would we?
That's why cloak disruptors exist, not CRUISE disruptors.
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(01-25-2019, 12:39 AM)Tenacity Wrote: -snip-
(01-25-2019, 04:48 AM)Grumblesaur Wrote: -snip-
Please familiarize yourselves with the basic concepts of the game. That's excluding you Tenacity crying on a daily basis which is no different than a toddler who lost his soother. Instead of trying to change others so much, change yourself. Adapt. Whinging about every single little thing in the world won't get you anywhere, in fact it'd do the opposite where the value of your opinion gets degraded completely as is the case in this community by now.
(01-25-2019, 03:31 AM)Tenacity Wrote: A solo pirate can destroy a trader with ease after the use of only a single disruptor. At most you'd need less than a dozen to deal with a pesky trader that somehow manages to avoid all of your fire (and in that case, maybe piracy is not for you).
That's also TL;DR of what the ammo nerf would do, as if the CMs weren't obnoxious enough as it is. CMs are present on every ship and have far more ammo than any CD (up to 170), have you ever considered using them to counter the usage of CDs? Of course not. If you want to nerf CDs you have to change literally every other thing they impact, which is a huge hassle for no actual reason. I hear stuff like "removing cloaks and cloak disruptors" just to cater for fixing the CD? Stop for half a second and tell me you're serious. They work fine, they work as intended, they don't need changing.
I won't go into why other proposed nerfs are a horrible idea, plenty of people have done that so far. If it ain't broke, don't fix it.
On the topic of cloak disruptors. How many of you actually own more than one, or have viable access to more?
Never mind their current price, just the amount of time they take to make has led to them being rare. Almost all the groups that can reliably field a cloak disruptor have a pob that makes them, and even then its not a common item, usually reserved for shared ships if its needed.
Removing the ability to prevent a ship from cloaking with a CD is a bad idea because then you'll have all manner of ships able to reposition and resupply without threat due to being able to cloak without counter in majority of situations.
That's why cloak disruptors exist, not CRUISE disruptors.
Otherwise I agree
Thing is, you have to either pay a good chunk of change to get said cloak disruptor. Cruise Disruptors are cheap and easy to replace. Maybe we should rename Cruise Disruptors to just Disruptors, and be done with it.
(01-25-2019, 09:14 AM)The Flame Touched Wrote: On the topic of cloak disruptors. How many of you actually own more than one, or have viable access to more?
Never mind their current price, just the amount of time they take to make has led to them being rare. Almost all the groups that can reliably field a cloak disruptor have a pob that makes them, and even then its not a common item, usually reserved for shared ships if its needed.
Removing the ability to prevent a ship from cloaking with a CD is a bad idea because then you'll have all manner of ships able to reposition and resupply without threat due to being able to cloak without counter in majority of situations.
Sean is again, correct. I personally only own one cloak disruptor, which was quite useful yesterday.
(01-25-2019, 07:09 AM)The Flame Touched Wrote: Hey do you guys remember when Corile killed Haste by effectively using Mosq CD's and the next day all CD's lost 20 points of ammo and it was suddenly near impossible to pin a intercepted target down because of all the bugs that CD's + CM's have alongside their new low ammo limits?
That was a good change wasn't it. For everyone who didn't want to fight or be caught that is. It's been brought up several times here already, but it bears repeating.
This is idea is bad, has been attempted before, and was reverted because it was terrible.
(01-25-2019, 09:36 AM)JorgeRyan Wrote: What if we make CD's use energy core instead of ammo?
We have a Reinforced CD, that uses both ammo and energy. No, such mechanics should not be applied to all CDs.
Everything it's going to cause is just more drama and rant.
Basically, the OP of the thread is a rant post.
I find it funny how the people who try to stir up dust always suffer under lack of knowledge. However, I think the community should have made that clear by now. Leave CD's as they are. Everything from the amount, to the effect it has on ships, ammo, loot and equipment is perfect. It is the perfect counter tool to many dirty maneuvers. Most of them can still be pulled off if the user has a brain. I can't say much about about the other points, but to claim that CD's "completely shut down someone's maneuvering in combat" is as far from the truth as it can get, as @'"Cobalt"' clearly pointed out. You might as well start thinking about a CM nerf, as most "capable" snub pilots will use CM to keep them in a EK when a CD comes flying (that is, if they want to stay in the EK, if they want to safe ammo, they might just simply re hit the button. Also does not work every time.). Giving all these mechanics such as Mines, Cloaks, Cruise, EK Spam a simple counter makes people fire up their brains before doing something, and thus makes the game so interesting. Even the amount of CD's is perfect. The user must use them wisely in a extended duel, group fight or full fleet engagement, as more than often he will run out. The small difference in ammo, range and such gives the user ability to prioritize his style (spammer, pirate, ... ). Imo, don't touch ma CD's.
The only real gripe with cruise disruptors I have is CDs other than RCD being able to destroy cap missiles, and also I don't feel that the RCD requiring energy to fire is necessary.
Otherwise, they are fine. And wanting them to be unable to disrupt charging cloaks and JDs is ridiculous. It was utter cancer when people could endlessly jump in and out of fights with a JD, with no counter.
And making Cloak Disruptors the only means to stop cloaks at all would be massively unbalanced. Cloak Disruptors, which are only useful in a limited amount of scenarios, make you sacrifice a CM. Meanwhile Cloaks are useful in any scenario as a means of escape.