This one's not intended as a "combat ship" tho it'll still have the usual combat capabilities, but it's instead more of a "space trailer" of sort - sturdy and roomy enough to make longer deep space travels less uncomfortable.
I did a bunch of random sketches a while back, and since people have been noticing these on my p3d and asking me about it, figured I may as well just post a thread and provide a little context. These are Not at the top of the priority list, but more part of a long-term plan to give each major Freelancer station a minimal shipline fitting with the general theme of that station.
Note that these are all still in extremely early messy-sketchy stage with the general shapes defined but the actual surfaces still extremely rough/unrefined and details lacking, so it's just being posted as a little preview of what's planned for the upcoming months. These sketches were just to establish the general overall look of each line, so expect things to still change a fair bit as each line gets cleaned up and refined to be pushed ingame.
Heisenberg Research Station, Koeln
Security & Sample Collection Vessels
Very Heavy Fighter
Bomber
Freighter (Mining ship)
Noshima Freeport, Shikoku
Cartel Ships
Light Fighter (Racer)
Very Heavy Fighter Bottlenose-style Gunship (Soon™)
All of these lines will be under the Sirius-wide Civilian techcell, so they'll be openuse for everyone. Barrier Gate line is higher priority than the rest so expect to see that one much sooner than the rest.
Any feedback, questions, concerns, etc is as always welcome.
Also,
Quote:There's now a Discord server for Disco Modelers to share their on-going projects and gather feedback:
Main updates, major discussions and polls will still be handled via forums, but if you're interested in keeping up with the more incremental updates and providing real-time feedback, feel free to join.
As always, I'm not the biggest fan of the modular, ships-are-just-bigger-or-smaller-version-of-each-other design style. However, these do all look amazing.
The Barrier Gate HF and VHF need some more visual distinction between each other, especially from the rear view. Same with the Heisenberg VHF and bomber.
Maybe also try slightly lengthening the ventral fin on the BG HF and VHF.
Apart from some minor tweaks and some final cleanup, the mesh is more or less done. So gonna leave it here a couple of days for feedback, but unless some feedback results in any major changes, next up will be textures. The line will also have a cruise animation, probably.