May I suggest making the front the shape of a double edged chisel, rather than a boat tip? Just so it can deviate a bit from the overused Kusari boatshaped gunboat front.
Small heads-up: I've shortened and tweaked the model a bit, been working on the hardpoint positions in order to give it a good coverage. Will post it asap.
P.S: for those who tried MAXLancer on 3dsmax 2016, it doesn't work as intended in Treewyrm's guide: he advised me to use the 2018 version.
That cylinder with the nozzles still bothers me. Even then when my eyes stray away from it and focusing on other areas of the mesh, it goes right back to it!
(01-09-2020, 10:24 PM)Felsvar Wrote: That cylinder with the nozzles still bothers me. Even then when my eyes stray away from it and focusing on other areas of the mesh, it goes right back to it! ?
That's because the top ones aren't pointed in the right direction.
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