<strike>There was one somewhere else, but i'll go ahead and make this here again.
Our faction status is quite outdated, but the only one who can edit it is majkp, as Mrsns is no longer with us here. Majkp, as im sure you're aware, is a very busy man, so updates to that post will be sparse at best. However, to do with other policies not affecting the faction status, the Elders and Centurions are in a good position to handle any queries and complaints that you may have. If the admin team has any urgent demands that they wish to make on the upkeep of the faction status, please direct your complaints to majkp.</strike>
' Wrote:
History of the Corsairs
During the Exodus, the sleeper ship Hispania was damaged, though whether it was battle damage or sabotage, remains a mystery. It limped to the Sirius Sector, but eventually gave out in the mysterious Edge Nebula. Roughly half of the colonists decided to abandon their failing vessel, and launched from the ship into the star system now known as Omicron Gamma, where they colonized the small habitable world of Crete. Their descendants would eventually evolve into the largest criminal organization, and would eventually become the biggest enemies of their "brothers" the Outcasts, who control a vast drug empire spanning the entire colony.
The Corsairs were at first relatively poor compared to their drug running brothers. The location of their homeworld Crete near a Red dwarf star is fairly barren, and has little arable land suitable for farming. They were forced to build their cities in the mountain regions, so that the little usable land would remain free from urban development. This is the root cause of the Corsairs greatest problem, famine, which claimed the lives of many early colonists. They first became aware of other humans when they discovered the Zoners, a neutral group of traders, who did not care who they sold their goods to or where their money came from. This allowed the Corsairs to get the supplies for their blooming empire, which was rapidly expanding along the independent worlds, and had begun to emerge into the Bretonian House.
However, the source of their new found wealth came from a new trade that had blossomed around Sirius' higher class, which was the trade of alien artifacts from the now vanished "Dom Kavash" civilization. The Corsairs have a special ritual, which involves a boy on the verge of becoming a man, to fly into a mysterious jump hole on the edge of the system, and retrieve an artifact from the system's inhabitants, which were "not human." It wasn't until contact was firmly established with the houses that the worth of these strange objects was realized, and the Corsairs began to make a large profit from their rite of passage.
Since this, the Corsairs have vastly expanded their influence, and now have large, permanent bases throughout Sirius, though they are most strongly concentrated along the lower edge of Sirius. The Corsairs also have gone on to become one of the best ship builders, using the large deposits of metal found in their native system to build some of the best ships in the sector, including their pride and joy, the Titan very heavy fighter.
The Corsairs are one of the most honourable groups and are currently involved in several major battles between the Outcasts, the Red Hessians, and the Bounty Hunters Guild, who occasionally manage to penetrate the Corsairs Home system, though these incursions usually don't last long. However, they have yet to put their greatest plan into action, which is to take over the House of Rheinland, in a daring invasion, using their influence in its neighboring systems as a first step.
Retrieved from Wikipedia
[color=#990000]History of the Brotherhood
There are a lot of fellowships among the Corsairs. The Brotherhood proudly claims to be one of the oldest ones. We are a militant group of radical Corsairs who prefer to achieve their goals by force than by using diplomatic ways as the diplomacy has repeatedly proved to be useless and leads to corruption rather than to its intended goals. This is especially true in recent days, where the Council of Elders has proved to be a body of men that can talk the talk but not walk the walk.
Members of the Brotherhood are all equal. There are no titles, no ranks, no supremacy, no officialties. We help each other, learn from each other and treat each other as a brother. We try to avoid the personal pride from staying between us. Not that we are not proud, but we are proud to be the members of the Brotherhood. For example, an Elder will listen and address the concerns of a brother in great detail if asked, no matter how new or inexperienced the brother is.
The Brotherhood is led by a group of older and skilled Corsairs, the Elders. They are the most respected ones among the rest of brothers, but once they get too old, they optionally step aside and let the younger ones take their place. The word of the Elder is a rule and is always obeyed.
Our sworn enemies are the Outcasts (in the first place), Bretonians and Rheinlanders, particularly the Red Hessians. We take every chance to fight them but this is not the only way to make them weaker. The other way is piracy. The more traders we pirate, the less profit they bring to their houses. And hunting a Cardamine smuggler has always higher priority, then hunting an ordinary trader. However if you spot a smuggler with load of Alien Artifacts, or a trader bringing resources to our home system, it is wise to leave them alone or escort them safely to their destination.
We have fought many battles over the years, against all of our major foes. Our history is lined with the names of those who have fought and given their lives in the service of the Corsairs and the Brotherhood. We lost many in our attempt to fulfill the Road to Rheinland plan set fourth, and were forced to retreat. Many valiantly sacrificed themselves, including the Brotherhood's main flagship at the time, the Altaneria. We achieved more success against the Outcasts in Omicron Eta, where we managed to stand our ground with our other brothers, despite many offensives by the Outcasts. The Bretonians, held down by their war with Kusari, have their backs open to attack. Despite being a well-trained military force, we have been able to raid them numerous times and damage their shipping. More recently, we have set in motion a plan to reclaim our rightful place in Sirius, stolen from us by the four houses eight hundred years ago.
The Road to Rheinland plans have been set back by the unpredicted resistance of both the Blood Dragons in Sigma 13, and the Rheinland Military in Frankfurt. However, the plan has been extended and is waiting to begin after the current offensive on Bretonia is successful.
[color=#990000]The Road To Rheinland Part IV
[color=#FFFFFF]ALEXANDRIA -- The Northern Fleet was assembled, and the plans were ready to put into action. Moving down from Omicron Gamma into Sigma 13, the fleet met heavy resistance from combined Dragon and Outcast forces looking to weaken our fleet. A large battle ensued, exhausting both sides. Reversing their plans, the Elders decided that Yanagi was to be the staging point of the invasion into Frankfurt, rather than taking the depot over by force.
Hogosha agents were unable to provide a large enough distraction for the Outcasts and Blood Dragons using their connections. We should not have counted on the Kusari foreigners to fulfil such an important task. The weakened Northern Fleet commenced their attack on Frankfurt after clearing the system of hostile forces.
The Road To Rheinland Part V
ALEXANDRIA -- Our reconnaissance ships could not detect the size of the Rheinland forces deployed in Frankfurt. When our ships jumped in, they were met by the full force of two Rheinland Military battlegroups, commanded by Admiral Krieg and Admiral Hiltraud. Though pushed back to Planet Holstein, the Rheinland Military significantly dented the morale of our Northern Fleet. Subsequently, the fleet was decimated in a series of retaliatory strikes by Rheinland Military forces in the area.
With nothing to show for their immense losses, the Northern Fleet prepared a retreat. No damage had been done to the Hessians; the Cadiz and Leon fleets still suffering steady losses in the Omegas. The operation was a complete failure. No one could have foreseen such a turn of events. No one could have foreseen the hidden strength of the Rheinland Military.
The Road To Rheinland Part VI
ALEXANDRIA -- Instead of securing their borders, the Rheinland Military pushed through behind our stricken Northern Fleet. Intercepting our retreating forces in Sigma 17, a battle for survival ensued. Retreating Corsair ships were mercilessly gunned down by the Rheinlanders, even the flagship of the Northern Fleet was destroyed. That day was a sad day for the whole Corsair nation. We lost many talented and experienced pilots in that encounter. We lost the best that we had.
Ten years on, and the fleets have been rebuilt. A new generation of young and headstrong pilots are maturing, and we are once again prepared to rid the Omegas of the Hessian scourge. Better yet, Rheinland is now at war with Liberty, a force twice their size. It doesn't matter which side is victorious, as the Frankfurt and Dresden systems will be significantly weakened once military forces are redeployed to Hamburg.
Members of the Brotherhood, registered ships
We now have these active (20) members (they posted in The Brotherhood Roll Call ([TBH])):
BS Prox (decommissioned) - The oldest (Osiris) battleship of the Brotherhood, commanded by Elder Alexander, decommissioned and replaced by the Altaneria, was used for the protection of Omicron Gamma and helped in many victories against our numerous enemies. It is currently stationed in Omicron 91, guarding the jump hole to Omicron Gamma.
BS Altaneria (lost in action) - The Legend among Corsairs, Osiris Class, commanded by all the Elders, led several victorious offensives in the past, was lost in the attempt to invade Frankfurt, there are still its wrecked parts floating in Sigma 17.
BS Memoria - the current flagship of the Brotherhood, Class Corsair Dreadnought, commanded by all the Elders. It is currently stationed in Omicron 91, to protect Brotherhood interests in that system and the neighboring Omicron Gamma.
BS Artemis - secondary battleship of the Brotherhood, Osiris Class, commanded by all the Elders and Centurions. The Artemis is meant for offensive operations, and is currently stationed on Mindelo Base in Omega 50.
Cazadora - primary Cruiser of the Brotherhood, Class Corsair Cruiser, commanded by all the Elders and Centurions. Having recently undergone significant upgrades, the Cazadora is currently stationed on planet Crete.
Banco - primary bank/storage ship of the Brotherhood, access granted to all the Elders
Arca - secondary bank/storage ship of the Brotherhood, access granted to all the Elders and Centurions
Keeping Omicron Gamma nice and safe place, engaging enemy ships who entered the system, helping other Corsairs with their tasks (missions, navigation).
Pirating traders, demanding safe-passage fees, destroying those traders who choose to ignore such demands, attacking Cardamine smuggling routes and smugglers, supporting Alien Artifact trade and other vital products needed on Planet Crete.
Performing military operations against our enemies in their systems, weakening their economy by all means, destroying their ships and expanding into their territory.
Uniting brother corsairs under our organisation, helping them with their reputation issues, equipment and ship selection, etc.
Assisting our allies, and friends in their missions if there is no collision with the above goals.
[color=#990000]Zones of Interest
Omicron 91 - home system of the Brotherhood.
Omicron Gamma - home system of Corsairs.
Omicron Kappa, Delta - Yaren Base - smuggling route into NY, defense against Nomads, piracy.
Omega 41, Omega 5, Omega 47, Omega 50 - Leon Base, Cadiz Base, Battleship Fes, Mindelo Base - offensive against Red Hessians and Bretonians, piracy.
Omicrons, Sigmas, Omegas - systems with Corsair presence, piracy, attacks on military/police targets.
Dublin, Cambridge, New London - current distruption of Molly and Bretonian interests, specifically food and pharmaceutical shipments from Cambridge.
[color=#990000]Rules of the Brotherhood
Reputation and ID: Well, isn't it obvious, brother?
Roleplay rule: Roleplaying is what matters. RP is always on the first place. Use the system chat only for roleplaying, post in our message dumps, make up interesting stories. Remember, not only the fact that you rock in PvPs, but also the way you roleplay gains you respect among the others. Be a shining example for the others, that is a good way to recruit more members.
Ship restriction: These ships are allowed - Corsair Dreadnought, Osiris, Corsair Cruiser, Corsair Gunboat, Titan, Centurion, Gladiator, Decurion. Consult your common sense if you want to use any other ship that belongs to our allies. But remember, you are a proud Corsair, and you always prefer a Corsair ship. And, please, don't come with 'I stole it' stories, they mostly suck... be inventive though, and you'll certainly earn a unique ship for your character. Request the purchase of Cruisers and Battleships from the Elders of the Brotherhood.
Equipment restriction: Always prefer Corsair weapons and equipment, we are lucky that the spectrum is quite wide. Never use any kind of Nomad equipment! Risk of possible infestation is too high! Civilian Debilitators are also strictly prohibited.
Fighter rule: every brother flies at least one fighter, usually a Titan and uses it as his main character.
Battleship rule: Access to the battleships is restricted only to Elders (primary BS) <Memoria> and Centurions (secondary BS) <Artemis>.
Naming rule: All characters should be named as Name[TBH], preferably Surname[TBH] if it's the main character (fighter). Spanish names suit best. And if you really must have an Ace in front of your name, try Bounty Hunters. They love aces over there.
Squadron rule: We are not capship whores. If there are more TBH characters online and you perform a military operation on enemy territory, you always have to outnumber the capships with fighters. Gunboats are neutral in this capship/fighter equasion - they can't be used to outnumber capships and they don't count as capships. The only exception (regarding the Squadron rule) is in special occasions when defending our territory, most notably Crete, where you can feel free to respond with overwhelming firepower. In those cases though, make sure victory is assured before risking expensive ships in battle.
Docking Rule: Never dock on enemy bases! Always dock when you are logging off. If you are switching ships with your TBH character, always dock on the same place where the new ships is. I know there are shuttles, but it takes some time so in case of switching characters, keep that in mind.
The Order; Colonial Remnant; Nature's Last hope; Black Dragon Society; Artisan Farmers Alliance;
Neutral: Phantoms; Angels; Temporary Autonomous Zoners; The Junker Consortium; Kusari Naval Forces; Kusari State Police; Independant Miners Guild; Zoner's consortium;
Unfriendly: Interspace Neuralnet Division; Landwirtrechtbewegung; Lane Hackers; King of Fighters; Liberty Police Incorporated; Liberty Security Force; Xeno Alliance; Liberty Rogues; Volksfront; Alster Union;
Hostile: Rheinland Military; Rheinland Federal Police; Bretonian Armed Forces; Bretonian Police Authority; Liberty Navy; Hellfire Legion; Nova Power Gen; Hessian Tears; Red Hessian Army; Republican Express Corp; Sirius Coalition Revolutionary Army; Wilde; Molly Republic; The Keepers (Nomads); The Golden Crysanthemums; Mandolorian Mercenaries; Gateway Interstellar; Bowex; Bounty Hunters Guild; Bounty Hunters Guild Core;
Malevolent: The Outcast Guard [101st], Blue Lotus Syndicate, Reapers of Sirius, Shadow Outcast Brigade, All Outcasts;
If the faction you are looking for does not exist on this list, treat them by generic Corsair diplomacy.
Just one thing, if it's so out-of -date why hasn't anyone with the time to keep it updated asked for the current one to be deleted so you can post an up-to-date one? Just seems like the logical thing to do.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
Its not "so out of date", in all honesty, the only thing thats changed is the member list, but the time its been the same has been quite long. In terms of time, its out of date. In terms of accuracy, not so much. The main aspect, the diplomacy, remains unchanged.
I apologise for not clarifying that point in my first post and will make an effort to contact majkp to rectify the post in the near future.
Majkp is a very busy man, McNeo. Quote the post, edit the memberlist yourself, make sure your diplomacy mathces up to the current offical factions and re-post it, I'll delete the old one and you're good to go. Don't need to bother Majkp with it then.
Diplomacy is very out-of-date some of those factions haven't existed since I joined, and others have been re-named or are no longer official.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
' Wrote:The main aspect, the diplomacy, remains unchanged.
I'm a tad confused about something in said diplomacy; why are the Kusari Naval Forces and the State Police listed under Neutral? Below are quotes from the infocards ingame.
Is there any friendly roleplay going on between KNF and TBH? Sorry, should I have missed something.
Edit: And, since Del mentioned it; one of those non-existant factions is the Workers' Front. Dead for a long time, if I remember correctly.
Quote:Kusari Naval Forces
ALLIES:
Kishiro, Samura, Kusari State Police
ENEMIES:
Blood Dragons, Corsairs, Outcasts, Golden Chrysanthemum, Lane Hackers, Liberty Rogues, Xenos
The Kusari Naval Forces is highly organised and possesses all of the considerable technological advantages inferred by Kusari industry.
Quote:Corsairs
ALLIES:
The Order, Hogosha, Gaians, Farmers Alliance
ENEMIES:
Outcasts, Red Hessians, Liberty Rogues, Blood Dragons, Lane Hackers, Mollys, Bounty Hunters, GMG, House Corporations, House Police, House Militaries
The Corsairs originate from a larger group of Hispania sleeper ship survivors that landed on planet Crete. They are believed to be the largest criminal organization operating in Sirius -- frequently attacking civilian, commercial, and even military targets. Now, the Corsairs and their allies are fighting a Sirius-wide war for power and influence with an old enemy, the Outcasts, and their supporters.
To the question of KNF and TBH, it is really a Corsair wide thing. The KNF and Corsairs are neutral because of the links between the FA\Hogosha and the Corsairs. The deal goes like this... Corsairs stay out of Kusari, they let the FA/Hogosha deal with Corsair interests in Kusari, and the KNF doest go looking for trouble with the Corsairs. Basically Corsairs don't go to Kusari, Kusari doesn't go hunting Corsairs. Both sides stay away from each other, kind of the definition of neutrality.
They are actually neutral because they never see them. Ever. My 2 cents.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:To the question of KNF and TBH, it is really a Corsair wide thing. The KNF and Corsairs are neutral because of the links between the FA\Hogosha and the Corsairs. The deal goes like this... Corsairs stay out of Kusari, they let the FA/Hogosha deal with Corsair interests in Kusari, and the KNF doest go looking for trouble with the Corsairs. Basically Corsairs don't go to Kusari, Kusari doesn't go hunting Corsairs. Both sides stay away from each other, kind of the definition of neutrality.
I see. Well, skip the content of my previous post then, except the part about the Workers' Front:)
Right, given everything a good clean, thats probably the most up-to-date faction status we've had in a while. Member roster checked as per the TBH rollcall thread. Those who've posted towards the end of the thread have been added.
Diplomacy cleaned and updated, if you see any repititions, please dont hesitate to say. Looking at it all in one font when im editting it makes it easy for me to miss things. Little extra notes added to keep up with the times elsewhere, just bits and bobs.
I'll get it transfered to the faction status thread as soon as I can.