• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 24 25 26 27 28 Next »
Updated Big Dragon Kusari transport

Server Time (24h)

Players Online

Active Events - Scoreboard
Gallic Royal Navy Forces - 83 / 10,000
Gallic Royal Navy Forces - 107 / 10,000
Liberty-Bretonia Combined Fleet - 33 / 10,000
Liberty-Bretonia Combined Fleet - 38 / 10,000

Latest activity

Pages (3): « Previous 1 2 3 Next »
Updated Big Dragon Kusari transport
Offline Xing
08-29-2008, 04:27 AM,
#11
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

and next to impossible to render in 3D... well possible, but it would take either a lot of patience, or a text tool like metasequoia's...

[Image: audrey03a.png]
  Reply  
Offline Dab
08-29-2008, 04:30 AM,
#12
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

*Shrugs* Hey, I just supplied the info, AoM gets to kill himself in frustration due to difficulty.

[Image: DFinal.png]
Reply  
Offline Tenacity
08-29-2008, 07:39 AM,
#13
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I think you should remove those h-fuel pods and add 4 or so (two top, two bottom) container hardpoints like the transports and trains use.

[Image: Tenacity.gif]
Reply  
Offline RingoW
08-29-2008, 04:53 PM,
#14
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Thanks Dab and what symbol for hydrogen?

MS is also offering text generator, but i'm not sure about japanese symbols. Guess not.

@ Tenacity: Igiss does not want to implement custom ships with multiple hardpoints of this kind, containers are connected with. Also cube shaped containers would ruin the whole line.

AoM
Reply  
Offline Dab
08-29-2008, 04:59 PM, (This post was last modified: 08-29-2008, 05:24 PM by Dab.)
#15
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

水素

Thats Hydrogen


Quote:Fuel: 燃料
Hydrogen: 水素

[Image: DFinal.png]
Reply  
Offline Jinx
08-29-2008, 05:10 PM,
#16
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

looks great - its different... so its hard to say if its "better" or not - but it looks very good. - especially the textures are MUCH better .... a great replace.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Malaclypse 666
08-29-2008, 05:20 PM,
#17
Member
Posts: 3,634
Threads: 87
Joined: Sep 2006

How about a big "Combustible!" Hazmat symbol, similar to the Rad symbol on the yellow cargo pods.

Here are some samples:

http://ian-albert.com/misc/hazmat.php

[Image: malsig_alt1.png]
  Reply  
Offline RingoW
08-29-2008, 06:33 PM,
#18
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Hey Mal, i miss the "Discordian Herb" symbol in the collection.

As i said, i'm limited to the vanilla "Ku_capships.mat" file. This is beneficial for stability and saves space. Even with the japanese symbols, the polycount will raise. Best would be of course, letting it be. It will lower the polycount alot.

@ Turkish: I know how to edit the mat.file and how it does work, but nevertheless i will not do it.

AoM
Reply  
Offline Dab
08-29-2008, 06:37 PM,
#19
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Hey Mal, i miss the "Discordian Herb" symbol in the collection.

As i said, i'm limited to the vanilla "Ku_capships.mat" file. This is beneficial for stability and saves space. Even with the japanese symbols, the polycount will raise. Best would be of course, letting it be. It will lower the polycount alot.

@ Turkish: I know how to edit the mat.file and how it does work, but nevertheless i will not do it.

AoM
Simply remove the Fuel text from it then, and it'll be fine. Perhaps use Japanese words for fuel and hydrogen with english letters. Fuel: Shintan, Takigi, Nenryou. Hydrogen: Suiso.

[Image: DFinal.png]
Reply  
Offline Tenacity
08-29-2008, 06:43 PM,
#20
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Just write "SAMURA" on the side =/

[Image: Tenacity.gif]
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode