i second that .... freelancer is for most of it all ..... just old. - microsoft will most probably not release the source code ( and why should they do it ... there is no single reason for them to do so ) - and the computergame design has made huge progress ever since freelancer.
not only do new games look better.... but for a space simulation very important.... they often add semi realistic physics, such as newtonian effects ( seen in homeworld 2 in some mods like PD1.2+ ) or mass and accelleration effects. - even games like independence war 1 and 2 used a much better spaceship physics than freelancer.
after all, freelancer is rather something like the ancient shoot em up ... "afterburner"... i think new games will offer a much more intense gameplay and skill requirement. - freelancer was planned as a revolutionary project - i remember features that were praised when it was announced:
- full choice of character ( customizable character in an open world much more like a real mmorpg )
- fighters and capital ships - as well as small transports and huge freighters ( the original concept was that fighters and transports were to be piloted directly, while capital warships and freighters were given "manouvers" of offensive or evasive nature rather than a direct control over the ship )
- space, stations and planetary survaces - as well as cities and installations were planned to be seamlessly ( flight from space to the surface without a cutscene... and even getting out of the ship should have switched into a charater chase view where you d actually walk the cities. ( a bit more like GTA 3 )
those were features that were announced when freelancer was a vision still - a concept. and what we got was an arcade shooter with half a story but with quite decent graphics and a good basic structure.
if however new games actually fulfil what freelancer "wanted" to achieve ... freelancer will be forgotten. a game project that attempts to achieve these features is "infinity" - which at least tries to create planets of REAL size with real surfaces and a distinction between atmospheric flight and space flight.
Oh man, seamless landing for some reason always really appealed to me. I remember a game back on PS2 when it first came out called Mace Griffin, which was a space sim much like Freelancer, but when you docked you didn't have to do it automatically, but you could fly it manually. Once you land you didn't just jump out of the ship, you could get up from the controls and walk around inside your ship, and then go outside. It did have FPS elements too, so it wasn't all like Freelancer.
Being able to walk around in your ship and where you land would be unbelievably cool. Imagine chasing someone down onto a planet and gunning them down in some kind of FPS gameplay...:DProbably not possible though, even with the source code.
A cynic is a man who, when he smells flowers, looks around for a coffin.
~H. L. Mencken
Revolving planets - been done
Advanced Cloaking- Done
yes i consider freelancer to be an MMO... thats what i treat it as... ive never finished the stryline... come to think of it... ive never gotten past new york in the storyline xP
i think it has become an mmo.
and it should become it too.
in such an mmo rp is not that important. everyone just plays cops, robber and trader. you only get rewards for your selected role. no need to rp at all. much easier.
but i would prefer to see about 400-500 per server simply because the map is so large.
I purchased Tabula Rasa becuase I thought it would be the seamless space sim/fps that Freelancer was meant to be.
I can't wait for that kind of a game. My imagination would have a seizure with the awesomeness of such a thing!
Imagine climbing out of your ship, hopping onto a hoverbus or your own hover vehicle, heading somewhere to either hang out with other players in the bar or do some trading...
FPS encounters, special abilities (like Jedi etc.) Real scale ships and planets...
freelancer great?
Yes.
The greatest?
perhaps.
MMO?
Not even close. While lots of ppeople play on this server, even private wow servers have 10's of thousands of people online at once.
Source code released and game revamped?
Well, I really want to see that happen, but realisticaly I dont think it will.
If it does, I will be superfreakin happy. The power of torrents and open source is infinite.
I'll never-ever support the idea of making FL a MMO. The big advantage of the game's MP mode is that you get to interact with other players on the mcro - level.
Not like Ogame - where you send X probes to X players who are X levels below you and After you see some are hogging resources, you send 200 battlecruisers and 60 big cargoes to reap them all. NEVAH! I'm playing FL, because I can both pull the trigger when sitting in my viper as well as plot how to conquer the world!
I hope one day they will just get bored. The Co. of design will get on MSN one day and accidentally send the file to some computer nerd, change three grand for it, and it will be all over the internet.:P
"Three o'clock is always too late or too early for anything you want to do."
I hope one day they will just get bored. The Co. of design will get on MSN one day and accidentally send the file to some computer nerd, change three grand for it, and it will be all over the internet.:P
it's easy to get them to release the source code
just agree that every server/mod will have an Microsoft advertisement in the Bar.