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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Friendly fire in cap ships

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Friendly fire in cap ships
Offline Flash Mp
08-13-2008, 04:11 AM,
#1
Member
Posts: 37
Threads: 15
Joined: Jul 2008

Short and simple, if I am in a cap ship, then my chances of accidently hitting a lawful while shooting down a pirate (especially player ones) are pretty high. Seriously, I didn't WANT to fire on them, so they all start shooting me instead, and I have to f1 and back in again to make them all friendly again (once I am out of the player battlefield of course).

Solution: If you're in a cap ship, make it so that if you fire accidently on a lawful when you're targeting a ENEMY, then they don't betray you lol.

[Image: Kraxonarampage-1.jpg]

Killed a total of 3 peeps plus a level 5 starflier crashing into me 3 times on purpose xD

Chars:

Flash_Mp: A stubborn trader
GTBc-Pyros[Flash]: A softie Liberty Navy officer
GTBc-Krax[Flash]: The determined Bounty Hunter
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Offline sovereign
08-13-2008, 04:13 AM,
#2
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Don't fire missiles while friendly NPCs are around. Also, if the person is too close to friendly NPCs... just hold off a shot. Works in real life, if your shot will hit a friendly then you don't shoot, even if it means the enemy lasts longer.

[Image: SCRAgenderheuristics.png]
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Offline chovynz
08-13-2008, 04:13 AM,
#3
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

Practise.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline n00bl3t
08-13-2008, 04:39 AM,
#4
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Practise.

/signed.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Rudo
08-13-2008, 06:13 PM,
#5
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

I've had it happen where when shooting at a target at extreme range, a friendly fighter cuts in and attacks at the same angle, directly in the path of about a full second of uninterrupted fire.

Always good for a laugh.

[Image: DTdrqPU.gif]
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Offline Eppy
08-13-2008, 06:23 PM,
#6
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

PRACTICE.

Also, at extreme range, remember that capships are long-range artillery platforms by nature. Don't aim, just point in the general direction. You're more likely to hit something that way. Worked great with flak when it still had teeth.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline PliantReality
08-13-2008, 06:26 PM,
#7
Member
Posts: 39
Threads: 11
Joined: Jul 2008

While I don't have a cap ship, I've got a pretty big boat myself and have run into the problem before. I've found its easier to be accurate with fewer guns blazing - I'll manually fire using 1, 2, 3 etc. Seems a bit more realistic to me as well, as I can easily imagine my Captain ordering the Gunnery Officer to hold non-essential fire in order to maximize accuracy.

Or something. I dunno.

Morality, like art, means drawing a line someplace.
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Offline Rudo
08-13-2008, 06:27 PM,
#8
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

' Wrote:PRACTICE.

Also, at extreme range, remember that capships are long-range artillery platforms by nature. Don't aim, just point in the general direction. You're more likely to hit something that way. Worked great with flak when it still had teeth.

Yep. So many treat bigger ships as larger, slower versions of fighters.

Caps have a LOT of firepower at their disposal. Against smaller softer targets, saturation fire is very effective as both a straightforward killer and as an area denial tactic.

[Image: DTdrqPU.gif]
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