EPICYUSness! I love this idea! We have got to do this.
I also agree that maybe there should be some other more "serious" commodities that can be smuggled into others systems and such (as say the last couple posts above)
' Wrote:The code for this would not take very long to make, but you stand no chance of getting it included because of balance. To properly balance a new commodity takes hours of work, which I am beting the Dev team does not have very much to spare.
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I have to disagree.
Today's trading is not balanced. Of course some unlucky introduction of new commodities could make it even more unbalanced but I doubt that.
Just imagine:
- we introduce 1 new role-play commodity for each "worthy = important, big enough" house/group
- their market (where you get nice profit) would be 1 or more other house, not all over
- some of these new things should be contraband for some of the systems of Sirius
After some real consideration we could make a plan for the locations/prices what wouldn't turn the existing economy upside-down. And the players (and of course power traders) would then point to the weaknesses what we could correct with the next version.
Everybody complains about the oorp niobium runs what I have never tried and such an initiative would not only provide an alternative for traders but also the chance for better RP (I also hate that oorp chatter bored guys offering donuts in NY - as it is Today).
Just for the seriousness of donuts: while I do not really like the donuts idea itself, it is rather hard to pick a characteristic commodity for Liberty. Somehow it is lot easier with Bretonia, Rheinland etc... (Maybe Liberty don't deserve any?)
The reason why all the smuggling goes to Liberty is because all of the contraband comes from the outer regions. Freelances economy runs on the simple notion that the highest buying will be located in the system furthest from the supplier. To have something valuable going to Rhienland, it would need to origanate in either Dublin or Edinburough.
Trust me even one tiny fraction of an imbalance can be found and exploited. If you havent heard about it ask some of the other players about Harris - McDuff. When dealing with commodities you have no room for error.
In addition people have expectations towards commodities. You could make an item that is supplied by only one base and purchased by only 5 others no problem, but that could (more like would) lead to someone asking why no where else buys that item.
I think someone(*cough*Kuraine*cough*) mentioned that donuts will be for sale on Manhattan for 1 credit... Just for RP reasons, of course, not some super smuggle-cargo. Though that was a month ago, so maybe they changed their minds.
I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.
' Wrote:The reason why all the smuggling goes to Liberty is because all of the contraband comes from the outer regions. Freelances economy runs on the simple notion that the highest buying will be located in the system furthest from the supplier. To have something valuable going to Rhienland, it would need to origanate in either Dublin or Edinburough.
Then "Mollys Whiskey" would be most desired in Rheinland. What's the problem with that?
Trust me even one tiny fraction of an imbalance can be found and exploited. If you havent heard about it ask some of the other players about Harris - McDuff. When dealing with commodities you have no room for error.
In addition people have expectations towards commodities. You could make an item that is supplied by only one base and purchased by only 5 others no problem, but that could (more like would) lead to someone asking why no where else buys that item.
It is clear that there are and will be errors and the creative players will find them + use them. That's what's going on now as well.
I don't know what's the limit for number of commodities in FL, I believe it is a hardcoded number. In case this limit allows, I'd give all regions/houses a unique item what they would sell only at one of their bases/planets.
Still--all suggestions aside as to what commodities--using depots as role play centers is not a bad concept.
When you create an unlawful type, you blow up the depot in Manhattan. The police there should be watching that as a"high crime" area. Put stuff in the depots to make it worth the risk.