The Artemis Alliance are a group of Freelancers, who have a varied group of ex military, bounty hunters, smugglers and mercenaries, who have come together to make an Alliance that will grow within time.
Making allies is one of the goals of the faction, the more allies, the better. Allies are a very essential part of our roleplay, and as long as this grows the roleplay will grow.
Freelancers are an essential part of Sirius, who make their own destiny, and make their own fortunes by any way or means possible. We are a set of freelancers, who are highly organised and also very disciplined. Ex Zoner operatives and also many other ex military and mercenaries, smugglers and such from all over Sirius have joined us to make this Alliance a reality and also succesful.
Our main set of objectives is to establish more allies as we work towards a goal. This goal is to bring our allies and associates together to form a combined alliance who can work together within their zones of influence and areas and thrive.
Heavy complex roleplay will be continuous and could swing in either direction, meaning we can become allies or become unfriendly or enemies.
Hauling legal and illegal commodities will be made, and is an essential part of the organisation to make profit. Smuggling will be a massive part of the operation, and will also involve close related allies giving us relative assistance throughout our missions.
Although not yet operational, we will be using our Reapers as mercenaries, who hunt bounties and also support our hauling missions with security. Another part of our roleplay is to have Scanner Drones, who fly around gathering information that could be relative to our roleplay and also very interesting for our allies.
Our Human Resources section gathers more members by touring Sirius for interested parties and individuals. Also we have introduced the role of Marshall into our roleplay, and this individual can fill in various roles within the organisation and cover all aspects that they are asked to do.
Contract haulers can be also recruited within the organisation, who will be payed highly for their services, whether it is illegal or legal. Also essential people to the organisation contractors can come in all shapes and sizes, which means we will also consider hiring contract killers and haulers.
Covert operational teams will be assigned to drones that the Artemis Alliance have stationed within various areas. We also have our Covert operational Command ship, which uses allied drones to gather information, which is requested by either our allies or other organisations.
VESSELS USED
Vessels will be relevant to the roleplay used along with Civilian vessels, any vessels that can be used by freelancers and contractors are free to use the vessel of their choice.
As part of the recruitment plan of the Artemis Alliance, we offer all new MERCHANT TRAINEES their very first Transport vessel, and kit them out with one of the two following vessels below. we also add 100,000 Sirius Credits to the vessel, and a full load of Platinum, which can be traded to a destination of their choice.
The Alliance has a full set of trading routes, which are planned out accordingly to suit the way we work. Once you are welcomed into the organisation you will be trained in the art of covert trading also ( NOT such legal commodities) so you can improve both the organisations bank balance and yours.
The President of the organisation oversees the various departments and expects a report at the end of every month on his desk without fail, concerning how well each part of the organisation is doing. He has high expectations of everyone, and will not tolerate idle people who do not pull their weight, or make enough money for the ultimate goal.
As long as you tow the line and impress the President, you will be fine.
Vice President - Greta Hilbrandsen
The Vice President does the overall hiring and firing of the President, so as to make him a ruthless individual, who can manage people to the best of their ability. As long as the organisation is running smoothly, that will mean the money rolls in.
Hauler
Hauler operatives are the ones who do things the LEGAL way, and either supply other organisations with essential supplies, and in their spare time make some money of their own. Manifests are detailed to each hauler or set of haulers and whatever the haul is the participants will be payed handsomely on completion.
Also these operatives can look for more hauling contracts to improve overall operations.
Smuggler
Ruthless, shady,but impressive individuals, who are highly trained by our covert operations instructor. Specialising in hauling highly valuable illegal goods, and doing it with style and individualism.
(certain details not posted for obvious reasons)
Reaper Commander - Codename REDACTED
Reaper Commander is the boss of the Reapers, and commands them within all combat situations and is also responsible for escorts alongside our Sentinel carriers.
Reaper Lieutenant - Codename Redacted
Liuetenants are responsible for any escort duties, and also are needed in missions given by the Commander.
Reaper Lieutenant Commander - Codename Redacted
The Lieutenant Commander will work closely alongside his commander, and initiate patrols within systems where there are Artemis installations.
ALL Reapers
Reapers are responsible for the security of any installations owned by the organisation and also patrol the relevant areas where the installation is located, and also lias with the local organisations and help to improve overall security in the region. They also form part of our escort pilots who can be hired to protect convoys. Highly trained killers aswell and Special Reapers are also employed to protect the President as his own private bodyguards
Merchant Trainee - Slots Available
Merchant Trainees will be our future within the alliance, making money throughout their time with us and able to develop their skills and move up the Merchant ranks.
Merchant Captain - Slots Available
Merchant captains, usually take the lead in any convoys that we organise, and will be critical to the supplies moved to other Artemis Strongholds.
Merchant Officer - Slots Available
Merchant Officers will work alongside their Captain counterparts and also as individuals, delivering the goods to Strongholds and also making money for the organisation.
Sentinel Commanders - Slots Available
We have ONE Command ship |AA|-Artemis-Command and we will also have for the moment, TWO Sentinels,these vessels are Civilian Carriers with Heavy weaponry and are capable of defending our installations should they need to do so. Commanders will be trained, and we can also make sure we have enough Commanders around at all times, so they will work in a shift pattern.
OOOORP section
As stated above our initial way of operating is Roleplay orientated and could lead to any sort of scenario, which could mean PvP encounters or just normal smuggling missions or Intel gathering.
Each encounter is different, and our roleplay will constantly be updated to stay in line with allies or enemies alike. Our main objective apart from making Alliances, is to not have enemies, but if the roleplay suggests it, then so be it.
Also our member roles have been reduced, for obvious reasons, regarding the way the roleplay has been shifted.
We will not divulge our MAIN objective as such, but if the roleplay goes as it is at the moment we will reach that goal eventually. (obviously some circumstances could change the MAIN objective, hence the REDACTED approach to it.)
DIPLOMACY
ENEMIES
NOMADS
WILDE
INFECTED
CAUTION
Liberty Forces - Due to interaction roleplay so far
Xeno Alliance - Due to forum roleplay so far
Kingdom of Kusari Due to forum roleplay so far
Kingdom of Bretonia - Due to forum roleplay so far
Allies - Friends
[TBA] - Task Force Prometheus - ongoing
[TBA] - Deterrence - ongoing
[TBA] - Eclipse Vanguard - ongoing
LIST OF OPERATIVES .....
PRESIDENT - "@Capt.RedLegs"
VICE PRESIDENT - "@Greta Hilbrandsen"
Due to Roleplay situations, we have had to alter our diplomacy within our description of the faction. Adjustments to the Info page will be done regularly to reflect how our Roleplay is going.
Due to Roleplay situations, It has become time to totally adjust the Faction Info page so we are at this moment adjusting everything. This is due to roleply changes as mentioned in the above post.
This page should be updated within the next few days.
NEW additions to the info page along with new members, Hunter Killers are now known as Reapers, also Diplomacy has been updated and some factions are involved with ongoing RP so have been added to ALLIES for now.
More additions to the INFO page which includes new ranks in the organisation, and also better incentives to join us, and we are also making more roleplay situations available.
I'll make no excuses for the lack of information and guidance from Command during the recent upheavals.
Since the Scaglainne Oir incident, the command structure of The Artemis Alliance has been in flux.
Following the catastrophic happenings in Dublin and the financial losses to The Alliance which ensued, the Executive Board sought the resignation of then President Fullard and named me as acting President. Since that day, I have tried to reign in as much discord as possible. I apologize that I was not entirely successful.
The Board and I have been in extensive discussion regarding the path forward for The Alliance, and we have agreed that the correct course is for us to return to a more corporate style business plan until such time as we have recovered from the loss of capitol which we have suffered. As such, Artemis bases have been restructured to conduct legitimate manufacturing of equipment both for internal use and sales for profit. Ideally building to a keiretsu style of vertically integrated activities where the bases support and supply each other, limiting as much as possible the necessity for external supply sources.
We are fortunate to have acquired assistance in these changes with the recruitment of Mr. Takeo Katashi, formerly the Logistical Director of operations for Freeport 12 during our acquisition of that base, along with several of his staff members who have also elected to remain in Galileo. We are very lucky to have them.
We may return to scientific research and the production of EW scanner drones if the market arises. as it seems that we were moving ahead of demand in this area previously.
For the foreseeable future, our plan is to rebuild a solid operational foundation and develop business relationships with our neighbors to broaden our scope and to strengthen the necessary regional security of our common interests.
We welcome the former specialists of The Artemis Alliance to also remain to assist us in this coming revival, however some roles will necessarily be at least temporarily rescinded and some departments combined or restructured in the interim.
In any case, I heartily thank our operatives for their patience and understanding during this unfortunate disruption of activity and temporary uncertainty.
With Warm Regards to All,
Capt. RedLegs. (Dullahan) president pro tempore, Artemis Alliance.