Quote:Simple. Can I just deactivate the current version with FLMM and activate the new one?
Im guessing you just do that, but i back up my accounts anyway. just incase my pc dies or summat
"Time is too precious to be idle." - Saigo Watanabe "Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia www.twitter.com/Seraxia
in theory, you can uninstally the 4.84 and reinstall the 4.85 with FLMM.
however - it is advisable that you:
- uninstall 4.84 with FLMM
- uninstall freelancer and ALL its traces from the registry and your private folders
- TAKE DOWN YOUR ACCOUNT ID !!!
defrag the system
- reboot the system and make a 100% fresh installation form your original freelancer CD
- upload 4.85 into FLMM
- install 4.85 onto the fully fresh freelancer 1.0 version you just installed
- run the new disco mod - and setup the links for the server
- enter your old account ID
that is the best way to do it.... every time you "just use FLMM" - things can be left behind. - so - i d advice ( once the public beta starts ) to make a fully fresh installation.
Well, I ask not because I can't/don't back up my ID(s), but because I would just rather not go to the trouble of a re-installation.
If it turns out that just using FLMM doesnt work, I always still have the option of a full clean re-install :)
But hopefully the simple FLMM solution will work (even if it does leave a few scattered fragments of this 'n that) and save me alot of time and impatience.:rolleyes:
The easiest way to save your account is to download Korrd's Freelancer Account Manager, scan your PC, export all the accounts into one file, and email that file to yourself.
The account manager has already saved my hide once, so Im a big fan. :cool:
As for CTDs from stuff left behind... *shrugs* over 5 years of game modding on and off I have never figured out why some mods for some games on some machines require a reinstall... and some dont.
So I suppose the only way to find out now... is to try:D
The recommended way to de-activate the mod in the manager is to use the 'tools/restore backups' method,
not just hit the de-ac button. Gives a cleaner removal of the current mod being used.
Should stop those niggling little errors.
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
I never uninstall a mod, I have a "golden" vanilla install in another folder that I copy into the default folder and install the mod to, then I copy it to another directory and run it from there. I never have an issue with uninstall corruption since I started doing it that way. The down side is if you have several mods at a gig each they can eat up a small harddrive.