This is the basic milkshape file of my last attempt at a "barge". I could conceivably learn to hard point them and all but balancing it and getting feedback and my learning curve aren't going to really allow time for me to do this (I'm swamped at home anyway). However--its much better than my earlier attempt and is a hodgepodge of primitives and modified parts from other Freelancer milkshape ship files I had. Check it out and if someone wants to use it, feel free--the link is under the picture below the file.
It would be my idea of the Barge submitted elsewhere on the forum. Cargo would slide out in large container frames. The big arms in the back would guide them in and out and the rounded sides of the hull would allow dockworkers and crew to move cargo into and out of the frames within the hold as well. I have four mining ship engines there and would put a gunboat turret on each with no shield and a big hull--sort of like a Scorpion.
Good fighters could take out the turrets and whittle down the hull so repair ships would be desired and I'd still leave no ring or gate lane docking plus no thruster and 15kps forward impulse speed.
Yeah--search for the "barge" thread on here. Its essentially a slow moving mine/storage depot for far missions--could also double as a deep research lab, surveillance pos , headquarters etc. It would be great for rp (it really would) if we could get it in.
That is a heavy lifter. It's supposed to be to big for gate lanes and should maneuver like a real pig--should have the worst maneuver in the game.
hm - your model looks better. - i ll download your file and modify my remake in mqo. - we still have until the 9th of october.... PLENTY of time haha.
about this size. -
think again! - where do you want to sell it? - this size can sometimes not even get to a jumpgate / jumphole. - if this is a lifter - the whole ship is the size of a tradelane.... no, not ONE part of the lane, but both parts together. - even a very very light asteroid field will not let you through.
one more good news. next version, we fixed the capship spinning ( for the most part - not totally but mostly - or as good as possible ) ... but such a size would simply get no where.
we can make it as large as that, but then the only selling location could be close to a base where its needed at, cause it won t travel far. - even the most battleships will be troublesome to travel around. - with a ship of that size, you re practicly stuck, you could even give it cruise and 100000k cargo. - you d never make money with it.
so - my suggestion is .... smaller - as large as one tradelane tube - but maybe longer. larger enough so it does not fit into the tradelane as that is supposed to be a characteristic, but not THAT large. - people will have a laugh and buy an adv. train then. - which would be a waste concept after all.