' Wrote:2160 A.D. - It is the year 2160. Mankind has colonized the solar system. - Starlancer Wikipedia 2200 A.D. - Eight sleeper ships launch from one of Jupiter's moons. The other <strike>three</strike> sleeper ships were built by the <strike>French</strike>, Italian, and Australian armies. However, they were destroyed before they could escape. The Bretonia's starboard engine array was destroyed during the Exodus. Therefore, it had to travel much slower than the other ships and arrived much later than them.
3000 A.D. = 0 A.S. - 800 years after they launched, the Liberty sleeper ship arrived at the edge of Sirius and the colonists were awakened from hypersleep.
I disagree. 0 A.S. was not the moment when they came to Sirius, the journey itself varied between sleeper ships (about a year or so for Liberty, two years for Rheinland, and so on). What Chris Roberts meant with his "800 years beyond where StarLancer is set" speech was he meant the actual year 800 A.S. because that's when the original game is played out. So considering Starlancer was set in 2160 A.D. and the sleeper ships launched in 2200 A.D. while the game is set in 800 A.S., then the five sleeper ships must arrive in the Sirius sector only a few years after 2200 A.D. max, and THEN they have 800 years (and more) of no contact with the Solar System. Therefore 0 A.S. = 2200 A.D.:P
Quote:What Chris Roberts meant with his "800 years beyond where StarLancer is set" speech was he meant the actual year 800 A.S. because that's when the original game is played out.
"It's one of the reasons why we split the single player off from the multiplayer game."
The way i understood his statement is that the Singleplayer "story" doesnt count when you look at the timeline from a Multiplayer perspective. Which is what i did because the forum/server is based on the multiplayer timeline.
From a Multiplayer perspective the timeline in the Freelancer "universe" begins in or near Sirius 800 years after they launched the sleeper ships, which would be 3000 A.D or 0 A.S. whichever way you want to look at it.
The events of the singleplayer game took place another 800 years later, for a total of 1600 years after the sleeper ships left earth, which would be 3800 A.D. or 800 A.S. whichever way you want to look at it.
Then that brings us to present day 3808 A.D. / 808 A.S. - Exactly 1608 years after the sleeper ships left earth. The 8 years being accurate only if 1 real year = 1 game year which i think it should.
I spent like 9 hrs researching and working it out, im fairly certain this is accuarate.
No Snapp, that statement would imply that the story is starting at 0 A.S. when in fact it starts at 800 A.S. in both instances (in the campaign that Chris Roberts initially planned to put in, and in the one that actually got put in - Atticus Rockford was meant to arrive in 800 A.S. as well but as we all know that angle was eventually dropped from the campaign, as was the Solar System plot). They didn't actually split anything in the end, and multiplayer is basically open SP with the ability for others to connect to your game. Both start in 800 A.S. and therefore 800 years after the sleeper ships reached Sirius. They reached Sirius in 2200 A.D. since the journey took from less than a year to about 30 years depending on the damage each sleeper ship incurred or the actual journey path planned.
Chris Roberts' statement only supports that, when as you quoted he says "Freelancer is actually set about 800 years beyond where StarLancer is set". Starlancer is set in 2160 A.D., Freelancer is set in 800 A.S., 0 A.S./2200 A.D. is the undisputable date the sleeper ships launched for Sirius. Give or take that leaves us almost squarely 800 years beyond where StarLancer is set.
The timeline we have now is as accurate as it can get. It's basically like this:
2100 C.E.: The Alliance-Coalition War begins.
2200 C.E.: Exodus of the Five Sleeper Ships (the eight sleeper ship thing is incorrect, probably just left by the developers in case they wanted to expand the story).
2200 C.E. - 0 A.S.: Travel time for the five sleeper ships, probably taking anywhere from a few years to a few decades, but definitely not 800 years.
0. A.S.: The Liberty arrives.
0 A.S. - 800 A.S.: Each sleeper ship lands and creates a new civilization.
800 A.S.: Events of Freelancer.
Overall, Freelancer is set just a little more than 800 years after Starlancer. The "little more" bit is because we don't know how long the sleeper ships were travelling, but a realistic guess would be a few decades probably.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
Quote:that statement would imply that the story is starting at 0 A.S. when in fact it starts at 800 A.S.
That is my point exactly, the "story" takes place AFTER the timeline/history in Sirius has already been going on for 800 years. Again i'll emphasise, the single player "story" is irrelevant in the overall timeline because it throws you into sirius at the end of the timeline/present day.
Quote:Freelancer is set in 800 A.S.
yes. The timeline for Sirius begins at 0 A.S. and goes through until present day 808 A.S.
Quote:2200 A.D. is the undisputable date the sleeper ships launched for Sirius.
yes
Quote:Give or take that leaves us almost squarely 800 years beyond where StarLancer is set.
no, 800 years beyond where starlancer is set is 3000 A.D., which is the begining of the timeline in Freelancer which is 0 A.S. Theres been an additional 800 years of history that has happened since humans arrived in sirius.
Theres 800 years of history your not counting, which is why it would seem incorrect and why singleplayer (ie: 800a.s.) simply cant be considered "the begining of time in sirius". The timeline for Sirius begins at 0 A.S., while the "sp story/present day" takes place in 800 A.S.
2200 A.D. + 800 years of travel to Sirius = 3000 A.D. / 0 A.S. give or take a few years for when they arrived.
3000 A.D. / 0 A.S. + 800 years of history in Sirius = 3800 A.D. / 800 A.S. which is when SP and present day is set.
The travel time was roughly 800 years, then another 800 years of "history" before you even get to when SP took place, which is at the END of the overall timeline, not the begining.
Quote:Travel time for the five sleeper ships, probably taking anywhere from a few years to a few decades, but definitely not 800 years.
It had to take hundreds of years or why bother putting everyone in hypersleep? Secondly, if it took 1-9 years just to cross Sirius and land on the various planets, then it most definately woulda taken ALOT longer (about 800 years) to get here in the first place.
Quote:"Freelancer takes place 800 years after the events in the computer game Starlancer." - Wiki
"Chris Roberts: Freelancer is actually set about 800 years beyond where StarLancer is set." - Interview
"Chris Roberts: I think there's something compelling about a story and we're trying to tell an interesting story that revolves around you and the character. It's one of the reasons why we split the single player off from the multiplayer game. Basically the set-up is that 800 years in the future no one's been back to the solar system or gone back to where the solar system used to be. So 800 years in the future people think Earth is a myth. It's a fairy tale and you get to go back there at the end of the story and I think that's pretty compelling. You get to solve some of the riddles of what happened earlier." - Interview
When Chris Roberts said that Freelancer is set 800 years after Starlancer, he meant the single player campaign in 800 A.S., not the beginning of the Freelancer timeline.
On a side note, looks like Chris Roberts intended for us to return to Sol. Shame that it didn't happen, I would've loved to see that.
Quote:It had to take hundreds of years or why bother putting everyone in hypersleep? Secondly, if it took 1-9 years just to cross Sirius and land on the various planets, then it most definately woulda taken ALOT longer (about 800 years) to get here in the first place.
Ok, according to Igiss, the Sirius Sector is located 300-500 light years away from Sol (apparently, they went past Sirius to find a cluster of stars behind it. They just used the gravity of Sirius to accelerate them and activate their jump drives). Now, if there were no jump drives, THEN 800 years would be a realistic guess, since it's impossible to exceed the speed of light according to the laws of physics.
HOWEVER, Igiss AND the game itself states that the sleeper ships did indeed use jump drives, allowing them to defy the laws of physics and exceed the speed of light, thus reducing the travel time by a huge amount. If we say that the ships were traveling 10 light years per year (with a jump drive, that shouldn't be too hard), they should reach Sirius after about 50 years. Then they spend one year surveying the sector before finally landing.
As for hypersleep, think about it. Who would want to spend 51 years awake with nothing to do except watch the stars streak by? Anything more than 2 years, and I would say put them in hypersleep. Also, I highly doubt that any ship could endure 800 years of travelling nonstop. You have to consider maintenance and fuel supply. Fifty years is already a bit of a stretch. By the time the sleeper ships arrived, they would probably have been close to breaking from the stress of travelling so long. Of course, that just makes it easier for the colonists to strip it down to rebuild their civilization.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
Having the time line for pertinant events that happened before the SP story took place is helpful in creating the RP stories of our characters and factions.
I was wondering... as we move into 4.85, will we be adding to the events?
Does a mod version only span 1 year?
I've seen a few locations, two that I can remember, which foretell a significant change in the future.
One being the aforementioned Colonization of Planet Harris, the other being the completion of Niigata Station in Sigma-59
The latter is the one, of course, I am focusing on. Currently our HQ is in Aomari, but as the info for Niigata says, GMG will be transferring it's HQ to that wonderful base (Synth Dome and all) when 4.85 comes out.
Now no dates are mentioned in the infocards as to when Sakhalin and Niigata were first being built, and in keeping with GMG RP dates will be put in our status regarding these projects. So the second question above is important so I know whether to include date prior to the current date or how far beyond.
Quote:On a side note, looks like Chris Roberts intended for us to return to Sol. Shame that it didn't happen, I would've loved to see that.
Maybe we still can? Put Sol in a system all alone in the bottom corner of the map maybe? either way your right here it woulda been nice if he had been given the time and allowed to do everything for the game he had plans to do.
Quote:HOWEVER, Igiss AND the game itself states that the sleeper ships did indeed use jump drives, allowing them to defy the laws of physics and exceed the speed of light, thus reducing the travel time by a huge amount.
"I presume that sleeper ships had some sort of warp drives, if they didn't have FTL, the journey would take too much time." - Igiss
This is the only thing that i didnt count, was if they used a jumpdrive or something of that sort which would make the journey take alot less time.
Quote:(Apparently, they went past Sirius to find a cluster of stars behind it. They just used the gravity of Sirius to accelerate them and activate their jump drives.)
This is why i didnt count the jumpdrives, they wouldnt have been able to activate them until they were already nearing Sirius. Which would mean the first 1/3 of the journey was still made the slow way taking possibly hundreds of years.
Hypersleep, yes, anything more than 5-10 years would require a stasis of some kind i think.
Anyways, i think im going to go by the dates i came up with, they just make sense to me. 800 years of hypersleep is alot easier explination for it, without digging into the accual physics of space travel.
Quote:Does a mod version only span 1 year?
Not really, but to explain, i worked it out like that so that the real current date and time can/will match up with the current date/time in Sirius. Again, for me atleast, doing it that way makes it ALOT easier to determine times and dates as to when things happen to my characters and or events in-game. Its an easy thing to simply turn 2008/12/30 into 3808/12/30 or 808/12/30, if that makes sense. :) My guess is that Chris roberts did much the same thing, just look at what was happening in real life (2000 A.D.) as he was creating the singleplayer story (800 A.S.), i find it a little too much of a coincidence the last two digits in the year match up precisely. So i simply carried the dates on up to present day which means the last 4-5 entries on the first post of this topic accually took place between 2007/2008 IRL or 807/808 A.S.
edited instead of a new reply:
Quote:I think what's confusing you is the distance between Sirius and Sol. Sirius is actually very close to Sol, being only 8.6 light years away. However, the general consensus is that the sleeper ships simply used Sirius' as a slingshot to go much farther than the real Sirius star system.
I wouldnt say im confused at all, i absolutely undestand the "slingshot" and the distance/time, infact, thats why i believe the 800 year "traveltime" even if it was entirely spent at jumpdrive, near light, or warp speeds.
Comparison,
"The nearest known star to the Sun is Proxima Centauri, which is 4.23 light-years away. The fastest outward-bound spacecraft yet sent, Voyager 1, has covered 1/600th of a light-year in 30 years and is currently moving at 1/18,000th the speed of light. At this rate, a journey to Proxima Centauri would take 72,000 years."
Even if the sleepers were going as fast as 1/100th the speed of light (a speed which is highly doubtfull without a FTL drive and flat out improbable on thrusters/rockets/nulcear alone) it would still take 860 years to get to the Sirius star 8.6ly away.
The ONLY way to shorten that timeframe is if the jumpdrives could attain 1/95th the speed of light or faster. Which to me means that the 800 year traveltime seems to be about right, since as the closer you get to the speed of light the harder it is to achieve and maintain it.
Quote:This is why i didnt count the jumpdrives, they wouldnt have been able to activate them until they were already nearing Sirius. Which would mean the first 1/3 of the journey was still made the slow way taking possibly hundreds of years.
I think what's confusing you is the distance between Sirius and Sol. Sirius is actually very close to Sol, being only 8.6 light years away. However, the general consensus is that the sleeper ships simply used Sirius' as a slingshot to go much farther than the real Sirius star system. Now, Igiss says:
Quote:I'd say that it's logical if Gamma was located several hundred LY away from Sol (300-500 LY), this is where the green circle starts. Gallia might be 700-900 LY away from Sol.
Omicron Gamma is on the edge of Sirius, so that means each sleeper ship traveled approximately 300-500 (I'll pick something in the middle and say 408.6. The 8.6 is to count the distance from Sol to the Sirius System) light years (going maybe 10 LY/year in my opinion) before they reached the edge of the cluster of stars that they called the Sirius Sector (they didn't have to reach Gamma, just anywhere along the edge of Sirius).
Sol----Sirius Slingshot-------------------------------------------------------------------------------------------------------Arrival in Sirius Sector
The line between Sol and the Sirius Slingshot would be when the sleeper ships are just travelling on thrusters (faster than impulse speed, but not fast enough to activate the jump drives). I would say that the ships could be travelling at about just lower than the speed of light (remember, under the laws of physics, travel at the speed of light is impossible under normal means), making the travel time to the Sirius system about 10 years. As they get closer and closer to Sirius, they get faster and faster.
As the ships just pass Sirius, they will reach what I will call the "activation velocity." After reaching the activation velocity, the jump drives activate, allowing the sleeper ships to make the last bit of the journey while going at immense speeds and reducing the travel time greatly (represented by the line between Sirius Slingshot and Arrival in Sirius Sector).
Now, add up the times. It took 10 years for the ships to make it to the Sirius System (8.6 LY) and then 40 years for them to make it to the Sirius Sector (going 10 LY/year to travel the remaining 400 LY is 40 years of travelling). 10+40=50, a fairly reasonable amount of time for the ships to be travelling.
By the way, if you or anyone else is confused, you could think of the activation velocity like the time machine in the movie Back to the Future. The DeLorean (name of the time machine car) had to go to 88 mph before the "Flux-Capacitor" (which was what made time travel possible) could activate, which is a prime example of the activation velocity.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits