The NEMP system fizzled out and by the end of it's lifespan factions didn't really care for them nor did they really respond if they were the ones getting NEMP'd. What makes this any different?
I don't think this is suitable for the kind of game this is.
And I still think you're crazy to advocate against it like we really have anything to lose by trying. Its already been demonstrated it can physically be done its just a matter of Admins/GM's wanting to get into the routine of keeping up on making the requests happen. This big work would have a big return I think.
We already apply strategy in concept and in small ways in pvp, so why not go a bit further? What this system says is, there is a way for staff members to focus their efforts on keeping the ball rolling for players. Again, I say lets try it and see how horrible it gets.
And remember people, you can always BUY scidata from miners and dealers. If your faction is in need, hit the market! If you dont want to mine data, and you trade anyways, and you are willing to sink a few hundred mil into your faction every so often, why not pool your funds, invest in scidata, and try to capture a nearby station?
Also, think of potential inrp opportunities. Your faction could only briefly 'capture' a shipyard, perhaps that could be grounds to claim you gained the designs of ships from that base? So if they lose control they might be able to justify use of those ships on their ID. Another earnable benefit that makes good incentive to join an OF. Thats worth grinding for some scidata or grinding to save credits to buy some for that chance.
No offense but only prioritizing around the working population kills the server to save those who can't be on as often. If we change things to bring up population we can fill the gaps in demand for more players to participate. People used to have to take their chances in a 24/7 server.
Your confusion of "tactics" during the fight with grand strategy already tells a lot about the depth of your understanding of your own suggestion.
Also, we have something to lose. We can put the final nail in disco's coffin by doing something like that. There are much more not-thought-through negative ramifications resulting from the change suggested rather than positive. Again, the imbalance that will result from this will overshadow any possible benefit. I agree with the @Connor above - perhaps something like this can be made in particular systems among 2-3 factions, no more. But to turn a whole server into this - spare the trouble. Also, given how even POBs cause lags, imagine how much destroyable solars will cause lags. For me playing from Japan and for some lads from Australia or West Coast US the game will turn unplayable just on a basic technical level.
(03-04-2021, 01:40 PM)Decktare Wrote: Answer for yourself, are you ready to lose all those bases that you love? This will be the answer to your proposal.
You know, there are a lot of people who don't really love you. Will the proposed system turn against you?
At costs of thousands of scidata per attempt, it would take months for any significant change to unfold.
And maybe it will, but it will be fair. I can accept losing if its fair, it still makes for a fine story inrp. It jusy makes sense if there's an actual battle where something was on the line, no need to worry about balancing sides since sometimes thats the way it goes, and you need to fight to protect something anyways. I believe people can still have fun while actually having something to try for. Keeping it the way it is means temp logging for 'fun' yet its an RP server?
At least people would need to go through all they do to get a faction official, get ships, RP to get the sicdata, grind to buy it, or mine it themselves, which generates all sorts of trade and opprotunity to trade with purpose. People usually like that, and an important issue just might get you online. I'm sorry if people fear player conflicts but that really can't be a reason to keep the server lobotomized any longer. Players from every sport compete against each other on teams, that sometimes switch teams and yet they just accept it and deal. We can handle it here. With enough heads up each siege would either be a formality, or be bound to be a good big fight that could be reoccuring for a while.
No, it will be absolutely the same as it was with Dublin. You and your group cried very hard then, although your defeat was honest.
So all this is a lie. If people are ready to cry like that over PoBs, then imagine how disappointing it will be with real NPC assets.
As much as the usual cry-wolfers will hate this, I believe the silent majority of players would not actually be opposed to something like this.
After all, the BOP people really don't care much about NPC stations (unless it's a supply point). They might even welcome it as it takes off pressure off their POBs. The PVP crowd will PVP in an NPC base siege just as well as any other situation. The anti-POB gang(k) would also likely be indifferent. A siege is a siege, right, but since there's no boom here they might just not care? The PVE guys really don't care much at all, as they don't care about PVP after all. They might help out with repairs or shipping stuff though.
That only leaves the RP crowd that will really hate this (coincidentally the most vocal part of the population on the forums, and also the "glue" that keeps Disco from falling apart).
I will only say that focusing this much on Sci-Data seems like it would steal activity from other places. Ideally sieges should also be partially connected with regular trading, smuggling, military patrols etc. (The current POB ones have very little connection to the usual player activity so this might actually also be an improvement though).
Making more ways to obtain sci-data might actually help with that, though.
EDIT: limiting "what can be challenged" would also be a good idea.
If this is to be allowed, it should be strictly opt-in only - but otherwise, I don't think it would really fit well with how factions are run in disco unless there's set limits on what can and can't be touched.
Maybe entrant factions can designate X Y and Z ships/bases/systems that are strictly necessary for the continued viability of the faction and are therefore plot armored
not only that it would cause alot of grief, it also is technically really hard to accomplish
the entire base needs to be updated, npcs replaced, equipment needs to be changed, commodities and econ needs to be editted. Balance needs to be done.
What you ask is that devs redesigned the entire base each time it changes hand and that is just the technical aspect of this all. It can also be abused in a thousand ways.
This looks to me to be another instance of "people with time and no effort trying to control the game". First I hear "Bring back NEMP so that I can get kills because I have 22 hours a day to spend no-lifeing this game, but I can't put 12 of them into actually learning how to fight", then a poll that you thought would justify throwing warfare at your activity problems, but really only showed that everyone but certain shills-that-will-not-be-named wanted to not do this stupid war stuff anymore, then "bring back turret zoom on snubs so that it can be abused by no one but me", and now "introduce a system so that I can spend my basement dwelling time to instantly win against people I don't like because they have lives, jobs, families, so on and so forth and I don't".
You're legitimately and unironically on the same level as those BD who siege at every hour of the day on weekdays so that they can be logged on when their opponents are asleep. Please put HALF as much effort into actually learning how to pvp as you do trying to introduce systems for you to win that you think no one else will be able to use. You'll find that you'll experience a phenomenon known as "getting good", and you'll probably be happier and not be making posts like this.
You also have completely overlooked the fact that destroying these things would kill activity. One faction that consists of all the no-lifers, who currently tend to stick together, would be deleting people's docking points, ship buying points, and ruining the economy's trade connections. It really just seems like this process you suggested is you trying to force this thing after the poll results weren't what you wanted. No one wants wars, so you'll force wars under a different name.
Please cease and desist. It stopped being funny with the NEMP thing.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(03-04-2021, 02:06 PM)Lythrilux Wrote: The NEMP system fizzled out and by the end of it's lifespan factions didn't really care for them nor did they really respond if they were the ones getting NEMP'd. What makes this any different?
I don't think this is suitable for the kind of game this is.
Thats a laughable excuse though. The NEMP system was literally discouraged and suppressed by faction leaders and staff who didnt want to have to compete with us dumb players when it came to unfolding events. The only faction I was ever in avoided them for that reason and avoided letting them be used. You guys really are cute for thinking we can patchwork the server to keep it going instead of applying a system to let players go to work doing more on their own for once.
Not only that but we're so afraid of incovenient player gains there was no real risk invovled. No one wants to risk losing a station, losing access to ships or an ID sale point, so they were just cut. NEMP's were a good system, just not for faction heads looking to avoid work, which has indeed contributed to players leaving. I ground 1100 units of scidata over the course of months in 2019 to get several NEMP's and was pretty much ignored until they were then cut. Thats the second time, the first time I ground for NEMP's I simply bought them with credits, gave them to my faction, and they disappeared, never even came close to being used. It was pathetic, all to avoid activity that might actually rock someone's boat for once. That whole NEMP system was silly though, a huge set up, all to avoid giving players real outlets. Sorry folks but to have a living server again, you'll have to accept you can't control every development in advance, we're still living a dream here while nothng really changes and the place still dies.
NEMP's could easily have been adjusted to serve as perfect PVP weapons, but were suppressed by the those who couldn't achieve them. That should never have been allowed. People couldn't handle being taken out and forced to respawn that bad? The same whiners should have been told to suck it up. NEMP's should still be in play as PVP weapons instead of being wasted as a concept to suite lazy players that only temp log for mindless fun on an RP server anyways. Basically it would all work fine if we just let it happen and see what happens, and ignore the whining of nay sayers only out to avoid a fight for themselves at the expense of huge amounts of activity and life the server could have.
What we have here is RP communism, and we need an RP open market finally (RP capitalism), and allow for some real player investment. Tear down the wall!
Also, bring back NEMP's as a PVP weapon! Put a station at risk, make the Core come out to defend it, that will ensure balance despite tough odds or the potential of super weapons. If they wouldnt fight, let them lose a bunch of their bases. If they can't, let whoever will show up capture their bases slowly and enjoy some player driven expansion. Its really funny to see people squirm over that concept, and yet act like they only have the server's interests in mind. Imagine if freelancer was played in the game and not just faction heads swinging oorp changes to suit their faction.
its already a farming simulator kids, it would just mean you could save up for a big move. We already get tons of grief over this and that, why not go a step further for about the same amount of grief we'll see anyways. Besides if all of you voting this down would promise not to be butthurt, it would work just fine. The argument of avoiding real fights to avoid grief proves this place already has the first point of being here and playing at all defeated. Grief comes either way, time to tell kids to suck it up or we let this place die to avoid 'grief' that is a ridiculous reason to avoid real competitions. What about the grief from not being able to do anything?
Or is the elephant in the room that so many players can't handle the notion of someone else having an idea that could change this place? I get the feeling this whole time the real reason we don't try something new like what I've suggested is to spare some egos.