• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 436 437 438 439 440 546 Next »
Coalition line of crafts

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 13 14 15 16 17 18 Next »
Coalition line of crafts
Offline bluntpencil2001
10-07-2008, 04:17 AM,
#141
Member
Posts: 5,088
Threads: 66
Joined: May 2007

That's provided Turkish gets moving. Deadline is far too near for my liking.

[Image: sig-9566.jpg]
  Reply  
Offline Xing
10-07-2008, 04:17 AM,
#142
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

yep. Now, someone bribe the balance team before they give these things battleship turn rate =P

[Image: audrey03a.png]
  Reply  
Offline bluntpencil2001
10-07-2008, 04:18 AM,
#143
Member
Posts: 5,088
Threads: 66
Joined: May 2007

I'm more concerned about Turkish finishing the hitboxes right now.

[Image: sig-9566.jpg]
  Reply  
Offline Xing
10-07-2008, 04:34 AM,
#144
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I thought they were all done save for the battlecruiser and the new VHF?

[Image: audrey03a.png]
  Reply  
Offline bluntpencil2001
10-07-2008, 04:35 AM,
#145
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Apparently not.

[Image: sig-9566.jpg]
  Reply  
Offline pchwang
10-07-2008, 05:45 AM,
#146
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

By the next version, I'll have my cruiser to add to our shiplist.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline Linkus
10-07-2008, 05:54 PM,
#147
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Remember the new version isn't the end all. I've put on hold trying to get the rest of my ships in for the mod, simply because I have too much real life work to get on with. No doubt there will be balancing issues with the new mod version, bound to be some exploits and so there will be patches etc. If an auto-update system were implemented, it would be far easier though..





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline Tic
10-07-2008, 06:54 PM,
#148
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

All excelent models, but if i remmember correctly, Igiss said no ship of this kind will be added.
  Reply  
Offline cmfalconer
10-07-2008, 07:43 PM,
#149
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

They're in if they get finished before the deadline. custom hit-boxes and all take time.

* cmfalconer gives Turkish a caffeine shot.

.
  Reply  
Offline RingoW
10-10-2008, 02:14 AM,
#150
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

@ Xing: Upload what you have on developer board submission forums. Then we can check the files and make custom hitboxes. They also might go with resized vanilla ones. Unfortunately there is none which fits the fighter shape, while destroyer and BC seems good to go using resized vanilla ones.

If you could provide the models coded, means shiparch.ini, goods.ini and infocard in .txt file format.
Simply use the general templates Igiss has posted on dev board. Values will be changed in balancing process anyway.

Most important is to have something to implement and to balance. Hitboxes can be made later.

AoM
Reply  
Pages (18): « Previous 1 … 13 14 15 16 17 18 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode