I have a question pertaining to what is tolerable within server roleplay restrictions. I'm about to create my first character, and would like to make him a trader. However, I'd like to deviate from the traditional black-and-white regions of civilian trading/smuggling (not to mention have access to positive factors from both trading alignments, i.e. being able to employ trade lanes AND ferry contraband) and create a corporate smuggler.
I'd been contemplating a Cryer Pharmaceuticals Cardamine runner. This template offers three manifest benefits:
1. Cryer's dealings in, well, pharmaceuticals leads to a plausible cover story for transporting Cardamine, should I be caught.
2. Cryer is currently attempting to create the fabled Cardamine Cure. I could lie about carrying Cardamine for scientific purposes; the background fits.
3. Cryer's Atka Outpost in Sigma-17 lends itself brilliantly to striking covert deals with the Outcasts nearby.
Just to clarify, I'm not talking about becoming an Outcast cartel member running Cardamine under the Cryer banner. Rather, I'd roleplay a corrupt transport captain who has certain contacts of an Outcast nature in the Edge Worlds; contacts that enable him to land on Outcast outposts without being blasted and purchase a consignment of Cardamine intended for Liberty. I'd run Cardamine to New York on the side, outside of official manifests, after making the routine run to Atka - simply to earn a quick buck. Being officially affiliated with Cryer means that I can fabricate a believable tale should I be caught, the Outcasts gain a reliable drug runner, and Cryer's reputation remains unsullied as long as I remain at large; quite the lucrative arrangement, a corporate, legal smuggler. Corruption for the sake of credits. I'd keep my reputation with the Outcasts white, in the negative regions; we'd only tolerate each other for the sake of business, and I'd fly a strictly Cryer-approved vessel.
Essentially, I'd be a Cryer captain moonlighting as a drug runner, purely for personal gain. What do you think? Permissible or no?
Assuming you have a cryer pharmaceuticals tag and ID, and that you do not transport 'large' amounts of contraband:
Quote:1. Cryer's dealings in, well, pharmaceuticals leads to a plausible cover story for transporting Cardamine, should I be caught.
Cryer would be more likely to transport synthetic marijuana than they would be to move around cardamine. Cryer -created- synthetic marijuana, and if you mixed in a small amount with standard pharmaceuticals I think the lawfuls would RP along with it (though there's always the guys who will go "OMFG CONTRABAND DIE!"
Quote:2. Cryer is currently attempting to create the fabled Cardamine Cure. I could lie about carrying Cardamine for scientific purposes; the background fits.
If it were a very small portion of cardamine I think this would be acceptable. Say no more than 100 units on an advanced train. You also need to mention to the authorities that it's for research purposes in developing a cure for cardamine genetic mutation, if they stop you.
Quote:3. Cryer's Atka Outpost in Sigma-17 lends itself brilliantly to striking covert deals with the Outcasts nearby.
Again, as long as you arent carrying 5000 units of cardamine or an otherwise-full load, it's probably ok.
If you do transport any synth MJ or cardi, make sure each takes up no more than 25% of your cargo hold, and fill up the rest with pharmaceuticals. For example, in a transport (1000 cargo space) you'd carry no more than 250 cardi and/or 250 synth MJ, and the other 500-750 cargo space would be filled with pharmaceuticals.
Remember though that the Outcasts would just as soon clap you in irons and throw you to work in a plantation as deal with a fellow from Cryer... As they're lookin' to secure themselves a synthetic version of Cardamine something about which the Outcasts are none too happy.
Yes, Telbasta, that was my plan. Of course, any cover story pertaining to me carrying illegal drugs merely needs to be superficially plausible - if I'd actually be adhering to the law, I'd hardly be a smuggler, would I? Lawfuls would only need to accept my story long enough for me to get by.
One-fourth sounds good. Thanks.
EDIT: Lens, I considered just that. Wouldn't the Outcasts actually be quite pleased to have a liaison within Cryer? They ought to jump at the chance to rot one of their primary antagonists from within. Additionally, by transporting drugs to Manhattan, I'm supporting and assisting their ultimate goal of a Cardamine-addicted Sirius.
' Wrote:trader ID isnt allowed to take smuggling goods, its in the rules get a smuggler ID and it might be fine with a good RP.
Yet it still happens.
He wouldnt need to use a trader ID for this anyway, I think there's a Cryer ID already. Considering cryer is focused on medicine/drugs, I dont think it'd be against the rules or OORP for a cryer tagged and ID'd ship to carry these substances.
edit-
just dont bring the drugs into kusari, or my hogosha will have some fun with you :D
' Wrote:trader ID isnt allowed to take smuggling goods, its in the rules get a smuggler ID and it might be fine with a good RP.
Last I heard (which was admittedly months and months ago, right after the Smuggler ID was created), the admins had made it clear that smuggling was allowed with a Trader ID. I had suggested at one point that the Smuggler ID would represent black market contacts which would allow someone with an unlawful tag to land on a lawful base (Outcast smuggler landing on Manhattan, for example) for the purpose of buying/selling commodities, but that wasn't accepted.
The Smuggler ID is really quite stupid. If you're going to fly your smuggler with a non-Junker (Junkers get their own, better, ID) unlawful tag, then it's alright (since you're already marked as an unlawful), but for any tagless or non-unlawful tagged smuggler, the Smuggler ID is really just a bad idea.