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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Fixed or invalid
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[Systems] Extreme Skill Issue

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[Systems] Extreme Skill Issue
Offline The_Godslayer
12-11-2024, 01:37 AM,
#1
Troll Mastermind
Posts: 788
Threads: 92
Joined: Mar 2019

Type:Systems (possibly server config)
Bug: Suhl instakilled me super easy. Unbalanced guns tbh.

Reproduction Steps:
  • Dock on Thuringia hole after some others have
  • Come out the other side
  • NoRP engaged by Antonio System Design

Additional Information:

Do not repeat this template for unrelated bugs, each needs their own thread.

I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

Offline EisenSeele
12-11-2024, 01:40 AM,
#2
Herder of Cats
Posts: 2,691
Threads: 211
Joined: Jan 2010

Antonio is responsible for more deaths in discovery than any other single player

FEEDBACK
Offline Antonio
12-11-2024, 03:32 PM,
#3
PvP = RP
Posts: 3,188
Threads: 195
Joined: Nov 2009
Staff roles: Systems Lead

Areas around the Suhl jumpholes have been expanded, awaiting release. This isn't a 100% consistent fix, due to the unpredictability of lag. I recommend this - if it happens again due to lag, try to slow down in front of the jumphole, and jump while stationary. It can help with the desync when spawned on the other side. There were similar bug reports for areas with minefields (same principle as the Suhl), for instance Dresden around the New Berlin jumpgate. We have a hunch it's happening due to the cruise speed buff.

In other words, if you have an unstable connection or loss/lag, slow down to 0 speed before taking such a jumpgate/hole. Zone-21, Dresden-NB, Thuringia-Frankfurt, Suhl, and so on.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 |Thruster SNAC
Offline The_Godslayer
12-12-2024, 10:30 PM,
#4
Troll Mastermind
Posts: 788
Threads: 92
Joined: Mar 2019

(12-11-2024, 03:32 PM)Antonio Wrote: In other words, if you have an unstable connection or loss/lag, slow down to 0 speed before taking such a jumpgate/hole. Zone-21, Dresden-NB, Thuringia-Frankfurt, Suhl, and so on.

I was fully stopped in this instance, as I was transitioning to the rear to be able to intercept any interceptors. I have done extensive testing of docking while cruising and have reached the conclusion that when you quickdock, your character still exists and maintains your momentum upon jumping. This was a different case, as in the cases of cruise speed quickdocking, you die before you load in the next system, and this one happened after I loaded in the next system. I'm 80% sure that this is a case of the exit point running out of room to drop people jumping through due to the volume of traffic it received.

I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

Offline Antonio
12-18-2024, 04:12 PM,
#5
PvP = RP
Posts: 3,188
Threads: 195
Joined: Nov 2009
Staff roles: Systems Lead

Closing.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 |Thruster SNAC


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