Seeing as how we have Mk.II versions of the houses' light and heavy fighters, as well as the Borderworlds, Pirate, Corsair, CSV, and Civilian Light fighters, perhaps something can be done for the remaining vanilla Heavy Fighters.
Now, simply bumping them up to VHF levels doesn't make much sense, as in most cases VHFs already exist for those categories. So, what to do with them?
How about Light Bombers.
Give them the just a single Torp slot, 2 Class 10 gun slots, 2 or 3 (depending on existing model) Class 9 slots, the smaller of the current Bomber powerplants, maneuvering just below their VHF counterparts, and only slightly more regen than the VHFs. Slightly more armor than the VHFs as well.
Pricing could be something like this: Cost = (price of Bomber - Price of VHF)/5 + Price of VHF. So, say the bomber is 4 Million and the VHF is 1.9 Million. Light Bomber price would be (4000000-1900000)/5 + 1900000=2100000/5 + 1900000=420000+1900000=2320000.
This is just a possibility on pricing. Other numbers could be used as well.
The ideal role for these Light Bombers would be for intercepting a gunboat or gunship. They can still be killed easily enough by fighters, and don't really have the power needed to take on the larger ships, unless they work in larger groups than would be required for regular Bombers.
So, let me know what you think. Would this be a good idea, or would there be a better use for those models?
Also, what names would be good for them? I was thinking Main Gauche for the Mk.II Stiletto, but I'm not sure what the others would be called. Perhaps Kestrel for the Mk.II Falcon if that's not already taken.
No, while the idea of a light bomber class is good, there is the necessity of an indy or an rper that wishes to have a vanilla hf. they are a stepping stone ship. if we make all the vanilla ships into something better and continually raise prices, small time pirates will have nothing to pirate in. If i was starting again with no financial support from a faction i would love an hf providing firepower at a decent price that can be achieved by taking missions.
if we change the hf we deprive the rpers from a true experience, and also what the hell would the npcs fly?
RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
Meh, I think it's an interesting idea. While I've been thinking bombers might be better balanced with two guns as is, a light bomber class might be refreshing change.
And to Olsav: Eh, we would just make a new ship class similar to the HFs, and keep the originals as well. I'd love for the Stiletto to get a buff though, it's such a smexy ship.
but the hf line isnt broke, there is no need ot fix it
it has its place, and its place is fine
if everyone wants light bombers so bad then make a new version of the ship, if a vanilla aspect is fine as is we sohuld keep it. there is a tradition in discovery of keeping a good chunk of the mod like vanilla style wise and keeping the hfs is one way to do that.
RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
Well, the fact is that - while the Vanilla HFs have their place - they are simply useless at higher levels, which are - sadly - where 90% of Discovery players are at.
Hence the Mk II, you see? Keep the old ones, but tweak the aesthetics a bit, make them worth using, and make an Mk II line of HFs that will actually find use.
I like the idea of light bombers. They would be very dangerous if they were more manuverable than a VHF. Although, aren't some of the Vanilla Heavy Fighter models already used as VHFs? I don't like the idea of having 3 different ships that look the same flying around...
I always think of the MK.II Heavy Fighters being a balance between their MK.II LF and VHF counterparts rather than a different class of ship altogether though...
look if we are going that route of having mk2 lfs and mk2 hfs and mk2 vhfs, perhaps we should jsut lower the prices and make the mk2s the mk1s
i mean mk2 lfs and vhfs already are balanced, how would a mk2 hf fit in?
just average the difference in agility and power and armour between the mk2lf and mk2 vhf in a fighter series?
PS: as for the ship design itself, sohuld this route of a needless ship class be taken, the design must change form the vanilla or mk2 version. nothing is worse than taking on a wrath you thought was a valkyrie in a stilleto.
RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
No, because the Stiletto and Falcon -aren't- balanced between the Mk II LF and Mk II VHF. The Stiletto has like... 4100 armor and class 7 mounts. That's not balanced, it's utterly useless at high levels. The Falcon is pretty much the same, though a tad stronger.
The Centurion is the only Vanilla HF that actually sees any use, really. All we need are Mk II versions of the Stiletto and Falcon, if anything.
But I don't really care, the update is already on the way, no need to make more work...
The point wasn't to remove the HF's, or to add a third row to the existing Mk.II's. The idea was to do something with the Falcon, Stiletto, and possibly Centurion and Barracuda (Unless the Barracuda has a Mk.II version already). Since it would be pointless to make another VHF out of these lines, due to already existing VHF's for those lines, I suggested a new niche class for the models. New names, new stats, just like what happened with the rest of the Mk.II Vanilla ships.
Again, this isn't something that absolutely must be implemented, I just want to know how well it would fit in if it were.
The Death Scythe heavy fighter has a Cruise-Disruptor only slot, and a torpedo/CD slot. It's a nice setup, since the whole reason for bombers to have 2 CD/Torp slots is so that they can disrupt the enemy while still having the power of the supernova for taking out caps/transports.
The problem with the death scythe is that it doesnt have enough energy to fire even a mini razor/inferno from it's torp slot.
If we got some mk2 heavy fighters (as you put it "light bombers") that had 1 CD slot + 1 Torp slot, and enough energy/energy regen to fire mini razors / infernos / nova torpedoes, they might be worth using. Their standard weaponry can be topped off below VHF's to balance things out - give them 2 class 9's, 2 class 8's, and 2 class 7's or something around there, or even 4 class 8's + 2 class 7's.