I'd like to see war story and faction development separated. I'd like to see more of the war become much less scripted (and only filled in between updates).
Official factions should always be active propelling their faction RP and development anyways. Although I don't like only OF's being able to effect things, they should certainly get their equal shot. But of course some factions are going to be left on the 'backburner' to simmer, there's not enough players to keep every group in tip top shape. The majority of players will put their energy where its most desired, and thats should be fine, there are plenty of active factions to keep things going still.
Wars need to lose the majorly scripted nature, and start being broken down again into battle events. Mainly sieges of bases. Nothing needs to be permanent, but allowing more things in game will end a lot of the stagnation. Although the Gallic war is supposed to be ending, I hope that in the future, houses can't conquer space without actually sieging pretty much every base in their path. People need more things to do, and in 'real time' since its a 24/7 server. Long term sieges are a good way of keeping people busy. There are various ways to be involved. Some could repair, some fight, some supply, some scout, etc etc. Since we can now see damage in actual numbers when fighting, it could become a thing to knock X million damage off a battleship in a raid, and report back to your faction on it. The opposite if repairing.
Considering an open system that governs what happens where in regardes to battles and wars would be a good move. We need more events that leave the outcome open, and simply allow for retrys within a reasonable time if the result doesn't churn out major changes the first time. I'd like to see some elements of strategy and roleplaying games chucked in so that wars are goverend more fairly. Leave less to the imagination, the game already is a common medium, and much more can be done in-game generate things of value, activities of value, which is what gets people online. Currently it feels like things are locked down to prevent what is not liked and allow what is liked by the staff.
A board should be here on the forum for us all to see. Battlegroups can be pieces to moved around, used to cover territory, needed to maintain presence, like chess pieces. And players should have the ability to try to take them out in real time, instead of everything needing to be approved in advance. If an NPC battleship base is finally taken out, their side could simply replace it by 'building' another back in home space at a shipyard, which could take a certain amount of time, and have moved almost turn by turn towards the front lines (and a system determines how far they can move over a period of time). Then the opportunity to advance or take advantage of a gap could actually occur from time to time. War's would seem less one sided, and go back to generating activity by providing purpose. I know that might sound complicated but if a system is implimented I think it would be worth it and straighten things out within a year.
(07-11-2019, 10:29 PM)Durandal Wrote: I have a lot of thoughts and feelings that I'd like to express, but I am under the impression that this thread is currently considered a haven from yellow and orange names, which in and of itself says a lot about the state of things. If people are actually interested in me providing any insights here, I guess that's a thing that I could do. I just don't want to type up a heartfelt, in depth response that I put time and effort into articulating only for it to be received with, "well, you're not one of us, so your opinion isn't valid."
That's certainly a stance you can have, but it doesn't make me eager to engage in this any further than dipping my feet in the water.
If cliques are a problem, then avoiding certain discussions because of the anticipated response of a group only compounds the issue. The absent are always in the wrong.
The stage is set for people to have their say as members of the community. That is what we all are first and foremost.
I’m not expecting someone to charge in with a miraculous solution to any of these problems. The reason i chose the title ‘healing discovery’ and not ‘fixing discovery’ is because if we all walk away from this as (even marginally) better, more considerate players, then it will have done some good.
(07-11-2019, 08:40 PM)Pillow Wrote: not to be a debbie downer but its quite literally impossible to dig this community out of this grave for the simple reason that everyones a gigantic -bad word-
99% of this community sits in their own cute little circlejerk and make it their lifes purpose to take a massive dump (cant have 2 bad words in the same post sry) on whoever ISNT in their circlejerk
lost cause friendo but you get an A+ for effort
This is painfully true, there are problems across the board like you uncovered ash but there is also a deep clique culture and if you aren't in the right ones you simply wont get on, this is true not just for RP and gameplay but also staff request stuff.
(07-12-2019, 12:24 AM)Madvillain Wrote: There's a group of about 10 or so people in this community, taking a massive dump on it and screwing it over for anyone else and I am not talking about the dev/story team.
This group is very self aware yet not available for reason. blaming the devs is easy, but in my opinion the only thing this and previous administration can be blamed for is not addressing the toxicity, allowing it to fester and overshout any good intention from either playerbase or dev side.
on that note, if you find disco to be a place where everybody is treating everybody like *****, chances are you are hanging around with the wrong people and are part of the problem.
That is why I've decided I wont spend time on those cliques anymore, there's plenty of people in them that can log on both sides of an event, and in my group of friends there's also plenty of people who can man a fight on both sides. If there are people in this community that you can't stand, then simply don't interact with them, nothing good comes out of it.
That is what Discovery has become, and that is the most enjoyable way of having things arranged now.
Because at the end of the day people come here to have fun, if people are incompatible why put them in the same room.
This is essentially the problem that links all if not most of the highly voted for issues listed in the OP.
I think it'd be wonderful if people stopped taking things to heart so much and actually acted in a way other than crying and getting upset if things don't go how they were supposed to go
Extensive type of advertisement should be taken in order to attract bigger masses of potential players.
You could hope that at least 1 out of 10 players would stay, no other methods of gathering activity around.
Regardless of the community, consisting of whinies or whoever else if you will, in case one truly enjoys the game itself, they would stay anyway, until their interest expires.
During my playtime here I think I managed to lure around 30 people or so personally to this place: vanilla servers, forums, imageboards, reddit and so on.
Wonder if anyone still plays, bet they don't.
And once again regardless of the joy, most of them would quit because of dozens of reasons, which is natural. Usually people lack understanding of the true endgame content, instead focusing on gathering billions of credits without any conscious reasons.
Doubtful that even moving onto a new engine would boost activity in a great way, thing's too niche.
Honestly it’s come to a point that just avoiding toxic people/groups is the best policy 9 times out of ten. What many people in this community don’t understand is that discord and forum behavior counts just as much and sometimes more than ingame behavior.
It’s nothing new. When ever I hear someone complain about the situation in Rheinland and the Omegas: I think about 4.85 and the Tau wars between CR and the OC. Nothing that goes on now compares in any way to that. The hate there was real. Gank or get ganked. Flame on the forums or get flamed. In retrospect it we were absolutely horrible to each other. We were all also a lot younger. What changed?
Well for one there is no longer 220 people on the server at peak times. You get stuck dealing with the same people over and over so you get really tired of things real quick.
Second many of us are older and have less patience for crap. We have jobs, University, and real life things that make wasting energy on the negative aspects of the community unacceptable. So people refuse to log, log off, loose interest, or avoid certain ZOIs, or worst of all leave the game altogether.
Solution: treat each other better, but seeing as everything that is going on isn’t new, I don’t know if there is any chance.
The game is extremely inaccesible. I still remember when I started playing not knowing anyone. It took me well over 50 hours to be able to just about play the game with something I wanted.
New players don't look for guides. They also don't look for free money. New players want to play the game and telling them to trade and/or mine for 30 hours or join a faction is all but that.
Remove credit cost on everything or have the possibility to start out with a good amount of stuff without having to go into the forums at all. The game's economy went to shit a long time ago when people duplicated 500 billion CAU VIIIs anyway.
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.