Hey, everybody. Being a player on the side of the law, I conduct RP on scanning passing ships and not so long ago I ran into a guy smuggler, who simply ignored my words and silently made the docking. And he did it as fast as possible.
Not that I'm complaining, but what to do in such a case? I am a player of the Fifth Fleet, we do not have the ability to disable docking, unlike the LPI (who are simply not around at times like this). What to do in such a case and what is the best thing to do? This may sound silly, but I'm just a bit confused.
First and foremost: My personal advice is to not bother with those people. If they got away, good for them. And for you, too, because those people will not give you anything of satisfaction.
If you want to deal with them, there are ways, but they might be wasted efforts.
- You can contact the smuggler via comm and fine them. If they don't pay, you can try to get them FR5'd, which will prevent the ship in question from docking. That being said, chances are the smuggler will just rename the ship after having gotten caught.
- You can just remember the name and intercept the ship next time in a more favorable location. That means you'd need to watch the playerlist all the time and try to estimate where the ship will come from, but chances are the player on the other end will just do the same and log off and come back once you have logged off.
I know it is frustrating, but Discovery does not really offer good ways to deal with "lolwuts". There are people who will outright deny the very least of roleplay because they just want to make enough money to get their battleship, then they get blown up by a player who actually knows how to PvP, then they get frustrated and leave, most likely with at least one sanction hitting them.
Of course, if you really want to bother with these people, you can always make an LPI ship.
(08-22-2023, 04:05 PM)Perfect Gentleman Wrote: Hey, everybody. Being a player on the side of the law, I conduct RP on scanning passing ships and not so long ago I ran into a guy smuggler, who simply ignored my words and silently made the docking. And he did it as fast as possible.
Not that I'm complaining, but what to do in such a case? I am a player of the Fifth Fleet, we do not have the ability to disable docking, unlike the LPI (who are simply not around at times like this). What to do in such a case and what is the best thing to do? This may sound silly, but I'm just a bit confused.
>>>Our solution can be seen here (click)<<<
=> We fine them on the forum, they don't accept
=> 50 million bounty. It's a little funny we put 50 million on the head of someone who refused to pay 100k but even that got only around 40% kill rate / targets announced
=> We give awards to members for reporting on targets, whether caught or fined afterwards
As member of an Official Faction you can also request your HC to FR5 (Set hostile to your faction) of the faction - they will still dock onLPI bases, but you will be able to shoot them even when not smuggling.
There's plenty of ways to leverage consequences later down the line, but for a more immediate solution, you have to look at catching smugglers (as anyone not part of a police official faction) as no different to piracy. You want to do it somewhere your target does not have an easy escape route, which is typically at jump points or in the middle of long trade lanes. These will mean that even mute quickdockers will have no choice but interact or get shot. If the smuggler is 3k away from a station when you nab them, well, they've already 'won' the in-game encounter and your only recourse is forumlancing.
(08-22-2023, 04:05 PM)Perfect Gentleman Wrote: we do not have the ability to disable docking, unlike the LPI (who are simply not around at times like this).
(08-22-2023, 04:20 PM)Sombs Wrote: Of course, if you really want to bother with these people, you can always make an LPI ship.
Just a quick note, but this is a common misconception: /nodock is (or was) for official police factions only. There are none of those left, so the command essentially doesn't exist anymore. LPi are as toothless against this as any other Liberty faction are now.
Perhaps it's time to consider letting the indie LPI have access to /nodock, with some protection to prevent abuse? In exchange it could lose access to Cruisers, encouraging more people to play Police, and coordinate with the Navies where bigger firepower is needed.
I had other suggestion in my faction to give this command for 5th but it was denied by some reasonable reasons which I won't tell here. In general, we still being Navy and cannot do Police job.
And in this time we have no one who can be an LPI indie or active official one. So, I have no idea how to solve this problem: all polices in every Houses should be reworked or get a new concept which unite all factions in one ID (not workable for NPCs) - it's House-Name Forces ID.
With this ID we will be able to do right things and same time - create factions, depends what people want to play: Police or Navy, for example.
(08-23-2023, 06:10 AM)Perfect Gentleman Wrote: I had other suggestion in my faction to give this command for 5th but it was denied by some reasonable reasons which I won't tell here. In general, we still being Navy and cannot do Police job.
And in this time we have no one who can be an LPI indie or active official one. So, I have no idea how to solve this problem: all polices in every Houses should be reworked or get a new concept which unite all factions in one ID (not workable for NPCs) - it's House-Name Forces ID.
With this ID we will be able to do right things and same time - create factions, depends what people want to play: Police or Navy, for example.
This is already the case - In Gallia exactly what you said was done - police deleted, there's only one IFF:Navy, with Cruiser and smaller It does having the option of putting on Gendarmerie ID (enlisted military police) under Navy IFF to gain /net. Devs and admins are yet to implement this for the OF who came up with the idea in the first place, once they do we can see if it will make a difference - GB and smaller with a subtag and sub ID will have /net and nodock.
Police is dead in all houses, issue is - in Liberty this merge cannot be done, ever. The premise of the house is that LPI are not actual police - they are a for profit corporation that relies on cheap labour, they are corrupt and need arrests to keep. their factories going and to keep getting subsidies from the government for even more profits, doing what made all sense in Gallia would break the house lore - there are a lot of tensions between LPI/Navy, and in canon Navy and LSF are also law enforcers because LPI can't be relied upon.
You should actually enforce laws, go after smugglers as lsf/navy in Liberty, your approach should be very different from LPI, but you can never expect /net or /nodock really just due to the fact that LPI ID exists and has to exist.
And there's no point in deleting police from other houses before the Data from Gallia comes in - and for that to come in the OF needs to get what Indes have, that is still pending, I expect the change on patch.
(08-23-2023, 06:49 AM)Czechmate Wrote: And there's no point in deleting police from other houses before the Data from Gallia comes in - and for that to come in the OF needs to get what Indes have, that is still pending, I expect the change on patch.
There won't be any data. Nobody has played inside Gallia proper for about a decade now, save for exceptions like the war with Kusari and the occasional powertrader, and that isn't going to change no matter how many zombie official factions try and look like they're propping it up.
You would scarcely have enough activity to justify the reimplementation of /nodock in Liberty, let alone Gallia.
(08-23-2023, 06:10 AM)Perfect Gentleman Wrote: So, I have no idea how to solve this problem: all polices in every Houses should be reworked or get a new concept which unite all factions in one ID (not workable for NPCs) - it's House-Name Forces ID.
With this ID we will be able to do right things and same time - create factions, depends what people want to play: Police or Navy, for example.
You could (and should) also follow @Sombs' advice and just ignore them. Merging factions into one nondescript blob is a colossal undertaking that muddies the iRP distinction between things like the Navy, Police, and house intelligence IDs to help solve an issue that, frankly, doesn't really matter in the grand scheme of things. It's not really worth pursuing interaction with these kinds of smugglers any further than you have to; they don't care about whatever consequences you want to enforce, they can easily evade whatever consequences you do manage to enforce, and even if you were to get the /nodock you want and be able to blow them up instead of just having them dock, sell, and log off -- it probably still isn't going to feel worth the time you put into it.
(08-23-2023, 02:43 PM)Omi Wrote: There won't be any data. Nobody has played inside Gallia proper for about a decade now, save for exceptions like the war with Kusari and the occasional powertrader, and that isn't going to change no matter how many zombie official factions try and look like they're propping it up.
You would scarcely have enough activity to justify the reimplementation of /nodock in Liberty, let alone Gallia.
Want to bet? Give us /net, /nodock, proper smuggling econ, see what happens. We have been waiting for this since faction inception/it's our premise.