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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Next Mod Economic changes

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Next Mod Economic changes
Offline Xoria
07-13-2008, 09:07 PM, (This post was last modified: 07-13-2008, 09:09 PM by Xoria.)
#1
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

I decided to use my Economics degree for the benefit of Freelancer, and in consultation with Igiss, I have been working on some major restructuring of Sirius' economy along the lines of the following principles :
1. Production bases produce raw materials that are shipped to processing bases. (For example, Boron from Pittsburgh to LD-14)

2. Processing bases refine materials and create products to ship to industrial bases. (For example, basic alloys shipped to places where engines are built)

3. Industrial bases produce end products that are shipped to the end users. (For example, engines transported to shipyards.)
There is some overlap since some products (like Diamonds) are both raw materials and end products at the same time. Some products in the second category would go directly to shipyards (like superconductors).

4. Commodities should be bought and sold on bases that make sense from an authentic roleplaying standpoint.

5. Attention should be given to an "unlawful economy" that allows cargo piracy to be somewhat rewarding, and gives unlawfuls the opportunity to actually roleplay commodity shipments into their shipyards, home systems, and guard bases. (Guard system routes would be one way routes only to prevent powertrade routes : commodities going in, nothing coming out.)

I have nearly finished restructuring most of the commodities as well as introducing some new ones and have the work laid out in a useful chart. Most commodities will still be bought and sold in the regions that we are all used to, but perhaps not at the exact same bases. Many unused midpoints for buying and selling commodities will be removed.

After talking it over with Igiss, I need some input from experienced traders and serious players in order balance out the economy. I am asking for experienced, responsible, and trustworthy volunteers to assist me in finalizing the economic structure that I have planned out.

Those chosen will be given access to view the chart for their analysis. This chart should not be shared with anyone else without my prior consent.

In particular, these issues need to be analyzed for each commodity :
1. Routes should be balanced throughout Sirius so no region has substantially more nor less profitable routes than the other regions
2. Buy and sell points should be examined to make sure there are no "powertrading" opportunities created that are devoid of roleplay authenticity or dramatically increase profits (think : Tau 31 prisoners from last fall)
3. Unlawful factions need to be covered in terms of being able to sell stolen loot in their region of Sirius.
4. Long range circuits should be more profitable than short or medium range circuits. In other words, the best trade circuits should take a trader on a long trip around Sirius before he gets back to where he started.

If you are interested in assisting me, you may post here or send me a PM. I will only be selecting people whom I know I can trust to keep the tremendous amount of spoiler info contained here from leaking out.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Telbasta
07-13-2008, 09:21 PM,
#2
Member
Posts: 282
Threads: 28
Joined: Jul 2008

I can help out. I've been playing freelancer for a while, and currently have a Samura tagged/ID'd trader here named Neko.Maru.

I can at least try to help with the kusari commodities, maybe not so much in the other areas of sirius. I dont know bretonia or rheinland very well.

[Image: 1e1j07.jpg]
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Offline Zero755
07-13-2008, 09:24 PM, (This post was last modified: 07-13-2008, 09:27 PM by Zero755.)
#3
Member
Posts: 486
Threads: 2
Joined: Apr 2008

Id also like to help out, I have quite alot of free time. I know that I am newer to the Forums, but Ive been playing Disco for about 6 months now. As for you being able to trust me, I think you can but then again we dont really know each other, but you have to start somewhere.

*EDIT* I do know a good deal of trade routes as well as a few that could be considered powertrade routes, Ive been trading since day 1 being that trading is the only real way to make money.

[Image: Zero.png]
Reply  
Offline Exile
07-13-2008, 09:24 PM, (This post was last modified: 07-13-2008, 09:26 PM by Exile.)
#4
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Should you need me Xoria, been trading ever since i got here. Got a fairly good knowledge of the bases and whatnot. Lemme know.


[Image: harlequincopy.png]
  Reply  
Offline Zelot
07-13-2008, 09:38 PM,
#5
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

It's the summer so I don't have a whole lot going on, So if you need me just let me know.

[Image: 13121_s.gif]  
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Offline Oniros
07-13-2008, 09:43 PM, (This post was last modified: 07-13-2008, 09:45 PM by Oniros.)
#6
Member
Posts: 167
Threads: 13
Joined: Feb 2008

Again a great initiative ! What's going on ?
Please do not forget in your project stations close to mining areas. Mining is also an important part of the economy.
Of course, I'm well aware that trading should always be more more profitable than mining, but miners are underused probably because of the lack of choice. If you need help for this very specific area I'm available.

[Image: userbar-Galaad.gif] "Perfection, honesty, devotion"
[Image: UserbarBelinda.png] "Immortality is our subconscious main concern"
[Image: HughBromly-1.png] "To change the system, you have to be inside the system and play by the rules"
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Offline Taffic
07-13-2008, 10:29 PM,
#7
Member
Posts: 407
Threads: 8
Joined: Sep 2007

I'd be happy to lend my insights on the trading game. As Taffic I've pretty well visited every base that a Junker can land on - but that was 4.83, so my knowledge is a little out of date. That said I've played the game since its release & you don't make 270 million in a freighter casually.

My current trader only works Bretonia (& its outlying systems) and of that I am more than willing to offer my up-to-date specialist knowledge of my trade routes. By restricting myself to Bretonia, I am quite amazed at how incomplete my prior knowledge of the region was.

I have an economics A level, work in Accounts (the truth is out), I'm good with stats, hate spoilers & would be happy to put something back into the game - even in a diminished capacity.

PM me if your interested.

[Image: trafalgartaffic.jpg]
  Reply  
Offline CusoJR
07-13-2008, 10:29 PM,
#8
Member
Posts: 264
Threads: 27
Joined: May 2008

I may not be experienced enough to help you too much however I have always questioned why britonian VIPs paid so much to go to sigma 17. There's nothing there that would interest them.

JENEFER: Liberty's Folly Fallen Angel's Casino Loki's Gift I am Colin's loyalty.

Commander (Ret.) Alexis "Stormbringer" Cruize, Mercenary
Flying the Viper MKII
"That's MISS Cruize to you!"
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Offline Unseelie
07-13-2008, 10:34 PM,
#9
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

I'm willing to help, but...I'd argue that opensourcing the chart will make it much better...many eyes. If everyone can peruse it, even if the majority only memorize routes they can exploit, more people will see it and be able to point out mistakes...I do not see the logic in keeping it under lockdown.

Reply  
Offline kingvaillant
07-13-2008, 10:37 PM,
#10
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

I can check trade runs with FLcompanion and the information you have

So I could calculate the profit per hour of each modified trade run to make sure it doesn't exceed 30-35 mils per hours (high profit ones)

If they are already into a mod file (like discovery) I could turn it on in FLMM and then check more precisely with FLcompanion for any weird stuff.

Rp trade routes should be verified too, mostly for smugglers

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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