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I decided to use my Economics degree for the benefit of Freelancer, and in consultation with Igiss, I have been working on some major restructuring of Sirius' economy along the lines of the following principles :
1. Production bases produce raw materials that are shipped to processing bases. (For example, Boron from Pittsburgh to LD-14)
2. Processing bases refine materials and create products to ship to industrial bases. (For example, basic alloys shipped to places where engines are built)
3. Industrial bases produce end products that are shipped to the end users. (For example, engines transported to shipyards.)
There is some overlap since some products (like Diamonds) are both raw materials and end products at the same time. Some products in the second category would go directly to shipyards (like superconductors).
4. Commodities should be bought and sold on bases that make sense from an authentic roleplaying standpoint.
5. Attention should be given to an "unlawful economy" that allows cargo piracy to be somewhat rewarding, and gives unlawfuls the opportunity to actually roleplay commodity shipments into their shipyards, home systems, and guard bases. (Guard system routes would be one way routes only to prevent powertrade routes : commodities going in, nothing coming out.)
I have nearly finished restructuring most of the commodities as well as introducing some new ones and have the work laid out in a useful chart. Most commodities will still be bought and sold in the regions that we are all used to, but perhaps not at the exact same bases. Many unused midpoints for buying and selling commodities will be removed.
After talking it over with Igiss, I need some input from experienced traders and serious players in order balance out the economy. I am asking for experienced, responsible, and trustworthy volunteers to assist me in finalizing the economic structure that I have planned out.
Those chosen will be given access to view the chart for their analysis. This chart should not be shared with anyone else without my prior consent.
In particular, these issues need to be analyzed for each commodity :
1. Routes should be balanced throughout Sirius so no region has substantially more nor less profitable routes than the other regions
2. Buy and sell points should be examined to make sure there are no "powertrading" opportunities created that are devoid of roleplay authenticity or dramatically increase profits (think : Tau 31 prisoners from last fall)
3. Unlawful factions need to be covered in terms of being able to sell stolen loot in their region of Sirius.
4. Long range circuits should be more profitable than short or medium range circuits. In other words, the best trade circuits should take a trader on a long trip around Sirius before he gets back to where he started.
If you are interested in assisting me, you may post here or send me a PM. I will only be selecting people whom I know I can trust to keep the tremendous amount of spoiler info contained here from leaking out.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
Id also like to help out, I have quite alot of free time. I know that I am newer to the Forums, but Ive been playing Disco for about 6 months now. As for you being able to trust me, I think you can but then again we dont really know each other, but you have to start somewhere.
*EDIT* I do know a good deal of trade routes as well as a few that could be considered powertrade routes, Ive been trading since day 1 being that trading is the only real way to make money.
Again a great initiative ! What's going on ?
Please do not forget in your project stations close to mining areas. Mining is also an important part of the economy.
Of course, I'm well aware that trading should always be more more profitable than mining, but miners are underused probably because of the lack of choice. If you need help for this very specific area I'm available.
"Perfection, honesty, devotion" "Immortality is our subconscious main concern" "To change the system, you have to be inside the system and play by the rules"
I'd be happy to lend my insights on the trading game. As Taffic I've pretty well visited every base that a Junker can land on - but that was 4.83, so my knowledge is a little out of date. That said I've played the game since its release & you don't make 270 million in a freighter casually.
My current trader only works Bretonia (& its outlying systems) and of that I am more than willing to offer my up-to-date specialist knowledge of my trade routes. By restricting myself to Bretonia, I am quite amazed at how incomplete my prior knowledge of the region was.
I have an economics A level, work in Accounts (the truth is out), I'm good with stats, hate spoilers & would be happy to put something back into the game - even in a diminished capacity.
I may not be experienced enough to help you too much however I have always questioned why britonian VIPs paid so much to go to sigma 17. There's nothing there that would interest them.
I'm willing to help, but...I'd argue that opensourcing the chart will make it much better...many eyes. If everyone can peruse it, even if the majority only memorize routes they can exploit, more people will see it and be able to point out mistakes...I do not see the logic in keeping it under lockdown.