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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New REALLY Important Commodity

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New REALLY Important Commodity
Offline Ximen_Benitez
09-24-2008, 02:28 PM,
#41
Member
Posts: 605
Threads: 74
Joined: Aug 2007

This is...

EPICYUSness! I love this idea! We have got to do this.

I also agree that maybe there should be some other more "serious" commodities that can be smuggled into others systems and such (as say the last couple posts above)

/double signed

[Image: 1z6y3k6.png]
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Offline JohnLenin
09-24-2008, 02:50 PM,
#42
Member
Posts: 115
Threads: 5
Joined: Jan 2008

' Wrote:The code for this would not take very long to make, but you stand no chance of getting it included because of balance. To properly balance a new commodity takes hours of work, which I am beting the Dev team does not have very much to spare.
...
I have to disagree.

Today's trading is not balanced. Of course some unlucky introduction of new commodities could make it even more unbalanced but I doubt that.
Just imagine:
- we introduce 1 new role-play commodity for each "worthy = important, big enough" house/group
- their market (where you get nice profit) would be 1 or more other house, not all over
- some of these new things should be contraband for some of the systems of Sirius

After some real consideration we could make a plan for the locations/prices what wouldn't turn the existing economy upside-down. And the players (and of course power traders) would then point to the weaknesses what we could correct with the next version.

Everybody complains about the oorp niobium runs what I have never tried and such an initiative would not only provide an alternative for traders but also the chance for better RP (I also hate that oorp chatter bored guys offering donuts in NY - as it is Today).

Just for the seriousness of donuts: while I do not really like the donuts idea itself, it is rather hard to pick a characteristic commodity for Liberty. Somehow it is lot easier with Bretonia, Rheinland etc... (Maybe Liberty don't deserve any?)

Cheers,
Jane


JohnLenin * Collector * Junker
.:j:.Jane.Blond * Firefly * Smuggler * Junker Congress
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Offline Zero755
09-24-2008, 03:19 PM,
#43
Member
Posts: 486
Threads: 2
Joined: Apr 2008

Great if you just limit this to rum and donuts, anymore would just get stupid

[Image: Zero.png]
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Offline Gamazson
09-24-2008, 05:50 PM,
#44
Member
Posts: 962
Threads: 56
Joined: May 2007

The reason why all the smuggling goes to Liberty is because all of the contraband comes from the outer regions. Freelances economy runs on the simple notion that the highest buying will be located in the system furthest from the supplier. To have something valuable going to Rhienland, it would need to origanate in either Dublin or Edinburough.


@JohnLenin

Trust me even one tiny fraction of an imbalance can be found and exploited. If you havent heard about it ask some of the other players about Harris - McDuff. When dealing with commodities you have no room for error.

In addition people have expectations towards commodities. You could make an item that is supplied by only one base and purchased by only 5 others no problem, but that could (more like would) lead to someone asking why no where else buys that item.

AKA Nexus
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Offline Erythnul
09-24-2008, 05:57 PM,
#45
Member
Posts: 165
Threads: 5
Joined: Jul 2008

YUS! DONUTS!

Troy Bellarosa

Unioners for Dummies - the comprehensive guide to Unioner history!

' Wrote:anime.... its about as bad as hentai.
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Offline Cyro
09-24-2008, 06:18 PM,
#46
Member
Posts: 292
Threads: 11
Joined: May 2008

I haven't read all the posts, but...

I think someone(*cough*Kuraine*cough*) mentioned that donuts will be for sale on Manhattan for 1 credit... Just for RP reasons, of course, not some super smuggle-cargo. Though that was a month ago, so maybe they changed their minds.

I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.
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Offline Ash
09-24-2008, 06:26 PM,
#47
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

I think donuts is a good idea but I think Rum and eyepatches is sorta pushing it:huh:

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline JohnLenin
09-24-2008, 06:33 PM,
#48
Member
Posts: 115
Threads: 5
Joined: Jan 2008

' Wrote:The reason why all the smuggling goes to Liberty is because all of the contraband comes from the outer regions. Freelances economy runs on the simple notion that the highest buying will be located in the system furthest from the supplier. To have something valuable going to Rhienland, it would need to origanate in either Dublin or Edinburough.
Then "Mollys Whiskey" would be most desired in Rheinland. What's the problem with that?

Quote:@JohnLenin

Trust me even one tiny fraction of an imbalance can be found and exploited. If you havent heard about it ask some of the other players about Harris - McDuff. When dealing with commodities you have no room for error.

In addition people have expectations towards commodities. You could make an item that is supplied by only one base and purchased by only 5 others no problem, but that could (more like would) lead to someone asking why no where else buys that item.
It is clear that there are and will be errors and the creative players will find them + use them. That's what's going on now as well.

I don't know what's the limit for number of commodities in FL, I believe it is a hardcoded number. In case this limit allows, I'd give all regions/houses a unique item what they would sell only at one of their bases/planets.



JohnLenin * Collector * Junker
.:j:.Jane.Blond * Firefly * Smuggler * Junker Congress
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Offline Dopamino
09-25-2008, 02:22 AM,
#49
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

Oh god no, lets not bring back the Keystone Kops-style LPI again.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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Offline worldstrider
09-25-2008, 02:41 AM,
#50
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

Still--all suggestions aside as to what commodities--using depots as role play centers is not a bad concept.

When you create an unlawful type, you blow up the depot in Manhattan. The police there should be watching that as a"high crime" area. Put stuff in the depots to make it worth the risk.

[Image: Tink_Shadow.png]
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