• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 444 445 446 447 448 … 546 Next »
Cloaking Device, Re-looked at.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Cloaking Device, Re-looked at.
Offline weylin
08-12-2008, 11:45 PM, (This post was last modified: 08-12-2008, 11:45 PM by weylin.)
#11
Member
Posts: 243
Threads: 43
Joined: Dec 2006

I thought it could only be done with mission triggers or somthing

It ususally cutscenes when they uncloaked anyways :/


could any developers explain how it works?

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
[Image: outcast-pilot-3.png][Image: proud-to-be-Outcast.png]
Reply  
Offline Turkish
08-12-2008, 11:49 PM,
#12
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Well, using applications like FLAC you can create a state of cloaking. But its somewhat resource draining, it works in a similar fashion to FLHook but with more control over some features and abilities.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
  Reply  
Offline n00bl3t
08-13-2008, 12:03 AM,
#13
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Take a peek at Tekagi's Treasure too. They have a working cloak that is somewhat balanced.

Up to Igiss anyway.

Now it's timered on every ship. *Sigh.* Used to love four-torping with the Marauder after just coming out of cloak.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Mircipion
08-13-2008, 01:37 AM, (This post was last modified: 08-13-2008, 01:38 AM by Mircipion.)
#14
Member
Posts: 82
Threads: 14
Joined: Jun 2008

Guess i shoulda named this something else, i'm not really talking about become invisible simply jamming the radar for a set ammount of time and it would of course have a huge refire rate, only useable on say interceptors or scout ships, you know stealth ships. ships that have cammo look totally stupid and is pointless in-game.
  Reply  
Offline Drake
08-13-2008, 02:05 AM,
#15
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

A looong while back there was a (unofficial) discussion about adding an item which would make the ship invisible to sensors (but fully visible otherwise, and the target could still be selected if you clicked on the ship manually), and which used the same equipment slot as the armor upgrade. Therefor, useful for things like smuggling ships and scouts, but not for anyone who expected much combat.
Reply  
Offline weylin
08-13-2008, 03:11 AM,
#16
Member
Posts: 243
Threads: 43
Joined: Dec 2006

sensor jammer would be cool...

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
[Image: outcast-pilot-3.png][Image: proud-to-be-Outcast.png]
Reply  
Offline Coin
08-13-2008, 12:49 PM,
#17
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

' Wrote:sensor jammer would be cool...


/signed

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline Jonathan_Archer_nx01
08-13-2008, 01:15 PM,
#18
Member
Posts: 268
Threads: 20
Joined: Apr 2008

' Wrote:sensor jammer would be cool...
Everybody would use it which would lead the gameplay into chaos.
Reply  
Offline Grimly
08-13-2008, 01:48 PM, (This post was last modified: 08-13-2008, 01:49 PM by Grimly.)
#19
Member
Posts: 1,059
Threads: 82
Joined: May 2008

Quote:Everybody would use it which would lead the gameplay into chaos.

If it use the same slot as armor upgrade then its a poisoned present.
Only fighters may use it cause the battleship can be targeted easily and having 4 time their original hull is better than this device.

But look at the mini razor on someone who do not have any armor upgrade. It will kill him instantly.

So here, you have the choice between stealth on scans and resist to a razor/sunslayer.

[Image: signature2b.png]
Taking what's yours since 816 A.S.
  Reply  
Offline Linkus
08-13-2008, 03:52 PM,
#20
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Can you imagine 6 bombers appearing next to your nice capital fleet out of nowhere? They would rape them.
Infact, any ship with that sensor jammer would be pretty much impossible to see coming till it's too late. Since nearly all ships would use it..lots of issues.

You can't limit it to only fighters and not bombers. Especially if its using the armour upgrade, gunboats could use it then:rolleyes:





Facilitating the rise of robotics since 0 A.D.
  Reply  
Pages (8): « Previous 1 2 3 4 5 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode