' Wrote:I'm Australian and the only lag I get is when my step-sister, my mum, my step dad and me are all online at the same time.
Plus I usually have other things running in the back ground.
WTB your internet.
With bombers....just go with three CODEs and a shieldbuster....Just remember to use your supernova SEPERATELY...or it fails, epicly.
"Freelancer Alpha dash niner, this is Freeport 7 control, You are cleared for departure. Good luck out there."
Soldato Zavier Benitez, Benitez flight instructor.
i see alot of emphasis on codes, heres my suggestion.
if you got terrible aim, stick with class 9 guns (for example, if you are outcast, get 4 kraken 2s, refire 4.00), that way, you have more chance of hitting.
if you are on the outcast side of the war, you can use an inferno+sn combo.
if you are on the corsair side of the war, you can you Tizona/Colada del cid (guns), mini razor+sn combo.
if you are on the lawful side of the war, you can use 4 imp debs, mini razor+sn combo.
i personally use 4 codenames (4 arches), but thats my own preference, and cuz i can hit fine with em. over time your supernova aim will develop (if it isnt already), and then you can happily insta kill people like i do :laugh:;)
For outcasts, krakken 2's are actually awesome weapons and will cost you much less than codes.
I ran with a 4 goldenblade + supernova + inferno setup on my falcata while I had one... the only issue is that you have to have a fighter or someone with you when you try to pirate people, for the cruise disruptor.
I have to agree with frozen here. I have fairly horrid aim when trying to track small targets in my bomber, and have mounted 4 Black Widows (Xeno Class9) since they're SCRA available and do huge amounts of damage. Else I'll put on 4 Golden Blades against big targets too.
depending on the mission profile too, I'll switch out my MiniRazor and the TrainCD. System Defense gets the Train, and if it's fleet actions the MiniRazor comes out for heavy hitting potential.