Posts: 1,947
Threads: 175
Joined: Feb 2013
Staff roles: Systems Lead Server Administrator
Discovery 5.0 Hotfix 2
ART
- Added: [KNF] ID icon.
- Added: 46th ID icon.
- Added: New Escopeta effect by @Titan*
- Added: New Ignis (fmr. Salamanca Mk III) effect by @Titan*
- Added: New FX for Akhetaten and Liberty Dreadnought reactor by @Tenshi.
- Added: New Gunboat Pulse FWG FX by @Tenshi
- Changed: Reduced the CSV conveyor and Rock Badger "chomp" sound volume.
- Changed: Added and tweaked several cockpit files to a few more ships for more quality of life.
- Changed: Rogue and Molly Bloodhounds and Wolfhounds have proper light hardpoints.
- Changed: Updated Zoner Osprey icon.
- Changed: Readded Tsuyo icon.
- Changed: Coalition Gunboat arcs improved.
- Fixed: Several ships having either no engine nozzles (Aubrac), too few engine nozzles (Base Construction Platform, Hegemon, Dunkirk, Heavy Tanker, Persephone, Panther, Warwick), or too many nozzles (Shihai, Komainu, Cyclone).
- Fixed: Insurgency Cruiser centrifuge animation.
- Fixed: Fixed zapper weapon platforms in missions having an invisible firing effect.
- Fixed: Bretonia Dreadnought docking made slightly better.
- Fixed: Akhetaten light hardpoint overlap.
BALANCE
- Changed: 'Light' fighter missiles given 7.5 detonation distance, 20% increased damage and power usage.
- Changed: Bomber shield capacity and regeneration rate increased slightly.
- Changed: Cruiser powercore recharge increased by 5,000 across the board.
- Changed: Cruiser shield recharge decreased slightly, capacity increased very slightly.
- Changed: Battlecruiser Heavy speed and range changes, and Sunwreath efficiency nerf, reverted from Hotfix 1.
- Changed: Battlecruiser and Battleship shield regen, rebuild time, and in some cases capacity reduced.
- Changed: Battlecruiser shield generator components now have an extra 25% hitpoints. Destruction now causes damage equal to the hitpoints of the generator itself.
- Changed: Increased the detonation distance of the Wasp CD from 10 to 12.5. Changed its acceleration and lifetime to the old Mosquito CD.
- Changed: Balanced the stats of the Tundra FWG to be a lower refire version of the LSC's FWG.
- Changed: Increased the ASMFD Heavy Railgun HP from 450 to 2680.
- Changed: Increased Ravager (Gunboat) Mine energy damage from 52,500 to 87,500.
- Changed: Changed the Escopeta to be 4.00 and reduced its dispersion to 2.5.
- Changed: Increased Cruiser Storm Cannon power usage by 55%.
- Changed: Removed Neutralizer Bomb damage multiplier against Gunboats.
- Changed: Reduced efficiency of Nomad Gunboat Blaster to be in line with the normal Gunboat Impact.
- Changed: Gave the Taurus two fighter heavy slots.
- Changed: Asco Torpedo removed from New Haven, made into an internal equipment item. Ammo now has no level requirement.
- Changed: Samura Liner powercore capacity reduced from 2,287,500 to 1,912,500 and recharge reduced from 83,750 to 63,750.
- Changed: Akhetaten powercore capacity reduced from 2,925,000 to 2,550,000 and recharge increased from 77,500 to 85,000.
- Changed: All thruster cargo space usage reduced to 0.
- Changed: Orthrus Cruiser Turret model now has a 360 degree arc.
- Changed: All 360 degree cruiser guns have 2,000 range. Non-mortar non-360 guns receive 2,250 range. Light Mortars receive 3,000 range.
- Fixed: Renzu Liner now mounts the correct engine, and is no longer hyperspeed-capable.
- Fixed: Gaian, Nomad, Gallic, and Maquis cruisers given proper amount of shield batteries.
- Fixed: Heavy Weapon slots on the Camara are now symmetrical.
- Fixed: Updated the Claymore to have the same FWG class as its guns so it can use its own guns. Also buffed the Claymore FWG so that it's actually good.
- Fixed: Starflier family fuses.
- Fixed: Persephone re-hitboxed and should be able to better transit jumpholes.
- Fixed: Incorrect shield on Evocatus package causing a CTD when purchased and undocked.
- Fixed: Technocracy Light Gunboat Shield is now appropriately light.
- Fixed: Amaterasu Liner docking properties now set appropriately.
- Fixed: Falcon Turret is now 2.0, matching Falcon.
- Fixed: Falconet Turret range now matches Falconet.
- Fixed: Bastard Culverin II Turret is now 2.0, matching Bastard Culverin II.
- Fixed: Bastard Culverin Turret range now matches Bastard Culverin.
- Fixed: Vulture 4 Turret is now 8.33, matching Vulture 4.
- Fixed: Vulture 5 Turret is now 2.0, matching Vulture 5.
- Fixed: Reaper IV Turret is now 650m/s.
- Fixed: Reaper IV damage increased by 1 to match turret.
- Fixed: Grim Reaper damage increased by 1 to match turret.
- Fixed: Scythe II Turret range increased to match Scythe II.
- Fixed: Enforcer II Turret range decreased to match Enforcer II.
- Fixed: Anomaly Scanner 'nerfed' damage.
CODING
- Added: Faction name to players in contact list.
- Added: Prevented the "D3DERR_INVALIDCALL" error spam from occurring in FLSpew.txt
- Fixed: Selling the deployable mining container after mining with it no longer kicks you for cheating.
- Fixed: Cloak DIsruptor flares properly stack now.
ECONOMY
- Added: Cardamine Cartridges and Inert Artifacts implemented, as standard commodities produced by major Cardamine/Artifact midpoints.
- Added: Azurite Gas fields re-implemented.
- Added: Cracking Catalysts implemented.
- Added: Fire Pearls implemented.
- Added: Synth Paste implemented.
- Added: Uranium implemented.
- Added: Aubagne ship dealer added, selling the Moonbeam, Sunbeam, and Eclipse.
- Added: Gjallarbru ship dealer added, selling the Loki Mk. II, Odin Mk. II, and Thor Mk. II.
- Changed: Contraband system expanded to include extended lawful sellpoints, and new unlawful and quasilawful destinations.
- Changed: Human cargo overhauled: internal house passenger networks, inter-house connections, luxury/resort connections, research and high tech connections, and a prisoner/criminal update.
- Changed: Shipping platforms and resale hubs expanded, providing enhanced access to useful POB goods.
- Changed: Engine Components now produced in Gallia, Rheinland, and Kusari, rather than at all shipyards.
- Changed: Toxic Waste and Scrap Metal prices now calculated by proximity to nearest mineable field.
- Changed: Niigata Star Yards commodities moved to Niigata Star City.
- Changed: Many more minor and major alterations to existing commodities!
- Changed: Reduced Omicron Gamma artifact mining rate.
- Changed: Removed Artifacts from the Napo Nomad Asteroids in Omicron Theta.
- Changed: Dounby Station now sells ships: the Annapurna, Dromedary, and Voyager.
- Changed: Significantly increased the base values of Uncharted materials.
- Changed: Silver moved to Omega-7.
- Changed: Ravager Mine dropper price increased from 4,254 to 57,400.
- Changed: Military Salvage base price increased from 2 to 25.
- Changed: Xeno Relics base price increased from 2 to 247.
- Fixed: Scraper and Surveyor prices lowered to match their class.
- Fixed: Samura ID now sold on Planet Junyo.
- Fixed: Battleship Alma now sells the Avenger, Defender, and Patriot.
- Fixed: Jaguar sell-point re-added at Lavars.
- Fixed: Orchid sell-point re-added at Morioka, alongside the LF and VHF.
- Fixed: Drydocks without commodity traders no longer claim to sell mining containers.
- Fixed: Lavars, Lodeve, and Montelimar now sell appropriate equipment and contain appropriate NPCs befitting their affiliation.
- Fixed: Information costs reduced by 100 in line with other economic changes for 5.0.
ENCOUNTERS / NPCS
- Added: Sirius Credit Cards added to high-risk encounters.
- Changed: Better gun usage for encounter station AI.
- Changed: Reduced the gun accuracy of all AI to make them less vicious.
- Changed: NPCs now slide more often when dodging.
- Changed: Improved encounter capital NPCs dodging.
- Fixed: NPCs BCs now use the new cruiser thrusters.
- Fixed: Molly Guard NPCs replaced with Mollys.
- Fixed: Molly and Zoner female NPCs now have voicelines and animations.
INFOCARDS
- Added: Tau-61 infocards by @Zephyranthes, @"Darkstar_Spectre", and @Hemlocke.
- Changed: Switched out the Bactrian infocards for its vanilla ones.
- Changed: Entirely rewrote One Police Plaza infocard and rumors aboard.
- Changed: Insurgency snub guns and SNAC -> "Liberty Blackmarket".
- Changed: Renamed the Angelito Mk III to the "Ardere".
- Changed: Bristol Mining Facility (Cambridge) to Peterborough Mining Facility.
- Changed: Faust Depot renamed to Stockton Depot, with a shiny new infocard and base NPCs.
- Fixed: Bielefeld, Beaumont, Cold Bay infocards.
- Fixed: Devastator and Hurricane infocards.
- Fixed: "Unused Shield Class-8" -> "Powercore Distributor"
- Fixed: Montelimar infocard.
- Fixed: Planet Tonnerre's Hydrocarbons mining field infocard.
- Fixed: Battleship Alma infocard.
- Fixed: Nagasaki infocard.
- Fixed: Versailles infocard.
- Fixed: Several bases' NPCs now have unique names, or their infocards corrected to reference the base they are currently on.
SYSTEMS
- Added: (Re-added) a dockable Planet New London <-> Dublin trade lane.
- Added: Collapsed jumpholes now give a corona warning effect.
- Added: Magellan <-> Leeds JH re-added.
- Changed: Coronado <-> Baffin jump hole now accepts all ships.
- Changed: Earhart radiation reduced, drag near center increased. Drag field added past gates to prevent leaving the system area.
- Changed: Extended the safe zone of Uncharted 03 slightly beyond the field.
- Changed: Moved One Police Plaza to be on-plane.
- Changed: Moved Wichter Station to orbit Planet Saigon.
- Changed: Removed Hacker NPC from Montezuma and missions against Liberty Rogues.
- Changed: Returned docking ring to Planet Holstein.
- Changed: Tau-44 now connects to Tau-29 and Tau-31.
- Changed: Sigma-13 mining field landmark changed to a gas miner, asteroids removed.
- Changed: Uncharted 04 mining field given a landmark.
- Fixed:Minefield damage desync issue fixed.
- Fixed: Removed an obstacle from Dabadoru.
- Fixed: Dublin <-> New London JH rotation.
- Fixed: Sournia Logistical Drydock now correctly has Maquis NPCs and a drydock interior.
- Fixed: Pecos, New Hope's equipment dealer is back from a long break.
- Fixed: Battlecruiser Santander is no longer infested with Junkers.
- Fixed: Bundschuh Guard bribe removed.
- Fixed: AHRIMAN drop fixed.
- Fixed: Fixed missing effects for Omega-7 gas pockets.
- Fixed: CTDs in Sigma-17 and Texas.
- Fixed: Fixed clipping on Narita Outpost cargo pods.
- Fixed: Long ships being unable to dock with Gas Miners.
CREDITS
@Aingar - Coding, Systems, Story, Economy
@Alex. - Coding, Systems, Keeping It All Running
@Antonio - Systems, Balance
@Groshyr - Systems
@Haste - Balance, Art
@jammi - Story, Economy
@Kauket - Art
@Markam - Systems
@pillow - Balance
@Titan* - Art, Encounters
@Wildkins - Systems
(10-15-2023, 03:11 AM)Wildkins Wrote: - Changed: Coalition Gunboat arcs improved. (Nice) - Fixed: Several ships having either no engine nozzles (Aubrac), too few engine nozzles (Base Construction Platform, Hegemon, Dunkirk, Heavy Tanker, Persephone, Panther, Warwick), or too many nozzles (Shihai, Komainu, Cyclone). (But nothing about Peregrine)
- Fixed: Fixed zapper weapon platforms in missions having an invisible firing effect. (Nice)
- Changed: Cruiser powercore recharge increased by 5,000 across the board. (Thanks the gods!)
- Changed: Cruiser shield recharge decreased slightly, capacity increased very slightly. (As long still being balanced is fine)
- Changed: Battlecruiser Heavy speed and range changes, and Sunwreath efficiency nerf, reverted from Hotfix 1. - Changed: Battlecruiser and Battleship shield regen, rebuild time, and in some cases capacity reduced.
- Changed: Battlecruiser shield generator components now have an extra 25% hitpoints. Destruction now causes damage equal to the hitpoints of the generator itself. - Changed: Increased Cruiser Storm Cannon power usage by 55%. (Nah) - Changed: Akhetaten powercore capacity reduced from 2,925,000 to 2,550,000 and recharge increased from 77,500 to 85,000. (why) - Changed: Orthrus Cruiser Turret model now has a 360 degree arc. (Finally) - Changed: All 360 degree cruiser guns have 2,000 range. Non-mortar non-360 guns receive 2,250 range. Light Mortars receive 3,000 range. (Nah!! [partially] )
- Fixed: Gaian, Nomad, Gallic, and Maquis cruisers given proper amount of shield batteries. (Finally!) - Fixed: Technocracy Light Gunboat Shield is now appropriately light. (Why all factions can't get their light counterpart of Gunboat turrets?)
- Fixed: Anomaly Scanner 'nerfed' damage. (Finally! now i will be able to mine my love Sci-Data!)
- Changed: Military Salvage base price increased from 2 to 25. (Have more sense)
- Changed: Xeno Relics base price increased from 2 to 247. (Yey!) - Fixed: Information costs reduced by 100 in line with other economic changes for 5.0. (What are the "Information costs"?)
I would like to ask @Wildkins about just few questions about this really great update fix!!
I really like the change on the no-engine "nozzles" from ships, but why you haven't checked the Peregrine Frigate issue? ... even if posted in Discord is kinda weird not having anything as long the dual thruster on it but only 1 equipped
Why you reduced the Battleship shields when doing nothing to aid to Powercore or Guns? if you reduce the defenses then you should put more in other areas, Battleships don't have a Thruster (when they should), have a speedy of 10 meters side moving spending all the thruster energy, really bad powercores (at least in recharge, and more notorious on heavy ships), while battlecrusiers sometimes battling with just the NPC's ... 80 seconds for Heavy and 75 seconds for "Normal" on Battleships? while 60 seconds on Battlecruisers? think about 1 minute is TOO MUCH even in game standarts ...
Crusier Storm Cannon energy usage with 55% more? Joking!? Crusiers usually got a maybe 65K of Recharge, now you push a cannon that will take a whooping amount of 72K of Core plus only doing 15.8K of Damage per hit, not even a buff in damage or speed, 500m/s really? oh man...why? Why that this patch come with so huge nerfing standarts?! with this gun ¬¬ (I know is heavy but you make it super heavy for his class)
Why bring special stats to a ship "Akhetaten" like more speedy powercore and just slightly less powercore? ... I can say he has done pretty well RP, but his ship is the same than any other, is something i would never gonna understand, about your "preferences" and "reasons" but since i am a loyal old player, i wanna to request the real answer behind this
I still praise for the Orthus turret change, i would be expecting it to be with 2.5K of range, but at least that could work okay with rheinland ships, with the new changes to the battlecrusier at least i don't need turn all the damn way foward to strike an enemy so i can do it even if i travel in a escape run at least ... thanks (seriously)
Technocracy of Auxesian, well, even me having "In-Lore" issues, i only wanna to ask, why all factions can't get their light-gunboat versión counterpart for gunboat guns? they are fine, but some people would like more the "Pew" than the "Damage per Hit" ... if they can create a barrage of shells at enemy with some little more speed, and refire rate with slightly less damage that would be awesome, so we see a variety in game
What is the information costs? if i can ask, because i really don't know what are them
I really expect that a Developer or even the same @Wildkins can answer to me about this questions
P.D: I feel some of crusier "heavies" a little bit more responding, if there was a hidden arc or speed in °deg/s on turn for this turrets, i would say thank you, but at least they are not that sloooowww i can even take a rest before aim and shoot ...
Discord Username : Tenshi Kuonji#3786 ✙|✙ Twitch Link : Tenshi Kuonji Other Links : Tenshi Hidden Links Best Ranks Ever: 1|IC Kaiserliche Polizei Rheinland
May the ‘L1ght’ grant you wisdom my "Dear", Rules are there to teach, not to preach. Don’t enforce them like a tyrant’s whim, Especially when they’re as baseless as a beach. May the ‘Wildkins’ enlighten you, my ‘Esteemed’, Symbols are there to signify, not to vilify. Don’t enforce them like a detective who’s a decade late, especially when they’re as timeless as fate.