The problem is mostly in long distances of players connecting to the server. Players with lousy connections also affect all nearby players with a good connection. If all players were connecting from the same city server is located in, you would see much less lag.
And then CPU not having as high frequency as we would need. Flserver is not programmed to take advantage of multi-core CPUs, so what we would need is a single-core CPU running at 10GHz. If you see it sold somewhere, contact me...:)
The problem is mostly in long distances of players connecting to the server. Players with lousy connections also affect all nearby players with a good connection. If all players were connecting from the same city server is located in, you would see much less lag.
And then CPU not having as high frequency as we would need. Flserver is not programmed to take advantage of multi-core CPUs, so what we would need is a single-core CPU running at 10GHz. If you see it sold somewhere, contact me...:)
unless MS can come up with a way to make FLserver multi-core...able:Pthere's never gonna be a 10 GHz single core, cause we're moving into the duo core processor timeframe now. :-P but yeah, I understand. and i checked the bandwidth, and the closest we've gotten is 3Mb/s which isn't bad for the flux of players we have playing:)if I could program, I would write up a program the FLserver, but since I can't.. I won't:P
' Wrote:Thing is, it's not an issue with bandwidth as far as I am aware. 4mbits is more than enough to host a server for 200 players, but the problem is with the server handling them all. FLServer is not multithreaded, yet still pretty processor heavy, so multiple cores don't benefit it at all. So basically what your FL reports as connection lag may be actual connection lag, or it may be the server being choked by a cheater or a massive influx of peeps. Not much can be done to help that though..
STOCK FLServer.
The one we use got a bit of a boost, a while back they said it was using 100% of one and about 15% of the second.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I have a question, is there a way, without the source code, to be able to double link the FLserver? as in me hosting one from OKC, and somehow connecting my FLserver file up to the main one so if people connect to mine, they really connect to the main one, so the lag will be down?