(11-04-2023, 05:57 AM)SwiftWing Wrote: I'm trying to find a listing for POB crew/scientist etc for each POB buildable Modules can anyone point me in the correct direction please if it has already been listed.
I think that Refinery crew and the likes should be included on the Build Items in the Guide, because each Items list needs to have the number of crew numbers listed at the bottom of the , if none, "Crew: None" should be used etc. or something.
Construction materials for Industrial Refinery
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Optronics - 2500
Operational needs: Crew - 100 <-----
Yes of Great help thanks, but any chance they can also be added to the Build/Construction needs requirement for each POB Refinery's and POB construction list, so everyone will know in advance of when constructing anything? this will help greatly when finishing there construction because they can have them ready to drop and or pick the Items up while there doing all there other running around for Construction thanks so very Much and God Bless
Might can be listed as something like this "Operational needs: 100 Scientists"
(11-04-2023, 01:39 PM)SwiftWing Wrote: Yes of Great help thanks, but any chance they can also be added to the Build/Construction needs requirement for each POB Refinery's and POB construction list, so everyone will know in advance of when constructing anything? this will help greatly when finishing there construction because they can have them ready to drop and or pick the Items up while there doing all there other running around for Construction thanks so very Much and God Bless
Might can be listed as something like this "Operational needs: 100 Scientists"
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Once the base as been deployed,
that 2.5m will vanish into the ether?
I think that is the intention.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
I belive it will be very helpful if the devs can add batch number at crafting. It will help regulating overuse of supply. Specially in hydroponics bay where water resource are being consumed by crew and for crafting. If there is a max batch number then it will be helpful to regulate essential supplies.
EDIT :
Please change Toxic waste generation of Advance scrap smelting from 150 to 200
Also why two food rations
Just in case people think they have a few days to before they need to worry about supplying their Bases, just be be aware of the Decay Rates.
Quote:- - Core 1
• Maximum Hit Points = 12,000,000
- - Core 2
• Maximum Hit Points = 16,000,000
- - Core 3
• Maximum Hit Points = 20,000,000
- - Core 4
• Maximum Hit Points = 24,000,000
Quote:• Wear and Tear Damage every 60 seconds = (200 * Core Level)
• Wear and TearBase will take 4x Damage on bases below Crew requirement
If your Base hasn't got enough Crew, then this is how long it will last from full health.
Core 1 - 200 x 1 x 4 x 1440 (minutes in a day) = 1,152,000 per day - will last 10.4 days before destruction.
Core 2 - 200 x 2 x 4 x 1440 = 2,304,000 - will last 6.9 days before destruction.
Core 3 - 200 x 3 x 4 x 1440 = 3,456,000 - will last 5.8 days before destruction.
Core 4 - 200 x 4 x 4 x 1440 = 4,608,000 - will last 5.2 days before destruction.
So please be aware that you don't have much time before your Base disappears.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person