Hey, is there currently an undocumented way to use set views in LancerEdit's model viewer? The controls are a bit janky. HardCMP for example had the number keys for set views (top, bot, left, right, front, back). Another pretty cool thing would be non-perspective mode. Always helpful for people like me who do blueprint graphics.
Also, I've noticed that any ship model that has been edited with LancerEdit can no longer be used by the Milkshape CMP importers. Both importers are unable to handle any of the "new" models and cause MS3D to crash.
unable to even pass the menu screen it just Stuck at Splash screen of FREELANCER, just menu poping sound , Then nothing happend just No Responding. i tested it on a old laptop though, But It meets the requirements, AMD 6700M series and 4.2 Open GL support. 8gb ram i7.
(07-05-2019, 03:32 PM)KAWISH-ALI Wrote: unable to even pass the menu screen it just Stuck at Splash screen of FREELANCER, just menu poping sound , Then nothing happend just No Responding. i tested it on a old laptop though, But It meets the requirements, AMD 6700M series and 4.2 Open GL support. 8gb ram i7.
Try new version, if not post again.
(06-25-2019, 02:56 PM)Sombra Hookier Wrote: Also, I've noticed that any ship model that has been edited with LancerEdit can no longer be used by the Milkshape CMP importers. Both importers are unable to handle any of the "new" models and cause MS3D to crash.
Don't use MS3D. You can import exported colladas in other modelling tools if you need to compare.
(06-14-2019, 02:09 PM)Sombra Hookier Wrote: Hey, is there currently an undocumented way to use set views in LancerEdit's model viewer? The controls are a bit janky. HardCMP for example had the number keys for set views (top, bot, left, right, front, back). Another pretty cool thing would be non-perspective mode. Always helpful for people like me who do blueprint graphics.