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Junkers' Capital Ships?

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Junkers' Capital Ships?
Offline Zero755
07-23-2008, 04:41 AM,
#11
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Posts: 486
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Joined: Apr 2008

Or maybe there was a junker contest to see who could rebuild the biggest ship?

But more seriously the Hogoblablabla (it is funnier that way XD ) could potentially be seen as a threat, they do have a few capships, being the uber rich mafia of Kusari. Maybe the Junkers wanted something that could stand up to one?

[Image: Zero.png]
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Offline Dennis Jameson
07-23-2008, 04:48 AM,
#12
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Posts: 1,392
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Joined: May 2008

Perhaps... But i very much doubt that the actual people who would want to fly a welded together Rheinland cruiser would use it for that purpose. Maybe the pilot decides to take the aforementioned ship to new york, or any other junker base?

Regardless; A junker crusier would have to follow some strict RP, and be willing to "nerf" his own ship by putting inferior shields and weapons on it in order to simulate a "welded" together cruiser, in order to keep the bloody thing. I can only hope that a pilot with that kind of motivation, passion and knowledge knows along but chances are that the people who are going to do this will cruise around new york going "LUL, i buil'd this ship @ Sigma 13" when they get their grubby hands on the ship.

Worst case scenario? Maybe. But the potential is always there, isn't it?

Vi Veri Veniversum Vivus Vici

10/6
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Offline n00bl3t
07-23-2008, 05:02 AM,
#13
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Posts: 7,448
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Joined: Mar 2008

Don't see the need.
(Junkers, are reasonably rich yes?)

Depends on RP.

You probably won't need a cap unless you're a Harvester. (Too many enemies with caps.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Raekur
07-23-2008, 05:04 AM,
#14
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Posts: 338
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Joined: Sep 2006

' Wrote:There are plenty of wrecked cruisers in Sig 13, and with the Junker base right there, it could easily be said they scrapped enough togather for one at most 2 Cruisers

Actually that very approach has been tried. The reply was that the wrecks in Sigma-13 would have been picked clean long ago. Not even the remaining metal would be of use for anything other then coffee coasters at this point.
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Offline n00bl3t
07-23-2008, 05:14 AM,
#15
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Posts: 7,448
Threads: 108
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' Wrote:Actually that very approach has been tried. The reply was that the wrecks in Sigma-13 would have been picked clean long ago. Not even the remaining metal would be of use for anything other then coffee coasters at this point.

I think ALG is meant to have cleaned up the mess entirely by now. (According to storyline.)

Let me know if I'm wrong.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Baltar
07-23-2008, 05:33 AM,
#16
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Posts: 1,621
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Joined: Jan 2008

' Wrote:In general, junkers dont tend to use capships, even gunboats. We fly more transports than anything.

Most pirate groups have access to large capships though - even liberty rogues can use destroyers (and have a destroyer of "their own"). The restriction is that you cannot attack traders in any ship larger than a gunboat.

This is why Liberty Rogues are not TRUE pirates. While their ID permits them to pirate ... it is not their primary role.

Now ... the Pirate ID is even more restrictive. With a Pirate ID, you cannot fly ANYTHING larger than a gunboat. A pirate is a pirate. But a Rogue is a Liberty criminal element with ties to the Outcast, Hackers and Mollys. They're more of an organized crime syndicate ... like the mob. Rogues are fairly anarchistic. They'd like to see the overthrow of Liberty's government.

Pirates could care less about politics. They just want the gold, fortune and notoriety.
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Offline worldstrider
07-23-2008, 05:45 AM,
#17
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Posts: 1,420
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Forgetting in-game politics (seriously), think "real life" for a minute--and you can't do that arguing game styles and preferences. Just put all that aside for a minute...

You live in Sirius.

You are part of a social group who is viewed critically or opportunistically by every other group and government and seen as one of the lowest tier groups socially and economically.

Members of your own society run the gambit from simple hard working folk to hardened criminals. You have no governance--just a tradition of loyalty and an acceptance that taking care of your own and getting by are all that matters and that any conceivable means of doing so--from piracy to drug smuggling to slavery--is acceptable.

Your entire social structure and "civilization" is confined to six space stations and a relatively new military-industrial complex in a hazardous undeveloped system with no habitable planets and few resources.

Additionally, your financial survival depends on working with criminals and their illegal goods, being scrutinized and bullied by authorities and corporations and being at risk from any ambitious power group that arises and desires what you have. You also have the most hazardous working conditions for some of the lowest pay in Sirius as your workforce's employment areas. Volatile gas and hazardous radiation fields. Areas overrun by pirates and psychopathic, alien possessed humans. Bounty hunter fleets in some of the most powerful ships known who may on a whim turn on any one of your fellows if the wind simply blows wrong. Your financial livelihood often requires you subsidize your work collecting cast off hazardous debris with illegal activities that can bring fines, imprisonment and death.

At any time, any of the vital trade partners you rely on can isolate or cut you off or expel you and you are powerless to prevent it if they choose to do so.

These have to be some of the potentially toughest and borderline hopeless people in Sirius.

So why would they "want a ship" or a 'fleet" or whatever? Security. For their children, their families, their future. A hope for looking for more than a hard working, dishonest and short life and a hope for more than constantly looking over your shoulder to see who is going to get you next.

If I were a Junker, I would be pissed. I would want to rage against the machine and stand up for myself and those like me. I would worry about the future of our families and how they were going to survive. I would resent the "virtual apartheid" system we were forced to live under and hate being beholden to smiling criminal cartels who told us to pony up our service to them or else. I would also not be intimidated by selfish members of my own community who were profiting from the status quo and didn't care about change.

You would want to do something--to break the cycle--to "tear down that wall".

Some people are content to be crack addicts and live homeless on the street. Others don't mind stealing all their lives and take pride in it. Some can handle working for generations in coal mines and dying young of black lung disease. But in all of these groups, there are always individuals who stand up and say, "No--this is not all there is and we are not going to lie down and just take it."

Genuinely deep role play would allow for these sorts of Junkers as well as the "CSV flying scrap whores" and short sighted not so bright wannabe crime bosses.

You can't take any faction--Outcasts, Corsairs, Hogosha, Kusari, Rheinlanders, Liberty or anyone else and say, "OOOOH! That will NEVER ever happen! IMPOSSIBLE!". If you do, role play squeezes down to a lot of personal story telling with no effect and narrow, set-piece scenarios

It is possible to role play a struggle for change in an in-game society without actually accomplishing the change--like the Harvesters search for the Alpha code initially. It can be the tableau for role play for many without doing away with the already pre-defined elements as well.

Not to be biased but look at the United States. Thirteen squabbling, greedy, self-interested infighting colonial governorships ruled by a foreign monarch of the most powerful nation on the earth.

A handful of radicals united them, overthrew this power and changed the world for centuries afterwards. Or was that "not their rp?"

Just my views on how role playing a faction is just as important as the character's individual role play. Who and what they are is a reflection of the time and place they are in.

[Image: Tink_Shadow.png]
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Offline n00bl3t
07-23-2008, 06:09 AM,
#18
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Posts: 7,448
Threads: 108
Joined: Mar 2008

You have a fair point. Tosk wins.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Lucend
07-23-2008, 06:09 AM,
#19
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Posts: 506
Threads: 29
Joined: Sep 2007

Bravo Tinkerbell. And the Junkers would be a bit more diverse as a population simply because their numbers are scattered across three houses. They interact with a diverse group of people. Of course, this doesn't mean they are going to just throw away their family, but the Junkers still have the most contacts in Sirius, second only to the Zoners and perhaps Order.

This thread makes me want to get a RH cruiser and chase AFA around Kyushu with Transport turrets. :cool:

"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."

Osaika Moto, the Fall and Rise of a Kusari Farmer

Juan Lucendez, √ Corsair
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Offline worldstrider
07-23-2008, 06:22 AM,
#20
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Posts: 1,420
Threads: 78
Joined: Feb 2008

Quote:This thread makes me want to get a RH cruiser and chase AFA around Kyushu with Transport turrets

Thanks for the appreciation. Go ahead--they can flame me for it;)

It's the difference between reading a real novel or a comic book.

Both can be entertaining but they are not the same.

I know it wasn't the intent, but I thought one of the most brilliant role play characters I have seen on here was "Jeanne". That alone pushed me from comic book to, "let's do the darn novel".

Jeanne had the potential (I saw it anyway) to become the "Adolph Hitler" of the Xenos--a genuine messianic, Joan of Arc, cult of personality leader for a poor, oppressed and vengeful people.

Her religious rhetoric mixed with nationalism and prophecies of doom and apocalypse were as true to life role play of the rise of a martyr or tyrant as in any real life scenario.

I think she was seen two dimensionally--"crazy lady trying to stir up Xenos for fun"--and that was a loss. I spent a lot of time hoping to keep her going. She could have been the standard bearer of Xeno fanaticism, the terrible voice who's every whim Xeno fanatics would lovingly obey.

I'd love to see these rp's happen--and Jeanne did indeed "birth a new nation". She is the catalyst that has stirred the current Xeno rp. I know we aren't all in it this deep but it is really cool when it happens naturally and we play along with it--not knowing where it will end.

And I guess that's my point. it isn't about making a complete scenario of A-Z. It's developing a character, like a force of nature, and then setting them in motion and following their vision uncompromisingly and seeing what happens.

When people trying to stop "characters" use rules to do so, they are diminishing the chance of really rewarding role play. There will be no great players if no one if allowed to be one.

Note:
I DO understand we have a lot of young pvpers who don't understand this kind of thinking and others who play fl like solitaire. I know there is a need for structur and am not saying "Do what thou wilt" with no restraint. But structure should not overtake purpose.

[Image: Tink_Shadow.png]
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