Here is the top most section of the ship. Notice the three intakes on the ship, allowing smooth subspace eddies to pass through the ships engines, allowing faster get away times incase a fighter spots the small craft.
The rear of the ship sporting one large cruise engine and two seperate thrusters underneath the overhang, allowing fast get aways if the cruise engines are disabled.
The left size of the ship. Notice the ships "wings". The tips of them were intended to break through subspace so that the craft should break to hyperspeed using the experemental engine. While the ship was equipped with the drive, a lockout was placed on the system locking everyone but certain people who know of the lockout (OORP: No hyperdrive was installed, only for RP sake)
The front of the ship. Notice the size of the cockpit. The pictures may play tricks on your eyes, but this ship is infact very small, the pilot lays down inside the cockpit and hardly has any room to move except gripping the two joysticks inside the craft to pilot it. The Engine in the rear takes up most of the room.
The right side of the ship, same as the left.
The underbelly of the ship. Notice the size of the engine top the rest of the vessel. While the ship is light, the engine is where all the power is formed, causing the ship to be very fast an maneverable.
The hyperdrive and cruise engine along with the intakes for the subspace eddies. This engine combined with hyperspace allows the ship to sneak in and get picture or whatever else needs to be discovered and get out quickly.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Freelancer ships are bulky and blocky, from fighters to battleships. This one reminds me of old school shmups. Given it's height (or lack thereof) it'll be literally impossible to hit if the hitbox was made fitting it. Fragile parts like those prolonged fins are also off. There are, of course, distinctive Bretonian ships but like the rest they are also made in mind to be hittable.
It's a nice attempt, but I suggest to look at vanilla ships for design guidelines first, following them will make balancing ships much easier and fitting to overall game style.
the thing that all ways annoyed me about FL is some of the ship, you can land on plants but they have this fragile looking pole or something out the bottom. Which they sit on when landed.
nice ship leo
and where did the reaper go? ME WANTS IT
only problem is see is hitbox issues that thing would be a nightmare to hit *shudders at teh thought of the lane hackers getting their hands on these*
' Wrote:the thing that all ways annoyed me about FL is some of the ship, you can land on plants but they have this fragile looking pole or something out the bottom. Which they sit on when landed.
Que?
Are you talking about, what could be loosely termed, the anti-gravity engine that holds your ship in place while docked on planets?