' Wrote:there's an ID called an Independent Pirate ID? (maybe its just called "Pirate ID"). i didnt know that..
i thought all IDs ere somehow linked to some faction?
is there a list of all IDs available somewhere....
There is a Pirate ID ... it is for those that are NOT affiliated with any faction.
' Wrote:Corsairs definitely.
The regular Pirate ID can be used in the manner where you're tied to a faction, but not a part of it, to my understanding. Say, a Titan with Salamancas, Tizonas, and a Corsair tag, but a Pirate ID: he would not be a born Corsair, but at the least Corsairs supply him, si?
You have obviously never come across the Pirate ID nor read the infocard. So here it is ...
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EDIT: Now based on your argument Tequilla ...
... a Trader ID'd pilot flying a GMG ship would make him a member of the GMG and thus would be OORP to dock on Malta
... a Trader ID'd pilot flying Kusari Beetle would be a Kusari trader and would be OORP to dock anywhere in Bretonia
... a Trader ID'd pilot flying a Pirate Train would be a Pirate and thus could not dock on ANY lawful base
... a Trader ID'd pilot flying a Mammoth would be a member of Liberty Navy ... I do believe the Mammoth is a Navy vessel correct?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:... a Trader ID'd pilot flying Kusari Beetle would be a Kusari trader and would be OORP to dock anywhere in Bretonia
They actually do get questioned usually when BPA or BAF see them.
Quote:... a Trader ID'd pilot flying a Mammoth would be a member of Liberty Navy ... I do believe the Mammoth is a Navy vessel correct?
Incorrect, just a Liberty corporate transport.
Quote:Do you get my point here?
I do. I just think you're wrong. If you're using equipment from a faction, you had to get that equipment somehow, and if you're using their ship that generally implies that you are more than slightly friendly to them, unless it's a group like the Zoners or Junkers who are more concerned with profit than keeping their ship designs from falling into enemy hands.
You want to play a truly generic pirate? Plenty of ships available that way, and enough weapons. CT series, Pirate series (the Bloodhound line), Slipstream, Marauder, Crow, Virage, Raven's Talon, possibly Vipers (Zoners make and sell them), Pirate Transport, Arwing (infocard says it's sold to freelancers; might draw a little suspicion from Outcast allies, but you can't please everyone).
As for weapons, Barragers, Furies, Flashpoints, Debilitators, Codenames.
' Wrote:I do. I just think you're wrong. If you're using equipment from a faction, you had to get that equipment somehow, and if you're using their ship that generally implies that you are more than slightly friendly to them, unless it's a group like the Zoners or Junkers who are more concerned with profit than keeping their ship designs from falling into enemy hands.
You want to play a truly generic pirate? Plenty of ships available that way, and enough weapons. CT series, Pirate series (the Bloodhound line), Slipstream, Marauder, Crow, Virage, Raven's Talon, possibly Vipers (Zoners make and sell them), Pirate Transport, Arwing (infocard says it's sold to freelancers; might draw a little suspicion from Outcast allies, but you can't please everyone).
As for weapons, Barragers, Furies, Flashpoints, Debilitators, Codenames.
Yeah ... true ... but since pretty much every base sells the same capship weapons ... what's the point. You can get Cerberus, Liberty, Zoner, Corsair, Order turrets at Zoner, Junker and many other bases. So that pretty much takes care of the purchase issue.
And then there's the debate as to whether Liberty GB turrets belong to Liberty good guys or Liberty Rogues. There's no such thing as a Junker GB turret ... how about a Molly GB turret ... nope ... they don't exist either. Hmm ... since there are very VERY few faction specific GB or capship equipment around ... how can you make your claim that the equipment makes them part of a faction?
As for the ships and equipment ... if I'm a Pirate (with Pirate ID) ... I'm friendly with all the unlawful factions. So I can pretty much get whatever unlawful ship I want and load it with other unlawful weapons. I'm neither Outcast nor Corsair ... so I can buy a combination of both. If you disagree here ... please please explain to me how a Trader ID'd vessel can dock and trade with both Outcast and Corsair.
There's a difference between being "friendly" with a faction and being "a part of" a faction. I can be friendly enough to buy a ship and equipment and not "be" one of them. Trader ID'd characters do this every day. Mercenaries do it ... even Bounty Hunters do this.
From the list of ships and weapons you provide ... sounds like your advocating limiting pirates to fighters. You must be a trader plant. Nice lobbying ... you must be running for office. Sorry ... Pirate ID limits me to a gunboat ... that means I'm allowed to have a gunboat. And it means I'm limited to whatever gunboat turrets are available. Sorry ... they don't sell civilian gunboat turrets. And there's no generic Pirate ships or weapons.
I'm curious though as to what characters you have and what they fly.
Sorry ... but I'm not gonna limit what I own based on some "theory" you have. If you're not willing to lobby for limits on trading vessels and equipment on the Trader ID ... don't talk to me about the Pirate ID. You see Firefly's and Advanced Trains everywhere. What bases are they sold at? The Firefly is sold on Cambridge ... so you gotta be friends of the corporation that owns Cambridge ... oh ... does that mean the guy that owns a Firefly is not allowed to dock on bases that are enemies of the Cambridge corporation? We're about to get really complex here. Corporations do have enemy corporations ya know. You can't just be a Trader with a Firefly and be able to just dock anywhere you like. Same with the Advanced Train. I know they sell that in Newcastle (Bretonia). The Mammoth is on California Minor. Which corporation owns California Minor? Better check who their enemies are and not dock there. X-Shuttle sold on a Planetform base in Tau 31 and New Tokyo ... who are their friends and enemies?
Don't give me any do as I say not as I do attitude ... cause what's good for the goose is good for the gander.
' Wrote:Yeah ... true ... but since pretty much every base sells the same capship weapons ... what's the point. You can get Cerberus, Liberty, Zoner, Corsair, Order turrets at Zoner, Junker and many other bases. So that pretty much takes care of the purchase issue.
Anubis on Kurile, etc.
Quote:If you disagree here ... please please explain to me how a Trader ID'd vessel can dock and trade with both Outcast and Corsair.
A non-combat vessel with no faction ties is very different from a fighter known to be used almost exclusively by your sworn enemy.
Quote: I can be friendly enough to buy a ship and equipment and not "be" one of them. Trader ID'd characters do this every day. Mercenaries do it ... even Bounty Hunters do this.
And I don't think they should. I've gotten into arguments with JG about their weapon mixes, and my mercenaries and bounty hunters stick with specific ships and equipment - my Hunter uses the CT series due to familiarity (besides, civilian's free-for-all), and BHG equipment. My mercenary is using a civilian ship with civilian weaponry until he gets a long-term contract, then - and only then - will he get faction weaponry.
Quote:From the list of ships and weapons you provide ... sounds like your advocating limiting pirates to fighters. You must be a trader plant. Nice lobbying ... you must be running for office.
Your sarcasm is both inaccurate and pointless. I'm not saying "limit pirates to fighters", I'm saying they should live with the consequences of whichever equipment they choose. I have (or rather, will soon have) a Pirate IDed Lane Hacker Gunship. Yes, I'll have a generic ID, but I fully expect enemies of the Hackers to be hostile to me.
Quote:I'm curious though as to what characters you have and what they fly.
Of the following, I usually use Ayumu.Ishida.L, Samuel.Elridge, and Alicia.Nall, but I keep the others active.
Traders:
ALS)Cerulean: Border Worlds Transport
Outcasts:
Ayumu.Ishida: Scimitar
Ayumu.Ishida.L: Loki
Mia.Santini: Falcata (when I get it equipped)
Tiana.Santini: Sabre (see above)
MNS-Phantasm: Outcast Destroyer (which I practically never use)
MNS-Apparition: Outcast Gunship (when 4.85 is out; might fill in with a Rogue or Hacker GB until then)
"Pirates":
Alicia.Nall: Marauder (mentioned her earlier)
Dystopia: Lane Hacker Gunship
Noblesse.Oblige: Pirate Transport
Quote: If you're not willing to lobby for limits on trading vessels and equipment on the Trader ID ... don't talk to me about the Pirate ID.
Where in the hell did you get *that* from? Hell, part of why I chose the Border Worlds Transport is a self-imposed limitation.
Quote: Same with the Advanced Train. I know they sell that in Newcastle (Bretonia).
It's in Rheinland - Planet Nuremburg, Munich system.
Seriously, Baltar, stop with these assumptions already. Or, if you're going to continue, at least make them a little more, y'know... accurate?
(Edit: As for your capship turrets remark... Zoner. Let's face it, basically everyone can land on a Freeport as it is, and they sell other things to anyone, so why not guns? I'm not even going to address the rest of your gunship comment, because it hits a fundamental difference of opinion that will not change.)