I’ve heard bombers are to be balanced next and I’d like to say a suggestion or two.
1. return SNAC to full power, just wield it to hull, preferably central place. Like FG (front gun). We can’t hit fighters with FG and some skill would be needed even for hitting BSs. Also Asuras to FG.
2. there could be a bomber nuke, exclusive for bombers. Dumb forward rolling mine, but strong like a Nova.
3. Nerf bombs, but give them narrow 2-axis tracking: a) so they can hit other snubs, b) currently they follow X trajectory and/or some crazy unpredictable squint way, making me roll big hairy macho tears. Or buff them and put as FGs, if 2-axis is too OP
4. Number of guns shooting forward:
- light bombers: 4
- medium bombers: 5
- heavy bombers: 6
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When you mean bombs, do you mean the scorchers/neutralisers? They're already constrained to an axis, but the axis depends on the hardpoint of the ship. Eg Waran can shoot up/down, but Moray can shoot left/right.
Bomber nukes sound fun and maybe even better than snacs insta-killing fighters. It stops them from being too aggressive with their jousting.
(09-10-2020, 02:47 PM)Kauket Wrote: When you mean bombs, do you mean the scorchers/neutralisers? They're already constrained to an axis, but the axis depends on the hardpoint of the ship. Eg Waran can shoot up/down, but Moray can shoot left/right.
Yes, that bombs. They track one-axis now and it hugely depends on hard-point angle. Some angles are not 0 or 90 and it makes bombs go our at awkward angles. Two axis would solve that cheapest way, but bombs would be OP in that case. So pls 2-axis and nerf, or wield them to hull and no axis at all.
(09-10-2020, 02:47 PM)Kauket Wrote: Bomber nukes sound fun and maybe even better than snacs insta-killing fighters. It stops them from being too aggressive with their jousting.
Errr... bomber mines would be dumb and explode in case of direct impact. No guiding, no proximity trigger. They would be not designed for killing VHFs, as we already have nukes for that.
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Threads: 480
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(09-10-2020, 03:17 PM)Pepe Wrote:
(09-10-2020, 02:47 PM)Kauket Wrote: Bomber nukes sound fun and maybe even better than snacs insta-killing fighters. It stops them from being too aggressive with their jousting.
Errr... bomber mines would be dumb and explode in case of direct impact. No guiding, no proximity trigger. They would be not designed for killing VHFs, as we already have nukes for that.
No, but it deters people from butt hugging you or flying at you in a straight line. Because you're going to fly into it.
(09-10-2020, 02:44 PM)Pepe Wrote: 1. return SNAC to full power, just wield it to hull, preferably central place. Like FG (front gun). We can’t hit fighters with FG and some skill would be needed even for hitting BSs. Also Asuras to FG.
(09-10-2020, 02:44 PM)Pepe Wrote: I’ve heard bombers are to be balanced next and I’d like to say a suggestion or two.
1. return SNAC to full power, just wield it to hull, preferably central place. Like FG (front gun). We can’t hit fighters with FG and some skill would be needed even for hitting BSs. Also Asuras to FG.
2. there could be a bomber nuke, exclusive for bombers. Dumb forward rolling mine, but strong like a Nova.
3. Nerf bombs, but give them narrow 2-axis tracking: a) so they can hit other snubs, b) currently they follow X trajectory and/or some crazy unpredictable squint way, making me roll big hairy macho tears. Or buff them and put as FGs, if 2-axis is too OP
4. Number of guns shooting forward:
- light bombers: 4
- medium bombers: 5
- heavy bombers: 6
Thanks for reading this!
1. Return SNAC to 4.85 version, but make it fire in straight line only. If you can hit a snub with that, you deserve the insta kill. Otherwise, if you get hit by that while unshielded, you deserve the insta death.
2. What's the point of a bomber nuke when we got mines AND Nova...? Just make the Nova's faster and remove tracking ability like for the SNAC. But make them not take a year to travel to hit anything outside of Flak range and actually fly 'cause if you fire a Nova while in EK, it just kinda floats which is BS.
3. Give bombs tracking. They should be projectiles because they are bombs, so make them with ammo and let them track their targets.