I've tried several times cruise disrupting capitol ships people use on several different discovery freelancer mod servers, whether it be dreadnaughts or trains, and it seems to have no effect. I'm even within 400 units (whatever measurement is used) and it hits, but they still cruise away a second later. I ask people all the time and it says nothing ever happens.
I also notice a lot of missiles fly at me from AI ships as soon as I enter cruise, whether I am in a dreadnaught or a large train, but I don't get thrown out of cruise when they hit. Although if they come at me from the direct front it seems to do the job. Other players gave me the suggestion that targetting the engine with cruise disrupters while being directly in front of the enemy ship will work, but how am I supposed to do this in a gunboat or bigger?
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
I'll RP as my trader, I do already. Like transporting Zoner commodities from Zoner bases for profit, carrying a Zoner ID. And a weak shield, just to keep off NPCs, which is close to the shield-less trains. I reality it was blown off by the Zone 21 mine field, due to a "lag incident" when I had just been leaving the jump hole. Granted, I'll run from ya, but if you manage to keep disrupting me and take my hull down to 1/2 (be careful, I got no armor, you might overdo it a bit..) I'll pay 50% of my run's profit. Now if you do it everytime I go through there, I might have to deviate that run a bit, losing me money.. So pick carefully, shave the sheeps hair off, don't skin it.
I think making cruise disrupters way more effective than they are now will fix the game so it's more challenging without a direct nerf to trading. In my opinion, I think cruise disrupters should have a 10 second effect instead of 3, and should work 100% of the time.
marauder,Sep 6 2006, 07:23 AM Wrote:But that'll never happen cos the traders will scream, rant and rave.<snip>
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Harsh words there, buddy. I thought just about every player/faction runs at least one trader, otherwise how do you support that expensive habit of flying cap ships?
All my characters support themselves with either trading or missions or stockpiling loot until theres enough to make a trip to the best selling location worthwhile.
Yes I do have a train, but it's mainly there for doing RP convoys.
How can you pirate a ship that cruises off and ignores everything you to say to it?
Yes those words are alittle harsh but at the time I'd spent the previous 3 days trying to pirate traders and they didn't even slow down, let alone hand over anything.