ART / MODELS
- Added: Gun animations activated for all vanilla weapons that had them, and added animations for some that didn't like the Kusari Civilian Guns.
- Added: NEW animations for: Battlecruiser Arcfire Turret, Bretonia Destroyer Defense Turret, Bretoina Destroyer Heavy Turret, Cruiser Autocannon, Gunboat Solaris Turret, Kusari, Liberty and Gallic Gunboat Forward Guns, Thunderbolt Bomber Gun.
- Changed: Battleship Sledge Projectile FX updated.
- Fixed: Invisible Akhetaten damage models.
BALANCE - Changed: Range of all battleship heavy turrets (except missiles) buffed by 500.
- Changed: Seeker Mine: Top Speed increased from 100 to 120, and Acceleration decreased from 350 to 150.
- Changed: Wardog Mine: Explosion Radius decreased from 72 to 52. Mine hitpoints increased from 320 to 640.
- Changed: Removed rotation restrictions on all turrets using the light mortar model. 360 light mortars are back.
- Changed: Thunderbolt is now dual-barrel.
- Fixed: Cruiser Particle Bolter sellpoints removed. The weapon will be obtainable via the Deep Omegas.
ECONOMY / POBs
- Added: Oxygen to Beaumont Base
- Added: Oxygen and Water to Bornholm Base
- Added: Oxygen, Synth Paste and Water to Brixton
- Added: MOX to Corsica Shipyard
- Added: Synth Paste to Invergordon
- Added: Water and Oxygen to Kreuzberg Base
- Added: Water and Oxygen to Trafalgar Base
- Added: Oxygen to Rochester
- Changed: Water from reseller to producer logic on Planet Malta.
- Changed: Kamakura Base now purchases Artifacts.
- Fixed: Basel Rock now sells Rheinland and Red Hessian equipment rather than Liberty.
ENCOUNTERS / NPCS
- Fixed: Shikoku NPC crash fix near Junyo.
- Fixed: Coronado NPC crash.
- Fixed: Orkney GNI NPC crash.
- Fixed:Roussillon Royalists NPC patrol crash.
- Fixed: BIS and BAE now use the same lawful voiceset as BAF and BPA.
FLHOOK / CODING
- Added: Skyline Parallax dll. Parallax effect in Freelancer.
- Changed: Restore localhost listserver in freelancer.ini, game hang resolved via FLUF.
- Fixed: TargetScreen disabled due to technical issues.
- Fixed: FLUF window snapping / sliders not working
- Fixed: Some FLUF patches not persisting
- Fixed: FLUF sometimes crashing when device context lost
INFOCARDS
- Fixed: Missing space in Primus infocard.
- Fixed: Typo in Optical Chips infocard.
- Fixed: Zhejiang Orbital infocard duplicate entry.
- Fixed: Cairo infocard referencing 824 instead of 834 AS.
- Fixed: Zeta southeast nebula missing infocard.
SERVER ADMINISTRATION / CONFIGS
- Changed: Jump Drive map regenerated.
- Fixed: Several racetrack configs.
SYSTEMS - Added: The Deep Omegas. A self-contained remote cluster of five new Omega systems. The entrance to the cluster will rotate between one of three nearby systems each day. The Deep Omegas contain exploration content, as well as deadly hazards and lucrative rewards. - Added: Leeds VR.
- Changed: Cambridge improvements. Omega-3 hole and Lisburn relocated. More patrol paths added.
- Fixed: Omega-55 maze made deadlier.
- Fixed: Gammu mooring fixture orientation angle.
- Fixed: False docking entry in Omicron Zeta.
- Fixed: Dromedary wreck LODs.
- Fixed: Omega-47 Corsair Stilettos.
- Fixed: A bunch of duplicate entries.
- Changed: Dagger Outpost model and infocard.
- Fixed: Kusari Destroyer weapon platforms no longer believe they are Asteroid Miners.
- Fixed: Crash near Planet Junyo.
- Fixed: Planet Marseille mooring fixture name error.
- Fixed: Hesione bar NPC name.
- Fixed: Wild missions on Apeiron changed to Wendigo.
- Fixed: Incorrect rep removed from various Dagger Outpost objects.
- Fixed: Barrier ambient music added to ice fields in Newcastle.
(08-29-2025, 05:55 PM)FGDireito Wrote: The ship lights (like the ones you buy in /pimpship) are not turning on after the update, only the headlight and docking lights are working fine.
Also, what happened to the "/refresh" command?
You need to disconnect and reconnect to the server to see pimpship lights. I believe it states that when you purchase new lights. "Reconnect to see changes" or something close to that.
Refresh is no longer a thing. Characters dont get erased due to inactivity anymore.
Na, ships have all lights except docking lights and the large white special 'headlights' appear visibly 'off'.
ships dont have lights after update we are in the dark of space pls help
I am very grateful to all the team who worked on the Deep Omegas update
This is a perfect piece of artwork... especially the black hole and the gravity physics around it. Truly Fantastic work, guys. Thanks!
(I am still wondering in shock, how the hell did the Dom Kavash manage to have a structure orbiting the black hole so close, without getting swallowed by it!)
I am looking forward to finding more useful things in the Deep Omegas systems, which can be involved in the economy through manufacturing and crafting.
Thanks for the amazing time dedicated to creating all this work
I appreciate it very much and expect more and more from you guys in the future.
Discovery is one last surviving refuge for so many players. Low and high-end PCs, so keep everybody in your thoughts, cheers.
(09-03-2025, 12:09 AM)Xenon Wrote: I am very grateful to all the team who worked on the Deep Omegas update
This is a perfect piece of artwork... especially the black hole and the gravity physics around it. Truly Fantastic work, guys. Thanks!
(I am still wondering in shock, how the hell did the Dom Kavash manage to have a structure orbiting the black hole so close, without getting swallowed by it!)
I am looking forward to finding more useful things in the Deep Omegas systems, which can be involved in the economy through manufacturing and crafting.
Thanks for the amazing time dedicated to creating all this work
I appreciate it very much and expect more and more from you guys in the future.
Discovery is one last surviving refuge for so many players. Low and high-end PCs, so keep everybody in your thoughts, cheers.
We were speculating about this in the Lore channel on the Discord, to sum up about an hour of furious debating: Eldritch/Lovecraftian shenanigans + 4th Dimensional tomfoolery