Posts: 3,340
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
(04-19-2021, 02:38 PM)Kalhmera Wrote:
This was taken 10 minutes ago. I think a lot of you make good points but we have to start somewhere. If I had a say, it would be to start cracking down on names like these. Having Moderators take part in renaming vessels that break the RP world. Like this one.
I have to be honest and say that that is one of those names I'm not so sure about. A big slow transport lovingly nicknamed "the Space Cockroach" by its captain isn't that unbelievable to me. There's a lot worse stuff out there.
..The underscore is probably what's most off-putting to most of us because underscores are discriminated against (:
(04-19-2021, 02:38 PM)Kalhmera Wrote:
This was taken 10 minutes ago. I think a lot of you make good points but we have to start somewhere. If I had a say, it would be to start cracking down on names like these. Having Moderators take part in renaming vessels that break the RP world. Like this one.
I have to be honest and say that that is one of those names I'm not so sure about. A big slow transport lovingly nicknamed "the Space Cockroach" by its captain isn't that unbelievable to me. There's a lot worse stuff out there.
..The underscore is probably what's most off-putting to most of us because underscores are discriminated against (:
I don't think the name is necessarily bad, however, it is anything but fitting for an Interspace transport though.
Space.Cockroach is a fitting name for a Junker ship or something.
(04-19-2021, 02:38 PM)Kalhmera Wrote:
This was taken 10 minutes ago. I think a lot of you make good points but we have to start somewhere. If I had a say, it would be to start cracking down on names like these. Having Moderators take part in renaming vessels that break the RP world. Like this one.
I have to be honest and say that that is one of those names I'm not so sure about. A big slow transport lovingly nicknamed "the Space Cockroach" by its captain isn't that unbelievable to me. There's a lot worse stuff out there.
..The underscore is probably what's most off-putting to most of us because underscores are discriminated against (:
as Grosh said, if it was Junker it would be fine I guess? But one of the Big 3 Corporations? Nah I dont think so.
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
The #1 problem effecting on the spot rp is low population. We all know when there was double the average player count, you'd wind up rp'ing to get by somewhere, and you could log with no intention to interact knowing it was likely anyways, and would be hard to sneak around. If you want to be able to log in whenever for good in-game rp, we have to do something to fill the server during normal hours. Some say thats impossible at this point, but they also cling to old principles that prevent more involvement and evolution here. The game as a new rp space shooter was fine for 10 years, but to keep it going, to keep it fresh and worth it, we need to add more. People accumulate huge amounts of ships and equipment but after a year of playing and reaching vet status, you either leave or stay out of hope or addiction. We have the game we need to keep people interested, active and involved, it just needs to be used for more.
Quite frankly this is a video game, it always mostly revolved around the gaming part, the skill of flying/fighting, knowing the game, and its lore. Dungeons and Dragons is an rp only game where you don't use a real game as a common medium, you have a DM. We don't need a DM, the game is our world, and we are space gamers as well as rp'ers. I came here as a SP Freelancer player, as most have, not to RP, but play in a FL multiplayer world. RP is a beautiful way to keep the world going, but its not most people's reason for coming here, or staying. I think we should be happy with keeping RP as the butter that holds the bread together.
I think the problem is simply that stakes are too high in discovery's RP environment that turns this game from a "RP/PvP" into "psuedo-stellaris with RP gimmicks and pvp". If anything, player RP has too much impact on too high levels at this point. Be it through DWG, faction canonizations, USRs etc. Story should be much more detached from the RP and it should be done in more of a Game Master-y manner.But as most of the devteam either leads a faction themselves or have stakes in a faction otherwise, this vicious circle can not be broken yet.
I believe RP should be done at a lower level within a faction. Player-governments as a concept should be abolished and story team should be the sole controlling aspect of a faction's administrative direction. In most other RP environments, you dont see a player-group controlling the whole Liberty for example. A player group would at most control the 1st Fleet or 5th Fleet, maybe a branch of Ageira Technologies, a local cell of the Order, be a warlord of Rogues and have loyal people under control but not controlling the whole Liberty Rogues. In case of non-house factions the issue is even bigger, as those factions are usually controlled by a single faction leader in all of it's aspects instead of varipus factions making a gov't. Take Crayter Republic, Auxo, Natio or Council when it existed for example. They have a single faction leader controlling all of the aspects, government, military, logistics/corps, intelligence, R&D etc. This level of control, even if ooRPly, leads to the mentality of seeing this game as a psuedo-stellaris, with RP as a tool to achieve macro-level goals. Once we put away with this level of player impact on factions, I believe people will stop playing for pixels only and have more of a day-to-day, RP-for-RPing going on.
(04-19-2021, 03:23 PM)TheShooter36 Wrote: I believe RP should be done at a lower level within a faction. Player-governments as a concept should be abolished and story team should be the sole controlling aspect of a faction's administrative direction.
We are talking about increasing the standard not lowering them. Why take away players ability to control their factions? Do you want people to keep playing here or no?
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
(04-19-2021, 03:23 PM)TheShooter36 Wrote: I believe RP should be done at a lower level within a faction. Player-governments as a concept should be abolished and story team should be the sole controlling aspect of a faction's administrative direction.
We are talking about increasing the standard not lowering them. Why take away players ability to control their factions? Do you want people to keep playing here or no?
Well, "increasing the standard", not "take away players' ability to control their factions", "have people do RP for the sake of RP and not for end-goals" and "people to keep playing here" does not work together.
(04-19-2021, 03:23 PM)TheShooter36 Wrote: I believe RP should be done at a lower level within a faction. Player-governments as a concept should be abolished and story team should be the sole controlling aspect of a faction's administrative direction.
We are talking about increasing the standard not lowering them. Why take away players ability to control their factions? Do you want people to keep playing here or no?
I'd love to hear how DWG back alley deals and playing Stellaris rather than the actual game is in any way improving the standard of roleplay.
(04-19-2021, 03:23 PM)TheShooter36 Wrote: I believe RP should be done at a lower level within a faction. Player-governments as a concept should be abolished and story team should be the sole controlling aspect of a faction's administrative direction.
We are talking about increasing the standard not lowering them. Why take away players ability to control their factions? Do you want people to keep playing here or no?
Well, "increasing the standard", not "take away players' ability to control their factions", "have people do RP for the sake of RP and not for end-goals" and "people to keep playing here" does not work together.
So you want devs to control everything? We had someone like that before and they were here for years. Lets not ok?
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel