Huh....then I must be mistaken. Ummmm.....Cannon....Majkp.....either of you know? Cause I really dont thing the description for /ids was clear enough. Hell....I got mistaken on it and I think Im a pretty tool in the sharp shed
' Wrote:FINALY! a PM command, however, I'd still like to see a /PM$ so we could communicate with those who have ridiculous names more effectively (yes your ID's are not permanent, but it can be useful to use when trying to contact more than person) example on how this would be used
Person A: /ids
*returns player list* [PLAYER]ridiculoussname | 2 |
Person A: /pm$ 2 hello
I mean, You have the ID tool, might as well use it (makes sense right?)
Yeah, I know what you are asking for. Almost did it but was lazy...thought I'd wait until someone asked (twice). You'll see /pm$ in the next version.
Proud member of "the most paranoid group of people in the community"
Another little update to the messaging user commands.
/set chattime <on|off>
Turn on/off chat time stamps; the time stamp will appear immediately above any 'chat text'. It doesn't work for new/departing/death messages.
Also the faction commands /fm /fi have been modified to fix a couple of issues. The /h help hasn't been updated yet but will be at some stage.
Proud member of "the most paranoid group of people in the community"
The /i command doesn't seem to always work right. Example - yesterday I tried to invite someone into a group that was right in front of me. I could not - the command wouldn't even show that I'd typed it in. And then he was able to invite me.
Also we're getting the error occassionaly that the person we're trying to invite is on a mission - when they're really not.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.