' Wrote:Wait.. So, you made it? You made that ship with destructible parts?
If so, would it be possible to do it with resized hitboxes as well?
And yes, Developers team can take care of the stats, you should just make sure it is submitted on time with all the needed files.
I replaced the centurion with my gladiator on the game. It currently uses the centurion hitbox and centurion 3dbs for destrutible parts. what i saw was the game blowing one oof my new model's wings off, and placing the destroyed centurion wing model in it's place.
I'm currently doing all the hit boxes for my new model and see how it goes. i'm reverse engineering the stuff by looking at the cetnturion model and redoing everyhing in what seems to be the proper way. Once my SURs are done... i'll see if it still works.
I'll go in game and screenshot it just for fun's sake:P
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But in my defense. the Order HF has 6x class 10? is that like an admin ship or it just lacks other ships and serves as compensation?
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The Talon (not Raven's Talon) Very Heavy Fighter does indeed have all Class 10 mounts. It's sold on Battleship Isis and not an Admin only ship. Despite having all Class 10 hard points, it lacks in overall agility and lacks in having a decent power plant to keep a full array of Class 10's firing (i.e., it has an Eagle power plant, the smallest VHF power plant in game).
It's unique in the light it's the only ship to do so that's not a bomber. But it's a fairly large target and can easily be destroyed.
' Wrote:The Talon (not Raven's Talon) Very Heavy Fighter does indeed have all Class 10 mounts. It's sold on Battleship Isis and not an Admin only ship. Despite having all Class 10 hard points, it lacks in overall agility and lacks in having a decent power plant to keep a full array of Class 10's firing (i.e., it has an Eagle power plant, the smallest VHF power plant in game).
It's unique in the light it's the only ship to do so that's not a bomber. But it's a fairly large target and can easily be destroyed.
Funny. I would swear it was HF :S on the Disco wiki. Well it's all water under the bridge though. Like i said, I'll leave that to the devs.
Well yeah, but is that what you are doing any different from assigning destroyable parts to non-vanilla ships?
In plain words, do you think it's doable to make non-vanilla ships with destructible parts if they use vanilla hitboxes?
They don't really have to loose a wing, or a fin, just to die to a nuke.:P
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:Well yeah, but is that what you are doing any different from assigning destroyable parts to non-vanilla ships?
In plain words, do you think it's doable to make non-vanilla ships with destructible parts if they use vanilla hitboxes?
They don't really have to loose a wing, or a fin, just to die to a nuke.:P
From what i gathered... not only you need to assign the HPs, but also the DPs which i suppose stand for destructible parts or something like that. It's a dummy object just like the HPs except they seem to be assigned to specific ship objects. Now the CMP must be divided into the number of parts you want your ship to have. In my case I added 10 different parts. as in the normal centurion (root - the main hull; wing_starboard;wing_port; fin_bottom; baydoor; glass; engine_starboard; engine_port; fin_top_starboard; fin_top_port) the only difference from the centurion is that i split the fin_top into 2 as logical by the design.
I mimmicked the centurion's DPs and HPs exactly with only some alterations in position for the wing top cannons , added the second fin_top, and removed the turret (for some reason the titan's turret gets ncluded there)
now... how i figure this works... is that the DPs will somehow interact with the sur and cmp groups. since i used a vanilla hitbox.. it does work..and i suppose that if i made my own version of the broken wings... it would work too. what i'm not sure is what will happen after i add my custom sur file. most of the shapes are complete along with the cannon hitboxes and mine / cm layers and ...well everything you can equip.
now everything seems to boil down to namming conventions here. I must figure out how to name my hitboxes and how to assemble them in the sur. I haven't looked deep into that yet. my hitbox shapes for the sur are VERY basic just as they should be, mostly based of boxes. as soon as i know how to group them and with what names... i should be ready to compile the SUR.
I'm describing it in greater detail so that perhaps some may point out obvious mistakes and spare some of my time. and if i'm right... hope they can confirm that.
but respondign to your question... technically yeah... you can most definetly use break up parts if you use a vanilla sur and have the rest properly set up. I did that as i showed above. of course if you go this approach.. you should make sure that the sur file you use from vanilla even so slightly resembles your new ship or that may lead to awkward hits and misses (thinks of a huge ring shaped craft with the patriot hitbox right inthe middle:P)
So, for example, one SHF using dagger hitbox (but resized, of course, as well as the model) can be made vulnerable to explosives?
I know I'm boring you, but this is extremely important, since no one managed to make some progress on this subject.
For example, take the Viper mk1. It uses a resized Liberator (or defender?) hitbox.
Can that be reworked so it's vulnerable?
Thanks for trying to explain it to a complete noob like me:)
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
well... the problem here lies in whether the resized hitbox remains the very same as the original apart from size... i mean if wether or not whatever number of groups, names etc are preserved.
If the answer is yes, then my take is... most definetly. if not then i doubt it will work.
like i said... to me it seems the secret lies in the correct numbering and naming of groups in the ship model/destroyed parts, sur hitboxes and HPs and DPs.
The SURs are complicated cuz they are very picky it seems. but if they work i'm pretty sure we can reproduce anything in vanilla. in theory of course. so far it seems to work. but ppl that have been trying for ages have been saying it can't be done, so i'm holding off till i can actually see it work... wait till i finish reverse engineering the centurion sur file...then i'll say something;)
Right. Well then, good luck with it. And thanks for all the info!
Also, one minor thing I noticed. It's named M15.
Now, we have these Corsair ships, you'll see the pattern.
Making it M15 suggests something bigger and heavier then a bomber. If that was the idea, then I got it a bit wrong.
I thought it's supposed to be a HF. If it is, it's generation should go in between M7 and M10, there is a gap for HF's.
So, M8 is the most logical choice.
If it is supposed to be a VHF, then again it should be in between M10 and M14, with M11 being the next VHF generation.
M15 would be a next generation for a bomber, and since M14 Praetorian is already new, there is no logic.
So, my suggestion is to re-think it's naming convention. Gladiator is fine (all Roman names fit), but the rest isn't.
That's it, hope I helped.:)
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
I'll keep doing the tests for destructible parts for learning and challenge purposes on my own, but i'll submit a merged hitbox as per custom ship standards of nowdays in the next couple of days.
Hope this one makes it into the next patch:)I know i'll be ditching myTitan and codies for this baby with salamancas:DTrue Corsair style:D
Wonder why noone really wants to make something experimental.
The way it goes now is to forsee. It will be added and in the beginning pulls attraction onto it. When players see it all day long the shiny image, it has now, will be gone. Then you have just another fighter with standard outfit. Do not replace a fighter only, cause you are bored with the look. One day you'll be even bored with the look of the Gladiator.
Thats why i support the idea to try at least a bit different way by giving it an additional "cd only" slot along the standard torpedo slot, limit the guns to 4 class 10 (advancing my own idea, even give it an additional turret).
Everything else can be balanced between Titan and upgraded Centurion. In my opinion it would provide more variety, than just having another design to choose.