light mortars are useless on cruisers. They take too much energy, and at that kind of range you cant even hit another cruiser with one. The only target you'll be hitting is a battleship that isnt moving.
you should also keep in mind that maintaining distance from a target is very difficult in a cruiser. Even with your thrusters, you dont have the manuverability to get distance and face your opponent like a gunboat does (with the exception of obvious more agile cruisers, like the kusari destroyer and talarca).
I tried using light mortars on my zoner destroyer when I was using one for aki.kimura for the order... it was ineffective. I do more damage more consistently with a full 9 order cruiser turret setup than I do using -any- of the 'special' weapons (cerbs, razors, infernos, mortars).
Really, all those weapons need to be entirely rebalanced.
' Wrote:Well, if Mortars would be made any faster, they would be used for sniping fighters which would be ridiculous...
speed isnt entirely the issue, though they are pretty slow and difficult to aim at any distance over 1k.
The issue is energy cost for damage output. Compare the mini razor to a gunboat or cruiser razor... it does more than twice the damage, for about a tenth of the energy cost. That is not balanced.
The light mortar costs 500,000 energy to do something like 48,000 damage. A cruiser (at least, my zoner destroyer) is only able to fire two light mortars before being run dry of energy, and the energy regen rate on cruisers is absolutely laughable.
when my zoner dessie's setup was 2 light mortars + 7 order cruiser turrets, those two light mortars dropped my energy bar to about 10-15%. If I fired all 7 of the cruiser turrets after that, my energy would drain further... basically it allowed me to use those mortars -once- in a fight, and after that I had either significant downtime while waiting for my energy to regen, or was stuck using normal turrets (and less than most other ships have) for the rest of the fight.
All of the capship 'special' weapons need to be remade. They cost too much energy for too little damage at the moment.
' Wrote:Cruiser weapons do have range that's more than enough.
Light Mortar has 3.5 which is enough to bombard any BS out there.
Infernos have 2k.
Normal guns 2k as well.
Don't really know what cruiser forward guns have, but I believe it's 2k, so it can be upped to 3.5 as well.
Damage on criuser weapons are almost universally weaker than fighter CODE names however. Corsair cannons do about 830
Zoner cannons (arguably the best) 1200 There are some who do more damage but fire much slower.
I'm happy with projectile speed. Just get agravated waiting on my turrets to catch up.
The upper end cannons fire slower but even the anti fighter guns Solaris and Corsair cannons are weaker than weapons mounted on fighters.
SOmething to be considered. Since they take more energy and a bomber with the micro Criuser guns can fire them indefinately, while flying circles faster than the mechanics of the turrets allow for tracking.
Just a note to folks turrets are NOT slow. We have very good turret tech now and NO ONE can out manuver a turrets traverseing capabilities. Can we make the thurrets here traverse as fast as the player at least?
I just think it's ridiculous that a fighter or bomber can mount more firepower, with more energy efficiency and manuverability, than a capship can. Mini razors should not be doing more damage than gunboat/cruiser/battleship razors.
Right now the only thing that makes capships more powerful than bomber or VHF counterparts is that they have better shields and more armor - other than that everything about them is worse.
The only ship I even care about about putting light mortars on is the BH BC. the light mortar in terms f stats is equal to 2 razors (BS I think). I would like to be able to see more skill being necessary to win against another of it's class. Instead of it being who has the higher armor upgrade + turrets.
I don't know if you seen the anime "Nadia secret of blue water", but seeing the way captain nemo handled things definately made me feel like capital ships overall could be more than just moving targets.