MS is also offering text generator, but i'm not sure about japanese symbols. Guess not.
@ Tenacity: Igiss does not want to implement custom ships with multiple hardpoints of this kind, containers are connected with. Also cube shaped containers would ruin the whole line.
looks great - its different... so its hard to say if its "better" or not - but it looks very good. - especially the textures are MUCH better .... a great replace.
Hey Mal, i miss the "Discordian Herb" symbol in the collection.
As i said, i'm limited to the vanilla "Ku_capships.mat" file. This is beneficial for stability and saves space. Even with the japanese symbols, the polycount will raise. Best would be of course, letting it be. It will lower the polycount alot.
@ Turkish: I know how to edit the mat.file and how it does work, but nevertheless i will not do it.
' Wrote:Hey Mal, i miss the "Discordian Herb" symbol in the collection.
As i said, i'm limited to the vanilla "Ku_capships.mat" file. This is beneficial for stability and saves space. Even with the japanese symbols, the polycount will raise. Best would be of course, letting it be. It will lower the polycount alot.
@ Turkish: I know how to edit the mat.file and how it does work, but nevertheless i will not do it.
AoM
Simply remove the Fuel text from it then, and it'll be fine. Perhaps use Japanese words for fuel and hydrogen with english letters. Fuel: Shintan, Takigi, Nenryou. Hydrogen: Suiso.